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The Great Escape... er, Coup

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Post by Archengeia Sun Jun 14, 2015 12:24 pm

So this is it guys, your big thread for planning your Coup. I'm hopeful for some fun stuff from you all... as I've shared before some of my fondest memories of GMing is spending several sessions watching my players hammer out a big heist or mission or rescue or otherwise plan then see how well they pull it off. If anyone has any questions or information requests, just say so and I'll toss 'em at you as Knowledges and common knowledge requires!
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Post by Zeiss Sun Jun 14, 2015 12:52 pm

Before I do any planning, I'll need to know what pieces we have. I will also try to talk to the Lefttenant after I get back to Holtburg and Kolson brief me about him.

Then on we are to planning our demise.
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Post by Archengeia Sun Jun 14, 2015 1:50 pm

What pieces would you like to know about. ASK damn you, ask!
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Post by Zeiss Sun Jun 14, 2015 2:24 pm

Fine... I shall comply with my GM's demands. Razz

What personnel can Gretta commit to this? And what are their strengths and weaknesses?

I need to know the layout of the Royal District. To succeed this coup attempt, what buildings must we capture?

And I need to speak to the Lefttenant. Can I write a post about it or should I wait your signal that I'm back in Holtburg?
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Post by Essoje Sun Jun 14, 2015 3:28 pm

We need real targets, Zeiss. We need some names and so on, or even in the case we succeed in doing this, we might take over the place and only be able to keep it for a day because we didn't stop who we needed to and they then strike back because they WILL know who we are.
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Post by Zeiss Sun Jun 14, 2015 3:31 pm

Which is why I want to speak to Lefttenant.
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Post by Essoje Sun Jun 14, 2015 3:38 pm

Something tells me Lefftenant is actually involved in something else entirely, but sure, go ahead. And it's totally not Arch foreshadowing about the changes in the military guys stationed in the capital. No sire, not at all.
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Post by Archengeia Sun Jun 14, 2015 6:19 pm

Zeiss of Dreamkeeper wrote:Fine... I shall comply with my GM's demands. Razz

What personnel can Gretta commit to this? And what are their strengths and weaknesses?

I need to know the layout of the Royal District. To succeed this coup attempt, what buildings must we capture?

And I need to speak to the Lefttenant. Can I write a post about it or should I wait your signal that I'm back in Holtburg?

Gretta is unwilling to commit to a military take-over, but will be inclined towards sending her best operatives for a more commando / special op style thing. To this end she has about 20 people with class levels she'd trust on the mission, which range in specializations but are primarily focused on infiltration, stealth, and procurement. They're not particularly high level but they're decent.

The uh. The Royal District is about the size of the greater Kansas City area. To help you in what you want to capture I sort of need to know the full extent of your ambitions with the coup (remember that the entire Aluvian Kingdom government is here too).

What do you want to know from the Lefftenant? Also I'd highly recommend letting Kolson be the go-between to Huldar and Zeiss because I guarantee you Huldar would find Zeiss 'just another power grubbing bastard' and not assist him in his power grab.
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Post by Zeiss Sun Jun 14, 2015 6:55 pm

I only want to take over the Holtburg's state, not the whole kingdom. So we'll just infiltrate/attack that nexus of power.

As for Huldar, I want him to know these facts:

  • We, the Exchange, are working towards unifying the remnants of the Undermarket and reforming the Aluvian economy so it doesn't need to go to war to preserve its existence.
  • Another long-term objective is to help the refugees. The relief branch of the Exchange is one step in that direction.
  • To accomplish all of this, we managed to make a deal with the Mites which allows us to use the Hub.
  • We know Lady Lightmane has been deposed.
  • We do not agree with the war and want to put a stop to it. Those in power don't seem to be too preoccupied by that, so we're planning to take over Holtburg.
  • Once this is done, we'll also use the influence we just acquired to expand the Exchange's activities and put a stop to the conflict between all the Blocs. We'll then use our profits to help everyone.
  • Huldar and his people are willing to break the Law to help the refugees, which is the kind of support we are searching for. Would they be willing to help us in this coup?
I'll let Kolson handle this, as you suggested. And just in case you want to ask, no, there is no deception behind all of this. I meant everything I said (just doing it for selfish reasons, that's all). Cool
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Post by Kolson Sun Jun 14, 2015 9:20 pm

Well, just to throw it out there but if we want to reduce the number of reprisal attacks capturing the government leaders might be the ticket to doing that. The real question would be what the other centers of power in Aluvia would do in response to that.

Arch, how is Aluvia administrated ie how do they divide it up into districts and who is in charge of administering that area? Who are those people and what are they like? I'll put that Gather Information department on that as Kolson isn't good at that stuff.

Off the top of his head, who would Kolson say are the factions in Aluvian politics? If he doesn't know, I'll ask Zeiss to tell me since I think he has a great Knowledge (politics).
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Post by Zeiss Sun Jun 14, 2015 9:43 pm

Yeah, you can put all the Knowledge politics rolls to me. I think I'm the only one who has it trained.
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Post by Rory Mon Jun 15, 2015 1:55 am

Well here's a good question: where is Lady Lightmane? She must still have contacts and people loyal to her after the fall. We need to find her. She can still help us, and we might be her only allies at the moment. She may have to throw in with us.

