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OOC Discussion

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Gwydo
Archengeia
Chatterbox
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Hanuel and Dara(Toilarin)
Snarg of Wildpaw
K
Zeiss
Kolson
Araiguna
Caladrius
Essoje
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OOC Discussion - Page 2 Empty Re: OOC Discussion

Post by Essoje Tue Feb 12, 2013 4:10 pm

All of them, one set for each stat, drop 2 smallest from each set, but consider 1 as 6.
So from top to bottom... 16, 11, 17, 15, 14, 14

Edit: Oh, and to roll, you can do it on a normal reply (not the quick reply at the bottom of the page). In the reply page at the bottom, there's the forum dice roller. You choose the size of the dice and how many to roll. If you press the + button besides the size, it allows you to roll another set of dice.
Essoje
Essoje

Posts : 1136
Join date : 2013-02-11
Age : 41

Character sheet
Elemental Affinity: Air
Class: Fighter 6/ Dragoon 1/ Green Aberrant 1
Race: Fairy(?)

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Post by Zeiss Tue Feb 12, 2013 4:28 pm

Hey, thanks a lot for the info. I like the roll you gave me...

Can I put any number in the stat I want? Or must I take the 16 for strenght, the 11 for dexterity and so on from the top...?

Cause, you see, I'm a rogue. Rolling Eyes
Zeiss
Zeiss

Posts : 4316
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Elemental Affinity:
Class:
Race:

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Post by Essoje Tue Feb 12, 2013 4:55 pm

The usual rule is to change to fit the class you want to play, but it would be better wait for Archengeia to confirm it.

Mine, I went ahead and kept them in place just because they make sense for my character, even if he's a fighter.
Essoje
Essoje

Posts : 1136
Join date : 2013-02-11
Age : 41

Character sheet
Elemental Affinity: Air
Class: Fighter 6/ Dragoon 1/ Green Aberrant 1
Race: Fairy(?)

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Post by Caladrius Tue Feb 12, 2013 5:11 pm

Let me test my luck.
Caladrius
Caladrius

Posts : 157
Join date : 2013-02-11
Location : California

Character sheet
Elemental Affinity: Life
Class: White Mage
Race: Lord Elf

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Post by Admin Tue Feb 12, 2013 5:11 pm

The member 'Caladrius' has done the following action : Forum Dice Roller

#1 'D6' : 6, 3, 4, 2, 3

--------------------------------

#2 'D6' : 5, 3, 4, 4, 1

--------------------------------

#3 'D6' : 1, 5, 4, 6, 4

--------------------------------

#4 'D6' : 6, 6, 6, 4, 5

--------------------------------

#5 'D6' : 3, 6, 2, 5, 6

--------------------------------

#6 'D6' : 5, 5, 2, 2, 5
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Post by Caladrius Tue Feb 12, 2013 5:15 pm

Damn, still above the norm. (Should I use this instead of my godly roll? This way everyone knows I'm not cheating on my build Laughing
13, 15, 17, 18, 17, 17, 15
Caladrius
Caladrius

Posts : 157
Join date : 2013-02-11
Location : California

Character sheet
Elemental Affinity: Life
Class: White Mage
Race: Lord Elf

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Post by Snarg of Wildpaw Tue Feb 12, 2013 5:27 pm

I wouldn't be too concerned about cheating or giving the appearance or it. How do you "cheat" (in the traditional gaming sense of the word) when writing a story? This isn't some game of competition where you're trying to outdo other people.
Snarg of Wildpaw
Snarg of Wildpaw

Posts : 1890
Join date : 2013-02-12
Age : 36
Location : Marietta, GA

Character sheet
Elemental Affinity: Fire
Class: Barbarian / Ranger / Bloodhound / Geomancer
Race: Gnoll

http://thethirdgames.com

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Post by Hanuel and Dara(Toilarin) Tue Feb 12, 2013 6:12 pm

It's funny how Arch got rid of the exp loss from multi-classing because my group hates that rule so much one of them actually forgot it existed in 3.5
Hanuel and Dara(Toilarin)
Hanuel and Dara(Toilarin)

Posts : 738
Join date : 2013-02-12
Age : 32

Character sheet
Elemental Affinity: Spacial
Class: Green Mage
Race: Fairy

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Post by Caladrius Tue Feb 12, 2013 6:41 pm

