character personality teat

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character personality teat

Post by Permeus (tabran) on Tue Feb 19, 2013 9:21 am

so i was thinking with some of use asking the GM to RP us if we are not present and some of our back story's not telling all that much about what we may do in any given situation, it might be useful for the GM to know a bit more about what makes us tick.
As im lazy (after a fashion) and the info is already there im borrowing the what class are you test from Morrowind as it fits with what i have in my head for this, and while this isn't perfect it is a start.

Questions
Question 1: On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding it will not survive long.
01 - Draw your dagger, mercifully ending its life with a single thrust.
02 - Use herbs from your pack to put it to sleep.
03 - Do not interfere in the natural evolution of events, but rather take the opportunity to learn more about a strange animal you have never seen before.

Question 2: One Summer afternoon your father gives you a choice of chores.
01 - Work in the forge with him casting iron for a new plow.
02 - Gather herbs for your mother who is preparing dinner.
03 - Go catch fish at the stream using a net and line.

Question 3: Your cousin has given you a very embarrassing nickname and, even worse, likes to call you it in front of your friends. You asked him to stop, but he finds it very amusing to watch you blush.
01 - Beat up your cousin, then tell him that if he ever calls you that nickname again, you will bloody him worse than this time.
02 - Make up a story that makes your nickname a badge of honor instead of something humiliating.
03 - Make up an even more embarrassing nickname for him and use it constantly until he learns his lesson.

Question 4: There is a lot of heated discussion at the local tavern over a grouped of people called 'Telepaths'. They have been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not.
01 - This is a terrible practice. A person's thoughts are his own and no one, not even a king, has the right to make such an invasion into another human's mind.
02 - Loyal followers to the king have nothing to fear from a Telepath. It is important to have a method of finding assassins and spies before it is too late.
03 - In these times, it is a necessary evil. Although you do not necessarily like the idea, a Telepath could have certain advantages during a time of war or in finding someone innocent of a crime.

Question 5: Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items.
01 - Return to the store and give the shopkeeper his hard-earned money, explaining to him the mistake.
02 - Decide to put the extra money to good use and purchase items that would help your family.
03 - Pocket the extra money, knowing that shopkeepers in general tend to overcharge customers anyway.

Question 6: While in the market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly no one seems to notice the bag of coins at your feet.
01 - Pick up the bag and signal to the guard, knowing that the only honorable thing to do is return the money to its rightful owner.
02 - Leave the bag there, knowing that it is better not to get involved.
03 - Pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble.

Question 7: Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his choosing.
01 - Decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt.
02 - Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future.
03 - Accept his offer, reasoning that as long as the stables are cleaned, it matters not who does the cleaning.

Question 8: Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its mooring and falls towards her.
01 - Position yourself between the pipe and your mother.
02 - Grab the hot pipe and try to push it away.
03 - Push your mother out of the way.

Question 9: While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it.
01 - Drop the sweetroll and step on it, then get ready for the fight.
02 - Give him the sweetroll now without argument, knowing that later this afternoon you will have all your friends with you and can come and take whatever he owes you.
03 - Act like you're going to give him the sweetroll, but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for you to get a shot in on the leader.

Question 10: Entering town you find that you are witness to a very well-dressed man running from a crowd. He screams to you for help. The crowd behind him seem very angry.
01 - Rush to the town's aid immediately, despite your lack of knowledge of the circumstances.
02 - Stand aside and allow the man and the mob to pass, realizing it is probably best not to get involved.
03 - Rush to the man's aid immediately, despite your lack of knowledge of the circumstances.
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Permeus (tabran)

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Elemental Affinity: Water
Class: Yellow Mage / Rogue
Race: Lycanthrope

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Re: character personality teat

Post by Permeus (tabran) on Tue Feb 19, 2013 9:21 am

hare are my answers

Questions
Question 1: On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding it will not survive long.
01 - Draw your dagger, mercifully ending its life with a single thrust.

Question 2: One Summer afternoon your father gives you a choice of chores.
03 - Go catch fish at the stream using a net and line.

Question 3: Your cousin has given you a very embarrassing nickname and, even worse, likes to call you it in front of your friends. You asked him to stop, but he finds it very amusing to watch you blush.
03 - Make up an even more embarrassing nickname for him and use it constantly until he learns his lesson.