I could also find out more about the different factions we're arrayed against with a GI check spent in taverns, and take my time with it. My 10 Diplomacy should get me something we can work with, but it seems like it's just me and Van at Holtburg right now. Soon as Zeiss or Kolson returns, I'm going to want them to come with me to negotiate with the Blackbrine.

The lefftenant would probably be interested in how the refugees are being taken care of and how the watch is being organized, so he may like to talk to me upon hearing me mentioned in a namedrop when he arrives.
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Post by Zeiss Mon Jun 15, 2015 2:48 am

We don't know where Lady Lightmane is, or where to find her. She has already been deposed, so it means she has lost all the political power she had. Can't really help us. And if she is still alive, she probably already fled Holtburg for some far away place.

Also, we're all in Holtburg right now, except Higaide. I told Arch Zeiss would come back after failing to find his father (which Arch said would happen off camera).

I'll go meet the Blackbrine, mainly to make sure they aren't trying to take advantage of Rory. Then I'm going straight back to planning the coup, since that's what this thread is for.

*yawns, then goes to sleep*
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Post by Archengeia Mon Jun 15, 2015 1:02 pm

Zeiss of Dreamkeeper wrote:I only want to take over the Holtburg's state, not the whole kingdom. So we'll just infiltrate/attack that nexus of power.

As for Huldar, I want him to know these facts:

  • We, the Exchange, are working towards unifying the remnants of the Undermarket and reforming the Aluvian economy so it doesn't need to go to war to preserve its existence.
  • Another long-term objective is to help the refugees. The relief branch of the Exchange is one step in that direction.
  • To accomplish all of this, we managed to make a deal with the Mites which allows us to use the Hub.
  • We know Lady Lightmane has been deposed.
  • We do not agree with the war and want to put a stop to it. Those in power don't seem to be too preoccupied by that, so we're planning to take over Holtburg.
  • Once this is done, we'll also use the influence we just acquired to expand the Exchange's activities and put a stop to the conflict between all the Blocs. We'll then use our profits to help everyone.
  • Huldar and his people are willing to break the Law to help the refugees, which is the kind of support we are searching for. Would they be willing to help us in this coup?

I'll let Kolson handle this, as you suggested. And just in case you want to ask, no, there is no deception behind all of this. I meant everything I said (just doing it for selfish reasons, that's all). Cool

Huldar admits he knows nothing about economics and has no idea how to fix the economy, in fact he doesn't even really understand what's wrong with it. He also confesses that he's surprised that they call Lightmane deposed, given the fact that she fled the city. He has immense difficulty believing you want to take over to help everyone. As a point of note, Huldar insists nothing he's done has been illegal. (Lore note: The 'law' in the Kingdom of Aluvian is solely at the jurisdiction of the military and has been for about 30 years). As for being willing to help your group take over, he will ask some of the same questions I have; whom exactly do you intend to insert into power, and at what level? Is this a coup of the entire Kingdom? etc. etc.

Kolson Wezrae wrote:Well, just to throw it out there but if we want to reduce the number of reprisal attacks capturing the government leaders might be the ticket to doing that. The real question would be what the other centers of power in Aluvia would do in response to that.

Arch, how is Aluvia administrated ie how do they divide it up into districts and who is in charge of administering that area? Who are those people and what are they like? I'll put that Gather Information department on that as Kolson isn't good at that stuff.

Off the top of his head, who would Kolson say are the factions in Aluvian politics? If he doesn't know, I'll ask Zeiss to tell me since I think he has a great Knowledge (politics).

*rubs eyes* Okay. Let's answer the factions question first, because I know what you're asking there; The Aristocracy, which is effectively all the people with money, including the heads of all the major companies, corporations, and mercenary corps. The Military, which is under the direct jurisdiction of the Lords. And the Bureaucracy, which should be obvious but also includes the Council and the High Queen. As for the how do they divide up and whatnot that's a long question. I'll respond to that later.

Rory wrote:Well here's a good question: where is Lady Lightmane? She must still have contacts and people loyal to her after the fall. We need to find her. She can still help us, and we might be her only allies at the moment. She may have to throw in with us.

I could also find out more about the different factions we're arrayed against with a GI check spent in taverns, and take my time with it. My 10 Diplomacy should get me something we can work with, but it seems like it's just me and Van at Holtburg right now. Soon as Zeiss or Kolson returns, I'm going to want them to come with me to negotiate with the Blackbrine.

The lefftenant would probably be interested in how the refugees are being taken care of and how the watch is being organized, so he may like to talk to me upon hearing me mentioned in a namedrop when he arrives.

Lightmane has not been seen by anything you're aware of for some time now (a week I think? Maybe longer... since before you guys returned) but that doesn't mean she's not still here. As for the factions... weeeell there's probably close to 50 factions amongst the Kingdom so it really depends on what you want to know. It's mostly smaller-scale political alliances. So what's something more definitive I can give you for the factions you're looking for? Also Huldar will definitely be stopping by to check out the refugees and insist on talking with and interviewing a few of them, Human and Stoneholder alike. He'll also want to talk to this Human fellow who's been organizing them and upon hearing Rory's long term plans for them somberly wishes him good luck.