Code:
Male Lord Elf (Wizard 1)
Neutral Good

Strength:    14 = 13 (+1)
Dexterity:    20 = 17 (+3)
Constitution: 17 = 15 (+2)
Intelligence: 22 = 17 + 1 [Racial] (+4)
Wisdom:      22 = 18 (+4)
Charisma:    20 = 17 (+3)

Total Hit Points: 7
Speed: 30 feet

Armor Class: 13 = 10 +3 [dexterity]
    Touch AC: 13
    Flat-footed: 10

Initiative modifier:  +3 = +3 [dexterity]
Fortitude save:      +2 = 0 [base] +2 [constitution]
Reflex save:          +3 = 0 [base] +3 [dexterity]
Will save:            +6 = 2 [base] +4 [wisdom]
Attack (handheld):    +1 = 0 [base] +1 [strength]
Attack (unarmed):    +1 = 0 [base] +1 [strength]
Attack (missile):    +3 = 0 [base] +3 [dexterity]
Grapple check:        +1 = 0 [base] +1 [strength]

How are you calculating
Base Attack Bonus?
DR ?
DR TYPE ?
Intuit ?
Spell Resistance ?
Action Points ?
Martial To-Hit ?
Martial Damage ?
Mana ?
Green Mana ?
Mana Formula?

And for the Wizard class I am using 24 skill points with no cross class penalties ?

Thanks
Caladrius
Caladrius

Posts : 157
Join date : 2013-02-11
Location : California

Character sheet
Elemental Affinity: Life
Class: White Mage
Race: Lord Elf

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Post by K Tue Feb 12, 2013 6:48 pm

I feel like the village idiot, but i gotta ask, how do you make those charts??
K
K

Posts : 3138
Join date : 2013-02-12

Character sheet
Elemental Affinity: Air
Class: Monk
Race: Human

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Post by Snarg of Wildpaw Tue Feb 12, 2013 7:12 pm

Archengeia posted a character sheet in the Google Groups forum that has all the stats in it I would link to it, but well, I can't in this forum.
Snarg of Wildpaw
Snarg of Wildpaw

Posts : 1890
Join date : 2013-02-12
Age : 36
Location : Marietta, GA

Character sheet
Elemental Affinity: Fire
Class: Barbarian / Ranger / Bloodhound / Geomancer
Race: Gnoll

http://thethirdgames.com

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Post by K Tue Feb 12, 2013 7:22 pm

Thanks. If it's an xlsx, i've got it, but i'm still at d20, so i've kinda skimmed through it. I've got that part down, sorta, i was rather referring to how you know what numbers to put in. Is there a total you distribute across the stats, or do you roll for it, or something?
K
K

Posts : 3138
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Character sheet
Elemental Affinity: Air
Class: Monk
Race: Human

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Post by Caladrius Tue Feb 12, 2013 7:36 pm

Go into post reply, not the Quick post. At the bottom of the page roll 6 5d6. Any 1’a are counted as 6’s and use the highest three of the roll. Then you can choose what stats go where.
Caladrius
Caladrius

Posts : 157
Join date : 2013-02-11
Location : California

Character sheet
Elemental Affinity: Life
Class: White Mage
Race: Lord Elf

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Post by Essoje Tue Feb 12, 2013 8:00 pm

Btw, Caladrius, you don't sum your stat modifier to your stat.
Strength: 18 (+4) <-- whenever you need to add a bonus that comes from Strength, you'll use that +4 in the roll.

Your hitpoints are calculated at character creation as the maximum result of your class' hit die plus your CON mod (which is 2). The thing is, there is no 'Wizard' class in this campaign.

Base Attack Bonus (BAB) is calculated by your current level and class. So you go to your class table and check what's the base attack bonus.
DR and DR Type are about Damage Reduction, which does not apply for now.
Intuit is the highest stat modifier your have, which is +4 from either INT or WIS.
Spell Resistance... I think only certain races have it, might be wrong. Wait for GM feedback on this one.
Action Points is a optional rule, and it's up to the GM to tell you how many points he'll give us, if any.
Martial To-Hit depends on your main weapon, but it's basically BAB plus Strength Mod plus anything that applies. A weapon that you don't have proficiency in gives a penalty of -4 to this, so be careful.
Martial Damage is the damage of the weapon plus Strength Mod (multiplied by 1.5 if you are wielding a weapon with 2 hands as long as it's big enough).
Mana, Green Mana and Mana Formula are all specific to classes that can cast spells and each class has their own formula.

