Plotting a Heist

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Re: Plotting a Heist

Post by Zeiss on Thu Sep 11, 2014 10:09 pm

Kolson Wezrae wrote:
@Everyone What is the name of the organization we are pretending to be? What do they want? We also need a means to run away quickly in case we are pursued.

We are the Vyeotians. We want to establish ourselves in this region and Lorkhihf has resources we would rather take for ourselves. *evil laugh*

And I assume we could get some horses.
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Re: Plotting a Heist

Post by Essoje on Thu Sep 11, 2014 10:27 pm

Kolson, you have failed me. It was a Leeroy Jenkins video quote.

But yeah, Vyeotians sounds like a great name to leave, if just to piss them off.
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Re: Plotting a Heist

Post by Archengeia on Thu Sep 11, 2014 10:27 pm

Suddenly, there are horses.

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Re: Plotting a Heist

Post by Zeiss on Thu Sep 11, 2014 10:57 pm

So we get horses for free? That doesn't bode well... Still, we'll take them. Cool

So I guess we should prepare our false headquarters. I guess Rory wants to do that? You might get another 20. Maybe have Javan and Higaide help you. You guys are the ones who will pose as the bad guys, so you should be the ones seen there. I certainly should stay away from it.

Kolson will be weaving, so we'll wait for him.

When we're ready to go to the manor, we should go there separately. As Arch said, my mental link with Advoc is limited to 30 feet *level. So 210 feet. I guess we'll have to work with that. Also, he can only be summoned for 6 minutes * level, which equals 42 minutes in my case. If need be, I guess I could form a Permanent Bond with him.

-Arch, can I form a Permanent Bond with Advoc as long as I have a mental link established with him?
-Up until which distance am I capable of summoning him?
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Re: Plotting a Heist

Post by Rory on Thu Sep 11, 2014 11:37 pm

K, you've got to let me know if you agree in order for the following to commence.

My people had a penchant for "vandalizing" the local perennial flora, and I'm sure K and I can figure something out if we put our mutant minds together.

Before we go out there, we color our banners and draw a made-up symbol on each of them.

When it's dark out--or before daylight, whichever--Me and Higaide will make Stealth rolls to be shifty about making our chicken scratches in the area and hanging up banners, while making sure nobody's looking with Awareness. For the actual chicken scratches and where they're marked spatially in the vicinity, we'll put our minds together to make it better with Intelligence because languages and basic signing are covered by that stat. To stretch the pattern and make it seem nonsensical to the casual observer, we'll use whichever is more valid between Wisdom and Charisma.

Higaide's Stealth and Awareness are 10 or above, so I think he should Take 10 on those checks unless otherwise stated. I personally will Take 10 on Awareness and get some assistance from his Stealth.

The banners will be hung in inconspicuous places rather than hanging prominently from the eaves. We'll find spots where we can tie them up.
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Re: Plotting a Heist

Post by K on Fri Sep 12, 2014 8:27 am

I agree.

Raaawr
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Re: Plotting a Heist

Post by Archengeia on Fri Sep 12, 2014 10:00 am

@Zeiss: Uh you CAN form a Permanent Bond it'd just be... y'know... permanent, with all the benefits and detriments that entails.  Summoning distance is the same as communication distance.

@The HQ Crew: You guys are pretty sure you're not spotted as you setup the false Vyeotian banners and headquarters.  Overall average rolls on setting up the banners themselves, they'll probably fool casual observers easily but might not withstand serious scrutiny.

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Re: Plotting a Heist

Post by Zeiss on Fri Sep 12, 2014 10:36 am

Okay, thank you Arch.

One last thing : do I need line of sight to summon Advoc at a particular place?
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Re: Plotting a Heist

Post by Archengeia on Fri Sep 12, 2014 11:42 am

Yes line of sight is required.

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Re: Plotting a Heist

Post by K on Fri Sep 12, 2014 12:09 pm

For the sake of awareness, if you peek through a hole in a wall, can you summon Advoc on the other side?
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Re: Plotting a Heist

Post by Archengeia on Fri Sep 12, 2014 3:45 pm

Yes.  Though only if you can spot the ground on which they will be summoned upon.

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Re: Plotting a Heist

Post by Zeiss on Sat Sep 13, 2014 12:04 am

So guys.

I guess we are ready to start this very dangerous heist which is probably going to kill me?
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Re: Plotting a Heist

Post by Rory on Sat Sep 13, 2014 12:20 am

Since we've already put everything in place Zeiss, if you could give us a play-by-play outline of the action, that would be nice.

Alright chums, time's up, let's do this...
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Re: Plotting a Heist

Post by Kolson on Sat Sep 13, 2014 3:30 am

I think we are go.
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Re: Plotting a Heist

Post by K on Sat Sep 13, 2014 6:46 am

Go
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Re: Plotting a Heist

Post by Zeiss on Sat Sep 13, 2014 10:45 am

A play-by-play outline of the heist. Okay.

