The Air Elemental Powers

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The Air Elemental Powers

Post by Archengeia on Wed Oct 30, 2013 1:49 am

After some significant deliberating I have decided to openly admit that, yes, all of you who endured the Air Trial now have additional powers as selected from the 'air' selection of the 96 list.  I decided to admit this openly to disclose the following information to all of you simultaneously, rather then private messaging everyone individually.

First of all, you are not aware of this power nor its usage yet.

Second of all, if a circumstance or situation arises where you feel the power you have would be useful, instinctively from an in-character perspective, ask me about it but most likely I'll say yes, and it will manifest.  This leads me to...

Third, the use of and merely having these powers should be just as much of a shock to your characters as it is to anyone else.  Oh, and as a technicality...

Four, whoever manifests first, if the party theory-crafts about it and tries to experiment with their own powers, they will not manifest under such artificial circumstance.

Questions, as always, welcome.

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Re: The Air Elemental Powers

Post by Essoje on Wed Oct 30, 2013 12:02 pm

Ok, so the explanation is not very clear on how exactly the selection of power goes. Does each character have full access to this list, or each receives one or a certain amount of them? Also, it would be good to know if someone gets a certain power, the others can get it as well (cloned powers)?

Anyway, if I had to choose 3 from that list, non-cloned, I'd go with Expulsion (awesome synergy with dragoon's jump), Lightning Ball and Healing Winds.
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Re: The Air Elemental Powers

Post by Rory on Wed Oct 30, 2013 12:42 pm

I'm sure he meant that each of us now have one power. When he pulled me into private chat after I was finished with my trial, he told me to choose ONE power from the list. Javan does have a good question about powers possibly being cloned, when one specific power is chosen by more than one person.

My only question is, what about the party members who failed?
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Re: The Air Elemental Powers

Post by Snarg of Wildpaw on Wed Oct 30, 2013 1:49 pm

Roger dodger, I'll just keep going along with what I'm doing.

Sniff ... sniff ... sniff...
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Re: The Air Elemental Powers

Post by Archengeia on Wed Oct 30, 2013 1:56 pm

No one picked a cloned power, I was keeping track.  If I made a mistake and someone did, we will correct that.  Or, to state this more simply, no cloning of powers; each person must utilize one uniquely from the others.  That being said Javan I thought you already chose one, but obviously I'm wrong; so I'm afraid of your list Lightning Ball is the only available choice.

*doesn't answer Rory's question*

Edit: And to make it clearer, each person got ONE power.

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Re: The Air Elemental Powers

Post by Zeiss on Wed Oct 30, 2013 6:05 pm

Kolson told me he got Expulsion, as I did. -_-
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Re: The Air Elemental Powers

Post by Archengeia on Wed Oct 30, 2013 11:28 pm

Hm.  If you two can figure it out yourselves, feel free to do so; otherwise I will roll to see who keeps Expulsion and who gets to pick a new power.

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Re: The Air Elemental Powers

Post by Kolson on Thu Oct 31, 2013 1:42 am

Alright then, I'd prefer to keep Expulsion if I can. Are you willing to pick a different one, Zeiss?
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Re: The Air Elemental Powers

Post by Zeiss on Thu Oct 31, 2013 10:20 am

No I'm not Kolson! I won't change my power! I won't! YOU WILL CHANGE YOUR POWER OR I'LL... I'LL...

*Looks at the powers list*

Hmm...

*Considers his options*

Arch, what about Air Vent and Analysis? Have they been picked?

About Air Vent, how long can I use it out of combat? There is no formula for it. Unless you simply change "rounds" by "6 seconds"?

And about Analysis, what kind of knowledge can I get from the target I am analyzing? Hidden thought? Or specific details, like : "He has that sort of tic and accent, he must have been raised in CANADA!".
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Re: The Air Elemental Powers

Post by Archengeia on Thu Oct 31, 2013 10:50 am

Analysis is taken.

Air Vent... I don't believe is taken but it also lasts the same duration in or out of combat, aka not very long.

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Re: The Air Elemental Powers

Post by Zeiss on Thu Oct 31, 2013 11:11 am

Oh well, I'll take Air Vent.

Going to be useful when I get a ranged weapon. I'll be able to bring death from above! Razz

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Re: The Air Elemental Powers

Post by Kolson on Thu Oct 31, 2013 11:08 pm

Yeah! The best kind! Razz 
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Re: The Air Elemental Powers

Post by Archengeia on Thu Oct 31, 2013 11:25 pm

Y'know just to verify would everyone please post here the powers they picked?  Feel free to copy paste the entire power but at least the name, please.  And thank you.

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Re: The Air Elemental Powers

Post by Rory on Thu Oct 31, 2013 11:39 pm

Valvalesian Winds. Or something.
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Re: The Air Elemental Powers

Post by Essoje on Fri Nov 01, 2013 12:09 am

Lightning Ball
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Re: The Air Elemental Powers

Post by Snarg of Wildpaw on Fri Nov 01, 2013 12:50 am

Analysis.
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Re: The Air Elemental Powers

Post by Gwydo on Fri Nov 01, 2013 8:02 am

Defibrillate
1/day*(Level/3). User bathes the nearby area in electrical energy which arcs between all living entities nearby. Any given arc can jump up to 20' total, and creatures can only be jumped from once. For each target the lightning arcs through, heal all nearby friendlies within 50' radius for 1d6*Level per jump. This heal will also bring any Downed friendlies back to active status at half health rounded up.


Last edited by Gwydo on Fri Nov 01, 2013 9:19 am; edited 1 time in total (Reason for editing : added description)
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Re: The Air Elemental Powers

Post by Zeiss on Fri Nov 01, 2013 9:05 am

I was thinking of choosing Defibrillate, but it didn't fit Zeiss' character. But it suits you Gwydo. Smile
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Re: The Air Elemental Powers

Post by Kolson on Sat Nov 02, 2013 1:22 am

Expulsion: 1/day*(Level/3). Abruptly generates a large amount of wind centered on user and going outwards. This affects friend and foe alike and has a relative radius of about 20'. There is no saving throw against being blown back, though a successful Tumble is required for any affected targets to land on their feet.
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