Dake, Korra, and Ominae

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Re: Dake, Korra, and Ominae

Post by K on Tue Jun 09, 2015 11:12 pm

"Locked. Sigh... Korra, 86, I'm gonna summon up a passcode. Gimme a hand, will ya?"

If we manage to create it without incident, Ominae is gonna glance at 86 and ask - "I've never been inside. Place is not booby-trapped too, is it?"
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Re: Dake, Korra, and Ominae

Post by Kolson on Sat Jul 18, 2015 12:53 am

"Of course," says Korra. 86 and her take up position around you and the three of you change the pass code allow entry. Including this current action, it will take you 2 more rounds of doing this.

-----------------------------------------------------------

You begin summoning up a rangefinder, which when completed will allow you to shoot into short range with no penalty. After doing some rolls, you are looking at 4 rounds of nothing but this so enjoy the show I guess.

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Re: Dake, Korra, and Ominae

Post by Zeiss on Sat Jul 18, 2015 12:56 am

Dake enjoys the show. Cool
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Re: Dake, Korra, and Ominae

Post by Kolson on Sat Jul 18, 2015 1:06 am

Two rounds later...

K, you have succeeded in summoning up a code cylinder that will open the door and do so easily. Inside you find a comfortably furnished living room. There is big cushy couch, an old recliner, a coffee table, a holovid, several plants on stands, and a small galley kitchen. Two doors lead into a small laundry room and the bedroom respectively. The bedroom has a bed with a stiff mattress, various clothes drawers, some movie prints, a few more plants, a bathroom, and finally his weapon locker. This one has a bio reader and would require Onito's DNA, likely from him breathing on the sensor.

What do you do?

--------------------------------------------------

The sounds and screeches of marching droids can be heard echoing up the street from the west heading towards your position. The occasional shouted call indicates the presence of organic foes, but no matter how hard you wrack your brain Dake you can't identify what language they are speaking. It's a harsh, guttural sound, originating in the back of their throats, giving it a breathy almost whispery cadence. It won't be long now.

OOC:
Sorry, but I'll move you along when we sync back up with K a bit. If I don't, I'll just end up confusing the both of us.
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Re: Dake, Korra, and Ominae

Post by K on Sat Jul 18, 2015 7:17 am

Kolson, i'm a bit rusty on the mechanics of asking the Force for guidance; specifically, if it uses up action time i could be using doing something else.

If it won't take up that time, i'll sense for whether they know our position, and roughly how long before they're on us. Otherwise, i'll just follow my gut as a player.

I assume i shut the door when we came in. If not, i'll do it now. After, i'll get the party to the most secluded part of the flat (that won't put us at a tactical disadvantage (as in, fish in a barrel) if we're spotted) i can find in short order, and ask them to help me create a spray vial with Onito's breath (if that's possible) and try for that weapons locker, then reinforce the communicators as planned. I'll do the quickest action first.

IF the force happens to say It's ok, dude, they have not a clue where you are right now, i'll also proceed to create one of those drones (though i'm not counting on it, at this point).
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Re: Dake, Korra, and Ominae

Post by Kolson on Sun Jul 19, 2015 5:30 am

Hey man, no problem. The "Search Your Feelings" aspect of the Use the Force skill is a full-round action and requires a DC 15 UtF check. If you have notes, I suggest adding that info to them for future reference though I honestly don't mind reminding you so long as you don't need the refresher too often. And yes you did shut the door behind you.

A spray vial full of the breath is possible. Hell, you could summon the head and torso of the guy and have it breathe on the lock if you wanted to (Gross!). Either way, it will take one of you 30 seconds which is 5 rounds. You can reduce this time by 1 round per two additional people helping.

One recon droid will take you 2 minutes and 25 seconds without help, which roughly translates to 24 rounds. Each person that helps you reduces the time by 25 seconds or 4 rounds.

What would you like to do now that you have better information?


Last edited by Kolson Wezrae on Sun Jul 19, 2015 10:38 pm; edited 1 time in total
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Re: Dake, Korra, and Ominae

Post by K on Sun Jul 19, 2015 5:48 am

Thanks. Ok then; as per the paragraph, i'll move the team to a spot that won't get us immediately exposed if someone happens to bust through the door, then get to work on the breath spray thing. Once everyone's armed and dangerous, we'll do the communicators, since i think that's the very bare minimum preparation we should get done.

After that, if it's not obvious that the enemy is breathing down our necks yet, Search my Feelings for their proximity and whether they're on to us. Then based on that, i'll decide how good or bad an idea it is to spend more time on the drone.
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Re: Dake, Korra, and Ominae

Post by Kolson on Mon Jul 20, 2015 1:35 am

Sounds like a plan then.