You guys are playing the Vyeotians, the evil assassins who destroyed the Undermarket and attacked Janwall. And now you are ready to strike again. I'm a member of the Exchange who is going to meet Lorkhihf in hope of forming an alliance against you guys. Me and Kolson have worked out the details of this particular lie.

We will approach the manor separately. Unless it's impossible to regroup without being seen from the manor, I will stay ahead of you guys. You will have to get as close to the manor as you can while hiding yourselves behind cover. It would be great if you could find a hiding spot within 90 meters of my position which would allow me to communicate with you guys with the help of Advoc.

Assuming I can convince the guards to let me meet Lorkhihf, you guys are on standby. If one hour passes without any news from me, you should take some kind of action. I'll let you be the judge. If the guards don't want to let me pass, I'll give you guys a discreet signal (moving my awesome looking cloak) for you to attack me. I hope that proves to be enough to convince these guys to let me enter.

By the way Kolson, I will be taking one of these smoke bombs if you would let me. Cool
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Re: Plotting a Heist

Post by Rory on Sat Sep 13, 2014 11:02 am

Can we assume Advoc was in significant range long enough to have information on Zeiss' predicament that he would then share which would otherwise be unknown to us?

Nobody is pursuing us right? Did they even send the law after us?
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Re: Plotting a Heist

Post by Zeiss on Sat Sep 13, 2014 11:23 am

Arch, can we assume that I summoned Advoc, discreetly, before I spoke to the guards? He would stay out of view. Your post appeared quite suddenly.

And I hope you guys were wearing your disguises when you attacked. Razz
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Re: Plotting a Heist

Post by Archengeia on Sat Sep 13, 2014 1:05 pm

Yes Advoc is thar, though that range limit still exists.  No 'official' response yet on chasing after the attackers aka the party.

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Re: Plotting a Heist

Post by Zeiss on Sat Sep 13, 2014 1:10 pm

Well, if Advoc can't get near enough the manor to communicate with me, the party will at least know that I am still alive since my aspect hasn't disappeared.
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Re: Plotting a Heist

Post by Rory on Sat Sep 13, 2014 1:50 pm

Time to circle the building. Should we bother with mana, Arch?

I am worried about the range on those cannons and their auto alt-fire. I'd like to make an Awareness check(skill at 12) to gauge their range. I'd like for it to not meet or surpass Advoc's summon range. If it does, I've got a massive gambit to deal with it in the spoiler.
Heal 'n' Swap:
Someone is going to need to stick to that range limit. The best sneak among the potshot prankster party is Higaide. So K, your task is to find a good hiding spot within Advoc's range of summon. Advoc will have to move with Zeiss. Zeiss, your summon will coordinate with Higaide to stay within summon range whilst finding ideal locations to camp out while eavesdropping.

This will allow the rest of us to sling spells and loose arrows between vantage point locomotion without actually getting within range of the cannons. Kolson, if K ends up taking a huge hit, I'll swap out with him, so if you could cure me up when I do, I'd appreciate that. Once I've reached K in the event he's taken a hit, I'll swap my longbow to him. That means he gets the non-proficient penalty for using it, but we're not necessarily aiming to hit people, so that's fine. The idea here is we swap Advoc and the bow whenever we take a hit, and the replacement sneak-man gets a heal.

What are your thoughts, Kolson? Regardless, at some point you may need to utilize your dualcasting to heal yourself. Also, any way we could implement the smokebombs?

Just donned on me: if it's possible to recognize the owner of a Summon by physical appearance, we may need to keep Advoc hidden somehow. Do Summons have even a mild ability to shrink or make themselves less visible somehow?
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Re: Plotting a Heist

Post by K on Sat Sep 13, 2014 3:16 pm

Can do.

Btw, i don't think we're "plotting" anymore.
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Re: Plotting a Heist

Post by Archengeia on Sat Sep 13, 2014 3:36 pm

I'm trusting you guys to keep track of Mana, HP, etc.

Also at a glance Rory you believe the range on that cannon to be around 2 miles while still being accurate.

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Re: Plotting a Heist

Post by Essoje on Sat Sep 13, 2014 9:56 pm

Hrm, you know, Javan should still have a lightning ball use left. I could try and use that to attempt disabling the cannon itself.

I'm waiting for Kolson's judgement on this one, but consider it done if he agrees.
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Re: Plotting a Heist

Post by Rory on Sat Sep 13, 2014 10:58 pm

Okay, for now try to stay close to Advoc, K.

Arch, what's the terrain look like?

Destroying that cannon would make the situation seem more dire, and I don't think we can depend on Zeiss to reach it and scrap it in the time it would take to put us in way worse condition.
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Re: Plotting a Heist

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