Characters For Approval

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Re: Characters For Approval

Post by Archengeia on Tue Oct 15, 2013 12:20 am

Just to make sure the GM won't rule thusly, in NORMAL D&D a paladin can't associate willingly with an Evil alignment individual lest they suffer the consequences.

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Re: Characters For Approval

Post by Snarg of Wildpaw on Tue Oct 15, 2013 2:28 am

Paladins are a bit different in Next and I've modified the flavor a bit as well in this setting. Since K wanted to play one, he actually gets a custom background. His source of powers are a bit ... different.

Now, I'm not saying you'll get along like best friends, but there's no rule enforcing that you can't get along without losing your powers or that you must kill each other.
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Re: Characters For Approval

Post by Zeiss on Tue Oct 29, 2013 11:11 am

Here's my character. If Third could roll a dice for the HP I gain for my second level, that would be great. And yes, I do know what her family name means.

 

Evala "Evee" Paramount


Human (female)

Cleric (life path): level 2

Armor Class: 18 (chain mail and shield)
Hit Points:10 (1d8 Hit Die)
Proficiency Bonus: +1
Speed: 30ft (25ft with chain mail)
Alignment: Neutral Good
Languages: Common, Elven.

Ability scores :
Strength: 15 (+2)
Dexterity:9 (-1) disadvantage on Stealth*
Constitution:14 (+2)
Intelligence:11 (+0)
Wisdom: 17 (+3) add proficiency bonus to saves
Charisma:13 (+1) add proficiency bonus to saves

* Only while wearing chain mail.

Attacks:

Melee Attack: Mace (+3 to hit; 1d6 + 2 bludgeoning)
Melee or Ranged Attack: Javelin (range 30 ft./120 ft.; +3 to hit; 1d6 + 2 piercing)
Spell Saving Throw DC: 12 (11 without holy symbol)

Cantrips :

-Light.
-Sacred flame.
-Spare the dying.

Spells :

-Bless.
-Command.
-Cure wounds.
-Healing word.
-Cause fear.

Skills (Add Proficiency Bonus to related checks) : Religion, History, Insight, Medicine.

Equipment:

Chainmail,
Heavy shield
Mace
Javelins (3)
Potion of healing
Healer’s kit
Herbalism kit
Backpack
Bedroll
Belt pouch
Cleric vestments
Holy symbol
Mess kit
Rations (4 days)
Tome (holy teachings)
Waterskin

Money :6 gp, 9 sp, and 8 cp.

Racials:

Ability Score Adjustment: Your ability scores each increase by 1.
Size: Medium.
Speed: 30 feet.
Languages: You can speak, read, and write Common and one extra language of your choice.

Class Features:

-Disciple of Life. Whenever you restore hit points to a creature with a spell, the creature regains additional hit points equal to 2 + the spell’s level. The spell must be at least 1st level.

-Proficiencies. Add your proficiency bonus to attack rolls you make using simple weapons (included in “Attacks”). You also add your proficiency bonus to ability checks made to use mounts (land), the healer’s kit, and your skills (noted in “Skills”). Add the bonus to your Wisdom and Charisma saving throws (noted in “Ability Scores”). You also have proficiency with all armor and shields.

-Channel Divinity: Restore Health Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol  and evoke healing energy that can restore a number of hit points equal to 5 times your cleric level. Choose any creatures within 25 feet of you, and divide those hit points among them. To be affected, a creature mus be at half its full hit points or lower, and it can’t be an undead creature or a construct.


Background:

Priest

You have pledged your life to serve Sarenrae.

Temple Services. You belong to a specific temple dedicated to your deity. You have a residence there, and you can perform religious ceremonies drawn from the sacred teachings of your faith. While near your temple, or another location in which your faith has a presence, you can call upon fellow priests and others aligned with your faith for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.

Proficiencies. You have proficiency with the herbalism kit and mounts (land), so you add your proficiency bonus to ability checks you make using them.


Last edited by Zeiss on Tue Oct 29, 2013 7:32 pm; edited 1 time in total
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Re: Characters For Approval

Post by Snarg of Wildpaw on Tue Oct 29, 2013 1:41 pm

Thanks for the submission, the moving pictures are delighted to have you. Rolled a 3 on a d8 for hitpoints.
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Re: Characters For Approval

Post by Rory on Tue Oct 29, 2013 2:21 pm

Zeiss wrote:Ability scores
Attacks
Cantrips
Spells
Skills
Equipment
Money
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Re: Characters For Approval

Post by Archengeia on Tue Oct 29, 2013 2:28 pm

Guess I'll ask here.  Decision on hit dice per levels past 2?

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Re: Characters For Approval

Post by Essoje on Tue Oct 29, 2013 2:44 pm

We all knew this. Even his female cleric of life only cares about money.

On a side-note, I rolled a 1 on my hit die. ;_;

Edit: Yeah, Snarg made it clear it was a standard 'roll-for-hp' at level up.
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Re: Characters For Approval

Post by Rory on Tue Oct 29, 2013 2:53 pm

Essoje wrote:We all knew this. Even his female cleric of life only cares about money.

On a side-note, I rolled a 1 on my hit die. ;_;

Edit: Yeah, Snarg made it clear it was a standard 'roll-for-hp' at level up.
Ask Third to roll for you. He said he'd do it if you didn't like what you got.
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Re: Characters For Approval

Post by Essoje on Tue Oct 29, 2013 3:12 pm

Thanks, but that's fine. I'm going to stand by what I rolled. I don't want to be the target of the fury of the dice deities...

Yet Another Edit: I just noticed how you can have all kinds of strange stat distributions if you start in a class, but you can't dip a few levels into it unless you have a minimum stat prerequisite by multiclass rules. I was going to dip 3 levels into fighter until I found out about this. Go figure.


Last edited by Essoje on Tue Oct 29, 2013 3:50 pm; edited 2 times in total
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Re: Characters For Approval

Post by Snarg of Wildpaw on Tue Oct 29, 2013 3:47 pm

You can roll your own and then decide to take that or you can decide to take mine, although you must take mine if you do that. You essentially get a second roll if you don't like the first or just want to gamble.
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Re: Characters For Approval

Post by Gwydo on Tue Oct 29, 2013 3:59 pm

With my luck lately, you'd probably manage to roll negative numbers some how.
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