Interlude

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Interlude

Post by Zeiss on Sat May 07, 2016 7:51 pm

Rory asked a few questions in the OOC thread, so I'll answer them here.

The ink costs 4gp. The inkpen is 1sp (silver piece). One sheet of paper is 1 sp.

Konrad asks around about the recent pirate attack, but what he learns is nothing more than hearsay. The pirates used the cover of the night to ambush the merchant ship, and if it wasn't for the hired Red Blades who were on the ship (another mercenary company), they would have successfully stolen all the goods it transported (which consisted mainly of exotics foods, salt, and spices). Many people on both sides died, but the ones who suffered the most losses were the pirates who retreated somewhere in the Enclave. Konrad notices that almost everyone he talks to are disgusted by the simple mention of pirates. They also don't give too much attention to him, considering him to just be a foreign man curious to learn about the local news.

Luckily, Konrad meets in a nearby tavern a man who traveled on this merchant ship, and who is currently waiting for another ship to take him to Lightkey, a village in the north. If Konrad agrees to pay for his drinks (6 sp), he will reveal that these pirates had a white mage with them, which is highly unusual since most academies who offer this type of training also insist that the students take the Faron Oath (the equivalent of the Hippocratic Oath). He also doesn't know anything about the origins of the pirates.

The highly sought documents Konrad learns about are these; a Commerce license (giving the owner of a company not based in the Free Feathers the right to trade), a City gate pass (excludes a merchant convoy from inspection at the gates, saving more time and proves they are trustworthy), and a citizenship identification document (gives the right to vote, live in the Free Feathers, etc.). Konrad is soon approached by a shady looking woman in her fifties who graciously asks him if he's interested in acquiring these kinds of documents. As a law-abiding citizen, she would be more than happy to help him in this endeavor.

Konrad would have to ask Mihai about how "roguish" he truly us.

The Coins publicly disapprove of their members using illegal means for whatever reason. After all, their business depend on the goodwill of the various nations who allow them to operate on their territories.


Last edited by Zeiss on Thu Feb 16, 2017 12:42 am; edited 4 times in total
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Re: Interlude

Post by Rory on Sun May 08, 2016 12:12 am

1 ink(well), 1 inkpen, 7 sheets of parchment. Paid for the drinks, had one.
Total: 4gp, 15 sp.

"Some people can't be arsed to honor their word once they've given it," he murmurs in sympathy. Perhaps he took the oath and broke it. Perhaps he was a red mage who wore a white armband and used only White magic in the attack.

"One of my friends is a collector of sorts," he answers. "If you were to obtain these things for someone in an expeditious manner, what could they do to thank you?"

His evasive reply does answer her question, and asks what she expects in return for her involvement.

skill:
Diplomacy
Raise disposition
Zeiss only:
Were there any "white mages" part of any of the crews of privateer ships that my crew worked with in the past? Maybe roll Wisdom to jog memory.


Last edited by Rory on Mon May 23, 2016 6:05 am; edited 1 time in total
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Re: Interlude

Post by Zeiss on Sun May 22, 2016 3:56 pm

The woman kindly replies, "A "small" monetary donation would be more than enough."

Konrad:
No need to roll Wisdom, since it's something anyone would find peculiar. In his previous life, Konrad has never worked with a white mage. For a time, he did work with a lesser mage (ranger class) who dabbled in white magic, but he died on the job.
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Re: Interlude

Post by Rory on Sun May 22, 2016 9:11 pm

Skill
Deception, Non-Combat AP if it would help(I don't believe I've used it today): does this have "trap" or "sting" written all over it? Am I being set up?
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Re: Interlude

Post by Zeiss on Sun May 22, 2016 9:51 pm

Konrad doesn't have enough information to form an opinion. He can only tell that she is careful with her choice of words.
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Re: Interlude

Post by Rory on Mon May 23, 2016 6:10 am

OOC: Edited a previous post to line it up with this one.


I doubt she has these documents with her now, so I ask her where my friend can make the donation, to prod her toward setting a time and a place for the exchange.
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Re: Interlude

Post by Zeiss on Thu May 26, 2016 4:21 pm

"The Fireforgers plaza, near the fountain, tomorrow at 9:00 AM? The price varies on the type of document your friend would need of course."
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Re: Interlude

Post by Rory on Thu May 26, 2016 6:22 pm

9Am at the fountain in the Fireforgers plaza. Another thing Konrad intends to do is acquire a map of Highwind and wander around town to familiarize himself with the city's layout. It never hurts to have a detour to an inn or a temporary haven in the event someone comes looking whom one doesn't wish to meet, or if one gets into trouble and must retreat.