Question 4: There is a lot of heated discussion at the local tavern over a grouped of people called 'Telepaths'. They have been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not.
03 - In these times, it is a necessary evil. Although you do not necessarily like the idea, a Telepath could have certain advantages during a time of war or in finding someone innocent of a crime.

Question 5: Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items.
02 - Decide to put the extra money to good use and purchase items that would help your family.

Question 6: While in the market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly no one seems to notice the bag of coins at your feet.
03 - Pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble.

Question 7: Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his choosing.
02 - Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future.

Question 8: Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its mooring and falls towards her.
01 - Position yourself between the pipe and your mother.

Question 9: While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it.
03 - Act like you're going to give him the sweetroll, but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for you to get a shot in on the leader.

Question 10: Entering town you find that you are witness to a very well-dressed man running from a crowd. He screams to you for help. The crowd behind him seem very angry.
03 - Rush to the man's aid immediately, despite your lack of knowledge of the circumstances.

and then the guy tells me i would make a very good Rogue Sad

i considered doing it as just question No1 - answer No1 but having to go back and look what that meant may be more work for the reader (having to scroll up and down all the time)

CWR
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Permeus (tabran)

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Elemental Affinity: Water
Class: Yellow Mage / Rogue
Race: Lycanthrope

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Re: character personality teat

Post by Kolson on Tue Feb 19, 2013 6:46 pm

Oh, how fun.

Question 1:
On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding it will not survive long.

Answer: None of the answers fit Kolson because he would free the creature and use his magic to heal it.

Question 2:
One Summer afternoon your father gives you a choice of chores.

Answer: Would work in the forge with his dad, casting iron for a new plow.

Question 3:
Your cousin has given you a very embarrassing nickname and, even worse, likes to call you it in front of your friends. You asked him to stop, but he finds it very amusing to watch you blush.

Answer: Would make up an even more embarrassing nickname for his cousin and use it constantly until he learned his lesson.

Question 4:
There is a lot of heated discussion at the local tavern over a grouped of people called 'Telepaths'. They have been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not.

Answer: This is a terrible practice. A person's thoughts are his own and no one, not even a king, has the right to make such an invasion into another person's mind.

Question 5:
Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items.

Answer: Return to the store and give the shopkeeper his hard-earned money, explaining to him the mistake.

Question 6:
While in the market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly no one seems to notice the bag of coins at your feet.

Answer: Pick up the bag and signal to the guard, knowing that the only honorable thing to do is return the money to its rightful owner.

Question 7:
Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his choosing.

Answer: Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future.

Question 8:
Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its mooring and falls towards her.

Answer: Grab the hot pipe and try to push it away.

Question 9:
While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it.

Answer: Act like you're going to give him the sweetroll, but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for you to get a shot in on the leader.

Question 10:
Entering town you find that you are witness to a very well-dressed man running from a crowd. He screams to you for help. The crowd behind him seem very angry.

Answer: Rush to the town's aid immediately, despite your lack of knowledge of the circumstances.
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Re: character personality teat

Post by Permeus (tabran) on Tue Feb 19, 2013 9:55 pm

it needs work but as when i posted it ied just got back from shopping and should have gone to sleep 5 hours earlier, i just happy i didnt post gibberish.
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Permeus (tabran)

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Re: character personality teat

Post by Kolson on Wed Feb 20, 2013 4:58 am

It turned out pretty well. It is a little bit off but it's a good idea to do this kind of stuff. So thank you.
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Re: character personality teat

Post by Essoje on Sun Feb 24, 2013 3:48 pm

In Javan`s case, all questions depend on the moon phase, geographical location and general mood, plus various miscellaneous (if applicable).
Question 1: On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding it will not survive long.
Answer 04 - Try to estabilish communications with the animal and engrave it`s last words to a tomb.

Question 2: One Summer afternoon your father gives you a choice of chores.
Answer 09 - The father is a lie. Like cake. Imafairy. Thus, the days are spent in awesoness.

Question 3: Your cousin has given you a very embarrassing nickname and, even worse, likes to call you it in front of your friends. You asked him to stop, but he finds it very amusing to watch you blush.
Answer 31 - Create a situation where the self-declared long-lost cousin will trigger a trap by speaking said nickname, probably involving ninja bunnies mounting cyber-sharks with laser eyes.

