Plotting a Heist

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Re: Plotting a Heist

Post by K on Mon Sep 15, 2014 12:04 pm

Need Arch to confirm on whether that helm would actually count as armor. And you may need it regardless, Rory, if you're drawing fire as well (you took some bad damage youserlf, btw). I can set the cannon as my dodge target and get some more evasion against it. Once it fires, Javan should be clear.

Can Kolson set up a heal as a reactionary in case one of us gets downed?

EDIT: Also, that emplacement has to have a blind spot once you get close enough. I can draw more than the cannon's fire for the rest of Javan's run. Heck, if i could enter the tower from below, we could set up a pincer assault of sorts. Or die.
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Re: Plotting a Heist

Post by Rory on Mon Sep 15, 2014 12:24 pm

Hmm, yeah let's just stick to handing off the helmet to K, reactionary heal on K if he reaches "low health". Fewer heals needed the better.

Let's not enter any towers. That just means we need to start punching people. These people are probably well-outfitted.
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Re: Plotting a Heist

Post by K on Mon Sep 15, 2014 12:44 pm

Well, if there are two soldiers in the room, i can usually just hit one with the other. That's my default maneuver, actually.  I didn't put all that effort into Improved Grapple for nothing. I still can't dual-wield people, like Bonebreaker, but you know, small steps.

I'm all for not doing a suicide run at a well-guarded artillery emplacement, but just letting you know.
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Re: Plotting a Heist

Post by Archengeia on Mon Sep 15, 2014 2:51 pm

No to the concentration check thing for now.  Good idea though.

Helmet does not count as armor.

Waiting on confirmation of Javan doing his suicide run before I roll to see how badly he dies.

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Re: Plotting a Heist

Post by Rory on Mon Sep 15, 2014 2:54 pm

You always say the nicest things. Sweet like my grandma. Wait, that's the wrong grandma.
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Re: Plotting a Heist

Post by K on Mon Sep 15, 2014 2:57 pm

Sorry i can't deflect the cannon balls for you, Rory. I'm not at that stage of my life yet.
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Re: Plotting a Heist

Post by Zeiss on Mon Sep 15, 2014 3:49 pm

-nonplussed (comparative more nonplussed, superlative most nonplussed)

   1-Bewildered; unsure how to respond or act.
   2-(proscribed, US, informal) Unfazed, unaffected, or unimpressed.

So which one is it? Cool

Just curious.
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Re: Plotting a Heist

Post by Rory on Mon Sep 15, 2014 4:08 pm

The one that says "US".
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Re: Plotting a Heist

Post by Essoje on Mon Sep 15, 2014 7:02 pm

I'm a go.

*sigh* When I return from this battle, I'm going to get married to the mayor's daughter of that town I saved way back then. I'm going to become a Fast Food baron, lose everything, and then buy myself a personal airship. And then when Fallout happens in Dereth, I'm going to wander around, removing the good teeth from evil men and delivering them to denture makers and become known as the 'Tooth Fairy'.
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Re: Plotting a Heist

Post by K on Mon Sep 15, 2014 8:33 pm

Well, Javan, even if it's a horrid idea, i'll back you up if you decide to rush down there, and we can both die for the glory of the Sho empire.

If you get shot at by the cannon, just input qcf*2+D, and Kokuujin-Yukikaze should activate if you have about 4 magatama left.

Or we could just hide behind this rock and come up with something that isn't suicide. You know, options.
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Re: Plotting a Heist

Post by Essoje on Mon Sep 15, 2014 10:06 pm

We kinda don't have other options besides cower in the corner and hope it goes away. I've lost characters with plans with way higher chances of success because the dice said 'Screw you', so might as well not always take the safest route.

Which is why I'm still a go. Higaide doesn't need to come along, I just need that cannon to fire before Javan make a run for it, since it takes time for it to fire again. That way, I just need to avoid 1504721138 guys firing at him. Hopefully I can pull a Gwydo in those turns.
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Re: Plotting a Heist

Post by K on Mon Sep 15, 2014 10:16 pm

Of course i need to come along, i have to draw that first cannon shot away from you. I just wish i knew what exactly we're trying to accomplish here.
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Re: Plotting a Heist

Post by Zeiss on Mon Sep 15, 2014 10:17 pm

Giving me a distraction that will allow me to get the mirror and run away from the manor? Cool
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Re: Plotting a Heist

Post by K on Mon Sep 15, 2014 10:23 pm

Why not. All you have to do is elude the guards in front of you, a twofold surveillance system, and everything else she set up to monitor you that you don't even know about, as she watches your every move from who-knows-where.
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Re: Plotting a Heist

Post by Archengeia on Mon Sep 15, 2014 11:16 pm

I'm going to pause the main event for the moment because we're getting a bit further away from the intended format of this reboot.  That and I have no idea what you guys are trying to accomplish anymore hah.