Gate pass, obviously. That's a bread-and-butter. Of course, one would need to sell passes to several clients in order to substantiate a positive difference of cost vs pay-off, but if someone requires a gate pass, they might also have or require a commerce license - the ideal pair for a smuggler. People are always reaching the age required to vote, and someone requiring one who does not meet that age or...other requirements, would be a rare event.

"My friend is interested in gate passes and commerce licenses."

Did I catch how much they cost for law-abiding citizens? Maybe I could guess.
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Re: Interlude

Post by Zeiss on Fri May 27, 2016 7:56 pm

No map of Highwind can be found within the shops of the city. When asked about it, the merchants will give Konrad a strange look, since why would anyone buy that?

"Well, for both of these documents, you would need to make a donation of 1000 gold pieces," she says, laughing. "200 for the gate, and 800 for the commerce!"

She smiles, then reassuringly says, "It's a joke. There's no way in hell my friend would ask for that kind of donation to speed up the process. Just a few pieces of gold for charity would be enough."

Konrad can tell that she's absolutely serious when she says 1000 gp, but is pretending otherwise to protect herself.

"Though, if your friend wants to have his name on the documents, he will have to come himself."
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Re: Interlude

Post by Zeiss on Tue Aug 16, 2016 9:17 pm

Interlude - After the first adventure

5th of August
Highspring, Free Feathers


It has now been three months since the 113th Adjunct has accomplished their first mission. Rumors have spread across the Free Feathers about the cold-blooded Lofellian Oracle who was traveling through Waterglass and murdered two of its citizens, including the mayor of the town, as well as some travelers. Accounts differ on the version of events that actually happened, but some facts are consistently repeated; a Coins' Adjunct was called into Waterglass by the mayor's office to eliminate a cursed wolf, and once that threat was removed, they proceeded to engage the Oracle in an attempt to protect the villagers from her murderous rampage. The Coins' commander of the Free Feathers appeared to provide support, but the fight was already over by then, and the Oracle and her thugs killed. Somehow, her attack caused the outburst of a Cursed to occur, and because of the warden's absence, the mayor's son had to take it upon himself to use all of his energy to save the child's mind from madness, condemning himself to a life in an asylum. While many people praise this act of heroism, others quickly point out that this was a mistake, and that no mage should put themselves at risk in such a manner since other potential cursed ones could have been saved by this young man. Some speculate that the loss of a competent mage may have been caused by the failing teachings of the Stoic principles by the Citadel which have been quite lax for the last decade. Others blame the warden herself for not confronting the Oracle directly.

Many wondered if the Waterglass incident may cause political tension between the Feathers and Lofell, but the two nations' interactions are seemingly the same as before. The true consequences of this incident are more apparent on the village of Waterglass and its citizens, who have lost their mayor, as well as their warden and hunter who have both resigned from their position. Soon after this tragedy, a young man named Igor Sprelltern was elected mayor of Waterglass, and pushed for the village to join the electoral circumscription of Highspring, just like Farrowcell did last year. The villagers voted and agreed to the proposition, which makes many politicians and citizens across the island reflect about the future of the Free Feathers and its political structure. These are only rumors, but many people claim that Walkerfree and Littlepen, the two biggest cities in the Free Feathers mainland alongside Highspring, are making moves on the small villages surrounding them.

As for the 113th Adjunct itself, they were given standard mercenary contracts, such as; serving as bodyguards for a merchant from Walkerfree who was organizing an important meeting with merchants from Zest's Gate and Schlau; the protection of a caravan traveling the full length of the Free Feathers' coastline; assisting a hunter in the capture of a bear who was threatening the ecosystem of Heartmade, a village just west of Walkerfree; as well as a few more mundane jobs.

During this period, the party had to reveal the existence of Breeze to everyone they met since from now on, she would categorically refuse to hide in anyone's pockets. Despite the reassurances he received from Tom Blackcliff, your handler Sonlake Dermold was still worried about letting such a mythical creature roam about the island, so he gave an extra copy of Breeze's contract to each member of the party to prove that she was indeed a member of the Coins and should be treated as such. When laying their eyes on her, most people were left either amazed, stunned or completely freaked out by the little fairy. The party had to protect her from unscrupulous individuals more than once; or talk down an official from the government who just wanted to put her in a cage to verify her intentions and make sure she wasn't a threat, valid contract or not. However, such officials would always be shut down by one of their superiors, without being given an explanation as to why.