Question 4: There is a lot of heated discussion at the local tavern over a grouped of people called 'Telepaths'. They have been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not.
Answer 8912- Can you guess who`s the guy that told the nobility about the Telepaths and living a life of luxury at this very moment?

Question 5: Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items.
Answer 99 - Start wondering about the state of your own sanity, as you shouldn`t have parents as a fairy.

Question 6: While in the market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly no one seems to notice the bag of coins at your feet.
Answer 21 - Wish that you never had opened the purse, for the little remaining of your sanity is instantly shattered by the vision of a sleeping Elder God inside said purse. Sad

Question 7: Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his choosing.
Answer 00 - Burn it. With fire.

Question 8: Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its mooring and falls towards her.
Answer 912 - Babble insanely about the old evils of this word while your imaginary mother screams in pain.

Question 9: While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it.
Answer 07 - Look at the babies in front of you doing cute baby things, for a 2 years old is basically an adult already. You never notice when your sweetroll is removed from your belongings, tho.

Question 10: Entering town you find that you are witness to a very well-dressed man running from a crowd. He screams to you for help. The crowd behind him seem very angry.
Answer 234 - Interrupt the scene by dancing the Russian Samba. You are the only survivor.

Alright, Javan is not that chaotic, but this is probably the kind of things going on his head when you see him hold his laugh back for no reason what-so-ever.
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Re: character personality teat

Post by Rory on Mon Feb 25, 2013 6:47 pm

Okay, I'll play. But, as is inevitable with stuff like this, some of the questions just won't have an answer that satisfies the person taking the quiz. So I will type in "other" for the answer I choose to a given question I don't like any of the answers for which I've been provided. If I choose an answer from the ones provided, I will modify it to reflect my personality and ideals.


Questions

Question 1: On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding it will not survive long.
Other: - Attempt to disarm the trap to the best of my knowledge. If I can't, or the animal proves too belligerent for me to concentrate, I will euthanize it with the thrust of a knife. Independent of whichever I end up doing, I will return to a local settlement and gather information about the animal.

Question 2: One Summer afternoon your father gives you a choice of chores.
03 - Go catch fish at the stream using a net and line.

Question 3: Your cousin has given you a very embarrassing nickname and, even worse, likes to call you it in front of your friends. You asked him to stop, but he finds it very amusing to watch you blush.
Other - I will endure it until my friends are gone, then beat up my cousin, but without threatening him. Hopefully he will get the idea, as I would like to stay on good terms with him. If he continues, then he is bullying me, and I will discontinue to associate myself with him.

Question 4: There is a lot of heated discussion at the local tavern over a grouped of people called 'Telepaths'. They have been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not.
0ther - To first determine if it is true, I will test a Telepath in private. If it really can read thoughts, it is a necessary evil. Although I hate the idea of a mind reader knowing every shameful thought, a Telepath could have certain advantages during a time of war or in finding someone innocent of a crime. So long as it's power is restrained and kept from needless or unchecked usage, I will refrain from joining the dissenting critics. If it cannot read thoughts, or will not meet with me, I will abandon any trust in the kings who employ them.

Question 5: Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items.
01 - Return to the store and give the shopkeeper his hard-earned money, explaining to him the mistake.

Question 6: While in the market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly no one seems to notice the bag of coins at your feet.
01 - Pick up the bag and signal to the guard, knowing that the only honorable thing to do is return the money to its rightful owner.

Question 7: Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his choosing.
02 - Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future.

Question 8: Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its mooring and falls towards her.
01 - Position yourself between the pipe and your mother.

Question 9: While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it.
Other - Proceed to eat the sweetroll in front of them, getting in at least one delicious bite. If they make a move, I will toss it in the air and flee, or get ready to fight if they aren't distracted.

Question 10: Entering town you find that you are witness to a very well-dressed man running from a crowd. He screams to you for help. The crowd behind him seem very angry.
Other - I will follow with the crowd, asking and watching what they intend to do when they catch him. If I decide I don't like what they want to do or their reasons for doing it, I will aid the man. If I find their actions and reasoning appropriate, I will abandon the chase and continue on my way.
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Rory

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