So.  Feel free to decide what your entire party's full actions are for the next foreseeable few events then let me know and I'll tell you how those go.  Oh and, uh, Javan what's your max HP?

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Re: Plotting a Heist

Post by Essoje on Mon Sep 15, 2014 11:36 pm

I'm scared now. Also, editing this post instead of making a new one.

After checking the earlier OOC posts, Javan should have a smoke bomb with him, so let's make use of it.

Javan's next actions are going to be like this:
1. Javan waits for cannon fire to go off, and making sure he's away from Higaide, as he already should be.
2. Throws a smoke bomb and makes his run for it. If the winds in the area are moderate, he's going to try and aim for the square he's going to stop in the open at the end of his second turn running. Strong winds will make him aim at the first turn's square instead.
3. Beeline to his target, and Jump into whoever is at the cannon.

Javan has 100 HP, 30 AC, Dodge, 11 Reflex... for now I think that's all the information that is needed.
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Re: Plotting a Heist

Post by Rory on Tue Sep 16, 2014 6:32 am

We're trying to get rid of that cannon. Soon as we get rid of that thing, they'll have to start shooting. Loss of morale, forcing the objective of regaining functionality of the cannon, increase in the necessary manpower to repel our attack, etc. The "losing" of the fake attack can also serve as an adequate distraction for Zeiss, given that we make it seem like they're surrounded and losing, but in order for us to have a chance at that, we need to bring down the cannon.

Bringing down that cannon is the required next step towards giving Zeiss the distraction he needs, and living.


Javan has already decided to use a smokebomb to draw the cannonfire. Kolson is heading for the horses. Their speed is 60', so if we want to have a better chance of avoiding ranged attacks and commuting to different vantage points for our fake attack, I suggest you and I do the same, K.
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Re: Plotting a Heist

Post by K on Tue Sep 16, 2014 6:48 am

Why not
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Re: Plotting a Heist

Post by Rory on Tue Sep 16, 2014 7:33 am

Something about the current cohesiveness of our battle strategy and group unity seems like it's fast approaching utter chaos.

I know, we're getting on our horses and running away! Good luck, multi-elemental Fairy dragoon! Bop ol' Hitler across the mouth once for each of us, will ya?
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Re: Plotting a Heist

Post by K on Tue Sep 16, 2014 7:53 am

you don't say
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Re: Plotting a Heist

Post by Essoje on Tue Sep 16, 2014 8:09 am

*ultimate facepalm*

... I have no words. Only facepalms.

But you know, screw it, Javan is still going to do it.

If I decide to roll another character (unlikely), he's going to be named 'Anti of Stupid Party', a lugian dragoon of Light element.
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Re: Plotting a Heist

Post by K on Tue Sep 16, 2014 8:29 am

Oh, i'm still backing you up, Javan. I'm pretty sure Rory wasn't serious about running away.
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Re: Plotting a Heist

Post by Essoje on Tue Sep 16, 2014 11:14 am

Wow... So somehow Javan survives getting in... yay for recklessness. Note to self: Do that less often.

Arch, I'm going to say Javan used his granite armor's daily use of healing 20% of all damage in the turn he got hit by 92 damage. That should healed 18 HP, bringing him to a total of 21 HP now, which is still low, but better than 3.

Next actions is: disable the cannon directly, ignoring the cannoneers unless they attack him. Javan's Sense Weakness should allow him to ignore 5 DR unless it's of Typeless kind, making it slightly easier. Preferred way to deal with the cannons will be destroying the cannon's base.
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Re: Plotting a Heist

Post by Archengeia on Tue Sep 16, 2014 12:47 pm

Rrrright.  I'm going to go ahead and say right now that after one action of attacking the base of the cannon you realize that's going to take a lot longer to do then you'd like.  While the surviving cannoneers are screaming at the top of their lungs (in Serpent) and summoning guards who can fight up there.

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Re: Plotting a Heist

Post by Essoje on Tue Sep 16, 2014 12:51 pm

How hard would be to move the cannon around and let gravity do it's work on the cannon?
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