With the help of Korra, 86, and Young Ria, who insists she can help too though OOC she can't this time because of the limitations of this task, Ominae begins making a spray can of Onito's breath. With all of you working together, it will take 4 rounds to complete. I'll let you know when it's done or if anything changes in your vicinity that might require a course change on your part.

On a side note this is exciting. The way I have this set up even I don't know what's going to happen. I'm over here crossing my fingers for you guys.

In the interest of full disclosure I fixed an error in my previous post. I erroneously put that each person reduced the time on the recon droid by 5 rounds. It's actually 4. Sorry about that.

-------------------------------------------------

Dake spends this round finishing his range finder. As such, he gets to witness the arrival of their enemy.

As two more wings of fighters wiz by overhead (that's three wings of two fighters each for a total of 6 enemy fighters so far), the slowly increasing heavy, screeching sounds of droids on pavement can be heard from the west. It is Dake that spots them first. Marching 3 abreast with no end in sight, the column of droids marches forward. Interspersed with their number are red skinned humanoids in gold armor, wielding melee weapons made of a strange blue crystal.  

Droids and Soldiers:

Sith War Droids Mk I

Massassi and Kissai (Sith Purebloods) Warriors.

When they spot Granny meditating in the middle of the street, they become very animated, yelling loudly in their guttural language. That's when the droids open fire. They begin pouring massive amounts of blaster fire onto Granny's position, blowing holes into the surrounding street and buildings. The whump and the concusive explosions of blaster fire begin vibrating up and through the party's building.  

Wasting no time, the Jedi Master springs to her feet, ignites her green-bladed lightsaber, and begins running towards the droids while deflecting the blaster bolts at a furious pace. Her lightsaber is a blur of action, moving so fast that Dake can't follow the motions. She cuts into a droid, first taking its arm and then its head, using the falling body for cover before deflecting one of the shots back into the crowd, killing one of the warriors.

The droids and warriors continue to close in on her...

Round 5 summary:
Ominae and crew construct the spray bottle of Onito's breath.

Dake finishes up his range finder. There are currently 3 War Droid Squads (of three droids each), 1 Massassi Warrior Squad (of 4 Warriors per squad), and 2 Kissai Warriors within Point Blank Range. Beyond them you can see a seemingly infinite amount beyond that. Perhaps if you had a better angle from a different rooftop, you could get a more accurate count.

Granny stands up and activates her lightsaber.

On their turn, the enemy begins firing at Granny, whereupon she activates the Force power Shien Deflection. This power allows her to take half damage from the triggering ranged attack if she succeeds on a UtF check and then move a number of squares and make a single lightsaber attack against the enemy that attacked her. Thanks to her mastery of the Shien lightsaber form it also makes it so her Deflect attempts take no cumulative penalty until the start of her next turn. The triggering attack misses her and she succeeds in damaging War Droid Squad 1 and Redirect's a single attack into Kissai Warrior 1, killing him.


Round 6 Initiative:
I took the liberty of rolling initiative for you guys. Dake and his group will act first from now on followed by Ominae and his group and then the badguys.

Dake
-Granny
Ominae
-Korra
-86
-Young Ria
War Droid Squad 1: 31 damage, -1 on the condition track.
War Droid Squad 2
War Droid Squad 3
War Droid Squad 4
Kissai Warrior 2
Kissai Warrior 3
Massassi Warrior Squad 1

Squad Tutorial:
Squads are a way for the GM to organize large amounts of enemy soldiers into slightly more powerful and infinitely more trackable units of play. So instead of tracking 4 individual Massassi Warriors, I just track the squad as a single unit.

I won't bore you guys with the details but I will tell you one important thing about them--area attacks, such as from grenades or weapons set to autofire, deal +2 dice of damage to them. So for example, if Dake threw a frag grenade at the Massassi Warrior Squad, it would deal 6d6 damage to them instead of the normal 4d6. Use this information wisely my friends.
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Re: Dake, Korra, and Ominae

Post by Zeiss on Mon Jul 20, 2015 2:04 am

Dake gives a peek at the army crawling below him, then returns his attention on the range finder he is summoning.

"Great. That's just great. I take a little job, nothing unusual, just get past the usual military blockade, then I get stuck in a dream where I have to fight red freaks and antiquities on four legs. And I'm not even going to get a bonus for all my efforts. That's great."