Zeiss of Dreamkeeper wrote:We don't know where Lady Lightmane is, or where to find her. She has already been deposed, so it means she has lost all the political power she had. Can't really help us. And if she is still alive, she probably already fled Holtburg for some far away place.

Also, we're all in Holtburg right now, except Higaide. I told Arch Zeiss would come back after failing to find his father (which Arch said would happen off camera).

I'll go meet the Blackbrine, mainly to make sure they aren't trying to take advantage of Rory. Then I'm going straight back to planning the coup, since that's what this thread is for.

*yawns, then goes to sleep*

As previously said Lightmane's location is unknown at the moment. So is her living status. Zeiss has no problem finding out that the Blackbrine were going to be charging a bit more money than would otherwise be done for charter, but they're also unwilling to budge on the matter, given the hassle it'll be for them getting this many passengers on such a long journey. They inform Zeiss that if he wants to go use someone else they can, of course.
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Post by K Mon Jun 15, 2015 1:50 pm

Foremost on my mind is to get back, but let me add my two cents.

Having a layout of the headquarters (what's the central government building called, Palace or something?) would be a very distinct advantage. Ursolan was clearly unwelcome after the coup, could we maybe contact similarly minded people who might be able to help us there? I mean, if we could make use of a back entrance or secret passage or two to gain access rather than storming the front gate, we'd have overwhelmingly better odds. As it stands, our intel goes from very poor no nonexistent.

Second, we obviously need to know who to depose and who to leave be. I don't think we have a hope of being able to secure the government by force alone. If we could find Lightmane, that'd be ideal, but have we no other contacts that might be able to share some knowledge? Do we have any idea at all where Ursolan went?
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Post by Archengeia Mon Jun 15, 2015 2:27 pm

Ursolan left no contact, but he might not have left yet. Up to you to pursue that or not.
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Post by Archengeia Mon Jun 15, 2015 3:10 pm

Oh as an aside I can't possibly see Higaide getting back inside of 7 days, and that's going full tilt back. That doesn't take Sareth into account either.
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Post by K Mon Jun 15, 2015 4:28 pm

And if i try for the nearest Hub? Or is THAT the best case scenario?
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Post by Zeiss Mon Jun 15, 2015 5:40 pm

Continuing with Huldar:

  • There are two philosophies present in the Exchange's leadership regarding the refugees: help them because it's the right thing to do and help them to help yourself. We believe we are witnessing a gradual disintegration of society in Dereth and to prevent that, someone has to pick up the pieces and put them back together. We're sorry if Huldar doesn't believe that, but we are trying to help: not only the refugees, but anyone who needs our assistance.
  • We don't want to overthrow the whole government, only the Holtburg office. We aim to replace the current Lord of Holtburg and his direct subordinates with our own people.
  • I want Kolson to take the lordship of Holtburg. He's from the city, he knows how to be diplomatic and he doesn't want the position. Perfect. Kolson and me (the players) talked a little about that possibility a while ago and he said he would agree to do it if necessary. Maybe he changed his mind since then, but unless he says so, that's who I have in mind for now.
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Post by Archengeia Tue Jun 16, 2015 12:43 am

The 7 days trip is basically reaching the Hub in Tufa. From there hailing a taxi hover in Holtburg is probably trivial by comparison.

Also oh my God, putting Kolson as Lord? Holy crap. lol
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Post by Zeiss Tue Jun 16, 2015 12:52 am

Come on. You want to see it happen. Cool
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Post by Archengeia Tue Jun 16, 2015 12:53 am

It'd be awesome to happen, and very feasible. Him staying in power... you'll need another plan for that one.
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Post by Zeiss Tue Jun 16, 2015 12:55 am

Hey. That's what I'm here for, enforcing our will. I'm sure I can come up with something.
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Post by Kolson Tue Jun 16, 2015 2:31 am

Oh God, the Lord Kolson plan is a go. *Kolson the character wanders off to get a drink or 5 while his player stays to figure this out.*

Did you not understand what I meant about organization? I'll give an example. In the US we have the federal government, states, cities, and counties, which are all responsible for different levels of civil organization and administration.

Since I understand that, I know that the counties have sheriffs, the cities have police, the states have their own police and the national guard, and that the federal government has certain law enforcement and military measures all their own. And that's not even including the private sector or the highly motivated citizenry that has 3 guns for every man, woman, and child living here right now. That's a lot to watch out for and I live in this society so I know that.

So what's the equivalent for Aluvia? We really need that context if we are ever going to be able to play the various rivals and factions against each other or have any chance of understanding how people wield power in their domains. I'll have MANY followup questions.


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Post by Zeiss Tue Jun 16, 2015 2:36 am

I played a lot of Crusader Kings 2 and I know that kind of information is vital in a feudal society if we want to stay in power. And since I do a lot of the planning, I'll second Kolson on this. Razz
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