Economy Reworking
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Economy Reworking
Details will be posted here when I have them but as a heads up I'm reworking the way the economy of Primus works a bit to help standardize a few things. This may or may not impact your current gold levels but the idea would be that your relative wealth is unchanged. Either way no selling or buying trips for the immediacy please.
Archengeia- Posts : 4083
Join date : 2013-02-13
Character sheet
Elemental Affinity: Nothingness
Class: GM
Race: Nobody
Re: Economy Reworking
Are these changes caused by the war or are you simply updating your setting? Or maybe both?
Zeiss- Posts : 4316
Join date : 2013-02-12
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Re: Economy Reworking
Just updating the setting.
Archengeia- Posts : 4083
Join date : 2013-02-13
Character sheet
Elemental Affinity: Nothingness
Class: GM
Race: Nobody
Re: Economy Reworking
How long have you been working on it and how many versions have you gone through so far?
Kolson- Posts : 2790
Join date : 2013-02-12
Age : 44
Location : California
Character sheet
Elemental Affinity: Dark
Class: Red Mage
Race: Elf
Re: Economy Reworking
A few weeks. More than I care to count lol.
Archengeia- Posts : 4083
Join date : 2013-02-13
Character sheet
Elemental Affinity: Nothingness
Class: GM
Race: Nobody
Re: Economy Reworking
I hear that.
Kolson- Posts : 2790
Join date : 2013-02-12
Age : 44
Location : California
Character sheet
Elemental Affinity: Dark
Class: Red Mage
Race: Elf
Re: Economy Reworking
Just realized the post I did explaining things never went live. I'll just give you the summarized version.
The economy overall was significantly 'squished'. This mainly affects three things; buying, selling, and Weaving. The new hard rule is that in the 'civilized' areas, aka most of the Four nations, you will not find gear for sale that is above the equivalent of +4. In relation to this, Weaving anything (either yourself or purchasing the services of a Weaver) that involves a stat increase has also been monumentally increased in difficulty and cost. Yes it is still possible to try and find a Weaver who can (if the dice are right) go above +4. Consequently the value of basically everything was, well, squished so for example selling will return far less gold than before. This also makes things to purchase far cheaper as well, of course.
The economy overall was significantly 'squished'. This mainly affects three things; buying, selling, and Weaving. The new hard rule is that in the 'civilized' areas, aka most of the Four nations, you will not find gear for sale that is above the equivalent of +4. In relation to this, Weaving anything (either yourself or purchasing the services of a Weaver) that involves a stat increase has also been monumentally increased in difficulty and cost. Yes it is still possible to try and find a Weaver who can (if the dice are right) go above +4. Consequently the value of basically everything was, well, squished so for example selling will return far less gold than before. This also makes things to purchase far cheaper as well, of course.
Archengeia- Posts : 4083
Join date : 2013-02-13
Character sheet
Elemental Affinity: Nothingness
Class: GM
Race: Nobody
Re: Economy Reworking
Interesting. Thank you for the update.
Zeiss- Posts : 4316
Join date : 2013-02-12
Character sheet
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Class:
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Re: Economy Reworking
Cool! Still sounds like these changes could have resulted from the war efforts, but who am I to argue? You know what I think it's time to go shopping.
Rory- Posts : 4063
Join date : 2013-02-12
Age : 33
Location : Iowa, US
Character sheet
Elemental Affinity: Earth
Class: Barbarian Pugilist(5/3)
Race: Human
Re: Economy Reworking
We need money Rory. We are just north of broke.
Kolson- Posts : 2790
Join date : 2013-02-12
Age : 44
Location : California
Character sheet
Elemental Affinity: Dark
Class: Red Mage
Race: Elf
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