Legend Fables

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Legend Fables

Post by Rory on Wed Oct 15, 2014 1:37 am

So I'm back on the Fable scene and giving Anniversary a look, and I decided I'm gonna get that for PC sometime, modding community comes as welcome bonus. Then I started looking into the now-puppet studio's latest work in the franchise.

No...no...I didn't think it could get any worse...but it's been magicked into a cow and being lowered into a meat grinder. The end has come. Hero is dead.

https://www.youtube.com/watch?v=fTjGN2ZQ5Lg

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Rory

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Re: Legend Fables

Post by Zeiss on Wed Oct 15, 2014 1:55 am

Hmm, seems like there's a lot of potential for a free to play model in that game.

As for Fable 1, I liked it and will probably play it again sometime in the future. Unlike Arch, I wasn't expecting a Morrowind killer. When I was sixteen, I saw the game at Wal-Mart and asked my father to buy it for me at Christmas, which he did and I had a lot of fun with it. It was like playing a fairy tale.

Won't buy that "HD" edition though. My current copy is more than enough, even if the game is on multiple discs.

Wow, PC games on discs instead of DVD. I'm starting to feel old saying that. o_o
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Re: Legend Fables

Post by Rory on Wed Oct 29, 2014 12:46 pm

When I first played it, I played up my own excitement and wonder. "Wow! A game that morphs as you do stuff? Choices and consequences? Neat!" It was the first game I encountered that had that illusion of non-linearity, and also the first I encountered that advertised it. The fact it was the first game I played, on an Xbox I didn't own, made it that much bigger in my mind. Those narrator cutscenes had me dazzled. But one thing that put me off about it, whether I realized it or not, was that there wasn't nothing to fill the giant grind/trekking gaps between story, which makes the game monotonous, and as a result I don't look forward to playing it over again(though I may get nostalgic later, after all nostalgia was what motivated my purchase). There's not a lot that happens between quests and cutscenes. 

There could have been more events like the trader who needed to get to Orchard Farm, and even then, that was scripted as an escort tutorial. Between big story things happening, there's just a lot of running around whacking things or what have you, very little events that just jump out at you because you're just exploring, like freeing the fisherman. Remember that woman whose teddy bear you fetched when she was a kid? She pops up for just a quick reminder to the player that yes, this is your hometown that was sacked in the last decade. And then she's never seen or heard from again. There was a lot of potential that just didn't get thought up.

Despite this, there are reasons related to the games that came out after that make me proud to own this game in the franchise, and just this one.
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Re: Legend Fables

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