Several weeks after the Waterglass incident, rumors started to fly around about magical and mythical creatures appearing in the far corners of the world; rumors most people tended to ignore until they saw Breeze happily waving at them. All of a sudden, they would begin to discuss these stories in more details, debating the veracity of those and if true, whether or not the Empire was responsible for this phenomenon. This might also explain the intensification of the military presence in the numerous cities across the island, and even the whole Archipelago if the visiting sailors are to be believed. In Walkerfree itself, people had seen numerous patrols made of soldiers alongside the regular police guards.

Despite all this social and political agitation, this left Fedler unaffected. She had quickly secluded herself from everyone and kept conversation to a minimum. The party would often see her find a quiet corner where she would write a letter on a sheet of paper of good quality. Sometimes, she would send a little package instead. Her isolation could have gotten worse; during the caravan protection job, bandits attacked and the party was forced to kill the attackers. Fedler was composed enough to expertly eliminate two of the bandits with her bow, but once the ambush was over, the shock had somehow gotten to her. Fortunately, Mihai's immediate support calmed her down. From this moment on, Breeze would often try to convince her and the rest of the party to hang out together, which Fedler would accept after some insistence. While she isn't as somber as before, the ex-hunter still keeps quiet most of the time, and even cracks a smile when someone makes a good jokes or when Breeze acts like the silly girl she is.

The party is now in the waiting room of the Coins' office of Highspring to meet their handler, Sonlake Dermold, to discuss an important mission.

But before we commit to this new adventure, the GM would like to know which actions the party members will take in their free time during this three months period.

Also, each member of the party gains 50 gp. Breeze asks that Snowstorm keeps her money in his own inventory. "I mean, I can't trust someone named Goldgiver with my money, can I?"


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Re: Interlude

Post by Kolson on Wed Aug 17, 2016 5:08 pm

"Sure, sure. I'd be happy to," says Steve, making a mental note as he pockets the cash. "Are you carrying any around for general spending?"

It had been an interesting 3 months for the Black Mage. Besides the work of the Coins he'd been making a great effort to make contacts wherever they went. From minor government officials to the occasional smuggler, he was attempting to give himself a lot of options in case this Coin gig dried up. Or so he told himself. But the truth of it was that he wanted to meet as many people as he could, do everything he could do, and do it on his own terms. He had a lot of living to make up for and by the Elements he would do it!

But even with all that going on he still made time to write to his future father-in-law, explaining what he is up to and sending what cash he could to help pay for the wedding. (He'll send half of his take-home pay for all three months). He'll also use his time practicing his poetry with Breeze, always writing the most outrageous poems about Zelk, most of which are too stupid and dirty to share with polite company. He of course leaves these lying around wherever they go, setting little "traps" for said polite company. On occasion he'll randomly giggle at the thought of it.

As a bonding activity he'll also try to start a card game with the other members of his unit. He's never played cards before but it's something he's always wanted to try and since when has something as crass as rules ever stopped him? He'll make them up as he goes of course, essentially inventing a game of his own, that is assuming no one stops him and teaches him a pre-existing card game.
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Re: Interlude

Post by Zeiss on Wed Aug 17, 2016 8:35 pm

While calmly relaxing in the air with her arms behind her head, Breeze responds, "Well, these are a little too heavy for me. But I have you following me around everywhere, so I'm good!"

While serving as bodyguards to this Walkerfree merchant, the party encounters one of their client's colleagues; a man in his forties who has a quick and discreet conversation with the merchant. Once he learns of the party's affiliation with the Coins, the stranger shows sudden interest in them, and asks a few inconsequential questions, which certainly makes Steve happy to interact with such a friendly fellow. A few days after this meeting, the stranger bumps into Steve, and upon recognizing the young mage, offers him a beer at the local tavern. The evening is quite entertaining, and once time has come for Steve to return to his companions, the stranger tells him that if he ever comes back in Walkerfree and wishes to buy some exotic goods, or is simply looking for a job where the "watchful eye" of the Citadel won't scrutinize his every actions, to go at this address and tell the receptionist that Arobas is a friend. "We take good care of our friends."

Steve's attempts to acquaint himself with minor officials from the government doesn't bear much fruit, since most of them are too preoccupied by the fairy that accompanies him. It might even have turned into a fight when in Littlepen, one of these officials goes as far as ordering the guards to seize the fairy, but is quickly shot down by the police officer in charge of the unit; a mage in his thirties with a well-kept beard whose name is Fahran Vale. After the official leaves in a huff, Fahran quickly arranges for Breeze to be left alone during their visit in the city. He also recognizes Steve as the "young prankster" of the Citadel, who was but a kid last time they crossed each others' path. While Fahran is happy to see him again, he still asks Steve not to "vandalize" anyone's shoes. "Please."