Once he has the range finder, he installs it on his heavy blaster pistol, stands up and throws a smoke grenade at the warrior squad. Behind cover, he gets ready to shoot at the three droids in the front.

OOC:
Well... wish me luck.

I have this: For the next 24 hours you and any allies within 10 squares of you gain a +2 destiny bonus on all damage rolls.

I'll throw a frag grenade next turn at the warrior squad.

Just in case I can shoot this turn, my heavy blaster pistol has an attack of 6 (+1 if at point blank range) and does 3d8+1 damage (+1 if at point blank range).
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Re: Dake, Korra, and Ominae

Post by Kolson on Mon Jul 20, 2015 6:57 am

The smoke grenade lands perfectly, bouncing off the chest piece of one of the Massassai Warriors before exploding at his feet. The entire squad is now blanketed in the smoke, and they start coughing as they begin slowly suffocating.

Granny cuts into another droid, putting it down for good before Redirecting blaster fire into three other droids. She stays on the move, flipping over another droid just as it began to fire at her, sending its shots into the droid behind her and turning it into swiss cheese. The Warriors swarm her possition, the two smaller ones attempting to attack her with the Force. She catches a barrage of Force Lightning on her sword, as she corkscrews out of the way of dead dread thrown by another. She catches the droid with the Force, hurling it back at the warrior who sent it crushing the man against the side of the building. She then barely dodges or parry's several strikes from the remaining warriors.

Round 6 Summary:
Dake has finished summoning the range finder for his pistol and throws a smoke grenade down on the Massassi Warrior Squad. He succeeds, and the area of the Massassi Warrior Squad now has concealment.

Granny uses Double Attack on Droid Squad 1. The first attack hits but the second misses with a natural 1. She does 25 damage and moves the squad an additional step down the condition track. As a swift action, she activates the Force power Barrier of Blades, using her UtF check in place of her Reflex Defense.

Ominae and crew complete another round on their summoning.

Team badguy does their level best to attack Granny. War Droid Squad 1 attempts to use Burst Fire but Granny Redirects their clumsy shots into War Droid Squad 2, dealing 39 points of damage and moving them 1 down the condition track. The next three War Droid Squads miss--Granny Redirects the attacks from War Droid Squad 4 into War Droid Squad 1, finishing them off for good.

Kissai Warrior 2 uses Force Lightning on Granny, which she neutralizes with her lightsaber.

Kissai Warrior 3 uses Move Object to try to throw a dead droid at Granny, but she catches it with the Force power Rebuke and sends it flying back at him with great force, squashing him against the side of the building.

At the start of the Massassi Warrior Squad's turn, they take 3 damage from the smoke, and moves -1 on the condition track. Unfortunately they are unable to fully move out of the smoke, so they will be subject to the same attack at the start of their next turn. In the meantime, they attempt to hack at Granny, but she manages to parry and dodge their attacks thanks to the talent Block.

End Round 6.


Round 7 Initiative:
Dake
-Granny
Ominae
-Korra
-86
-Young Ria
War Droid Squad 2: 39 points of damage, -1 on the condition track.
War Droid Squad 3
War Droid Squad 4
Kissai Warrior 2
Massassi Warrior Squad 1: 3 points of damage, -1 on the condition track.

At the beginning of Round 7, the smoke moves closer to Granny, enveloping Massassi Warrior Squad 1 and Kissai Warrior 2 completely and part of War Droid Squad 2.
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Re: Dake, Korra, and Ominae

Post by K on Mon Jul 20, 2015 8:55 am

OOC:
Mostly just observing, but the drone seems moot now, unless Ria's baiting them into a chase. Very clever tactic if so, considering the terrain.

I'll have to think of who i'll leave to protect chibi-Ria soon, if Master Ria is in trouble. Korra has the Jetpack, but RO has the advantage manipulating the Terrain. Might have to ditch reinforcing the commlink too, depending on how urgent matters get. Decisions...

Can i coordinate with Ria through the Force, seeing as how she's the big badass Jedi of Doom that she is?
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Re: Dake, Korra, and Ominae

Post by Zeiss on Mon Jul 20, 2015 9:54 pm

With his smoke filtering goggles, Dake can see the enemies below him without any difficulty. He takes a second to judge the distance of his targets, then throws a frag grenade at them.

OOC:
For the next 24 hours you and any allies within 10 squares of you gain a +2 destiny bonus on all damage rolls.

I will attempt to target the warriors attacking Granny. If the frag grenade would also hurt her, I will attack the nearest quad next to them instead.
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Re: Dake, Korra, and Ominae

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