Again, there's no Wizard class.
Essoje
Essoje

Posts : 1136
Join date : 2013-02-11
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Character sheet
Elemental Affinity: Air
Class: Fighter 6/ Dragoon 1/ Green Aberrant 1
Race: Fairy(?)

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Post by K Tue Feb 12, 2013 8:06 pm

So 5 rolls for each of the 6 stats, then add up the highest 3 for each, right?
K
K

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Elemental Affinity: Air
Class: Monk
Race: Human

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Post by Admin Tue Feb 12, 2013 8:06 pm

The member 'K_' has done the following action : Forum Dice Roller

#1 'D6' : 1

--------------------------------

#2 'D6' : 5

--------------------------------

#3 'D6' : 3

--------------------------------

#4 'D6' : 5

--------------------------------

#5 'D6' : 6

--------------------------------

#6 'D6' : 2
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Post by Essoje Tue Feb 12, 2013 8:08 pm

Yup, you need up the number of roll from 1 to 5 in that forum dice roll at the bottom of the page
Essoje
Essoje

Posts : 1136
Join date : 2013-02-11
Age : 41

Character sheet
Elemental Affinity: Air
Class: Fighter 6/ Dragoon 1/ Green Aberrant 1
Race: Fairy(?)

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Post by K Tue Feb 12, 2013 8:09 pm

wait, like this, right?

EDIT: I upped the number, but it doesn't seem to be showing up for some reason. Lemme try again, and hope i don't take up the whole page while i'm at it.
K
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Posts : 3138
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Class: Monk
Race: Human

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Post by K Tue Feb 12, 2013 8:12 pm

and rolling
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Class: Monk
Race: Human

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Post by Admin Tue Feb 12, 2013 8:12 pm

The member 'K_' has done the following action : Forum Dice Roller

#1 'D6' : 2, 2, 1, 1, 4

--------------------------------

#2 'D6' : 5, 6, 3, 4, 2

--------------------------------

#3 'D6' : 2, 3, 1, 4, 4

--------------------------------

#4 'D6' : 4, 3, 6, 1, 6

--------------------------------

#5 'D6' : 1, 6, 4, 5, 3

--------------------------------

#6 'D6' : 5, 3, 4, 6, 4
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Post by K Tue Feb 12, 2013 8:14 pm

Really retarded question, but just making sure. If i use the highest 3, but 1s count as 6s, do i count the 1s amongst the highest?


Last edited by K_ on Tue Feb 12, 2013 8:23 pm; edited 1 time in total
K
K

Posts : 3138
Join date : 2013-02-12

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Elemental Affinity: Air
Class: Monk
Race: Human

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Post by Essoje Tue Feb 12, 2013 8:18 pm

Yup.

Too Short; Write Moar: If you dropped the 1s, then there would be no reason to have them count as 6, because they'd be most likely removed.
Essoje
Essoje

Posts : 1136
Join date : 2013-02-11
Age : 41

Character sheet
Elemental Affinity: Air
Class: Fighter 6/ Dragoon 1/ Green Aberrant 1
Race: Fairy(?)

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Post by Zeiss Tue Feb 12, 2013 8:20 pm

OH! My turn, my turn! Come on little rogue! Give me a good dexterity stat...
Zeiss
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Post by Admin Tue Feb 12, 2013 8:20 pm

The member 'Vorodill' has done the following action : Forum Dice Roller

#1 'D6' : 1, 3, 6, 6, 1

--------------------------------

#2 'D6' : 3, 1, 5, 6, 1

--------------------------------

#3 'D6' : 3, 5, 4, 4, 5

--------------------------------

#4 'D6' : 6, 3, 5, 2, 5

--------------------------------

#5 'D6' : 1, 4, 3, 3, 3

--------------------------------

#6 'D6' : 1, 6, 4, 5, 2
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Post by K Tue Feb 12, 2013 8:21 pm

Man, i was about to delete that post just as you replied. It couldn't really be any other way.
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K

Posts : 3138
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Elemental Affinity: Air
Class: Monk
Race: Human

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