Lomner Freeron is happy to learn that his future son-in-law is doing well, and assures him that this money will be put to good use. However, Steve stops receiving letters from Lomner after a few weeks, which is strange. Ah well, he must be busy.

The "polite company" includes Fedler, who after reading one of Steve's poems, quickly develops a wary attitude towards random pieces of paper just laying around. As for Breeze, she simply ignores the sexual connotations of those poems and urges Steve to put more effort into them. "If you wanna make lewd poems, you gotta make them entertaining too! Look at these poor rhymes! LOOK! The letters are crying!"

Fedler cannot bear to watch Steve create silly rules and see if they just work, so she takes it upon herself to teach him how to play Joker Poker, a game where deception and awareness of the probabilities are key to victory. "I learned how to play at this tavern I used to work at. I never could keep a straight face though."

Steve also hears about this brand new collecting card game called Gwent, which many people accuses of being pay-to-win, while others argue that the search for the cards is part of the experience.


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Re: Interlude

Post by K on Fri Aug 19, 2016 12:10 am

Mihai examines the bloody letter from Waterglass with Breeze, who magically dissipates all the dried blood, revealing the full message.

Full Letter:
Vydorn, this mission is of the utmost importance.
You know about Marie’s unfortunate incident, and the subsequent loss of the information she carried. Our attempt to resolve this problem may soon turn into a disaster; the Oracle herself has come to the Free Feathers to retrieve her precious journal, and she has hired us to help her in this endeavor. We are lucky she doesn’t know about our involvement in this matter, but I fear it will be impossible to hide this fact if we are to take the orb back from her. We are not ready to reveal our existence to the enemy, so discretion is essential. Gather your men, ride to Waterglass and retrieve the orb; the thieves should be waiting for one of our secondary agents in an abandoned fort near the village. Avoid any bloodshed if possible, but eliminate them if they pose a problem.
This warrant should take care of any question the locals might have. The only Adjunct on hand who is authorized with this kind of information is yours, and any reliable reinforcements are days away. Be careful.
There is one last thing I must ask of you, but it must be done; kill the Oracle. We both know she’s not who she used to be anymore, and her death is necessary to the success of our plans. Too many people depend on us. I know I can count on you.
Good luck,
Jacob

Breeze also mentions the letter is strange, like the words in it were dictated to the writer. Possibly a scribe, but she can't figure it out beyond that.


Mihai will start playing cards with the party (whatever most resembles poker, preferably), and he'll encourage Breeze to study the game. Namely, how the people playing it hide everything but what they want the adversary to see. It would be useful for her to learn how to read people, and how to use some subterfuge herself.
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Re: Interlude

Post by Kolson on Fri Aug 19, 2016 4:04 am

@K That letter is really interesting. Are you going to look into it at all?

@Zeiss To add on to my previous post a little, Steve will also write to Yen. He'll describe some of the kid friendly things they have seen and how the others are doing. He'll also write little poems for her, ones that he actually puts his whole ass into so they are good. Some will be about life at the Citidel, both good and bad. Others will be about whatever strikes his fancy at the moment like the birds in the bay, or a lovely blue sky, or some silly thing he noticed about the way someone does something in a weird and/or strange way. He'll try to do these in secret so Breeze doesn't know he is actually listening to her.
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Re: Interlude

Post by K on Fri Aug 19, 2016 5:55 am

Well, i did look into it; that's why we have the full version now. As for looking into it more, i've kinda hit a dead end until a new lead pops up or something else occurs to me.
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Re: Interlude

Post by Rory on Fri Aug 19, 2016 11:00 am

"You are right to be suspicious, I'm cursed with a terrible habit. Without the protective wards I've placed on my person, I'd be tossing my money into the air to rain down around me," he quips with a crooked grin.

On Jobs
In every meeting with a new client, he communicates that they are here to take control of the situation to calm people down, and generally behaves like he's the leader. Very confused at the notion of "capturing" a violent animal causing panic, but he does suggest setting a forest fire to spook it into a trap. (How very Myr of him, people may comment.)

Politics - Stoic vs Myrzen
On the recent politics, he'll comment that perhaps the Stoic ideology is failing. He's no philosopher, but, as any layman will comment that the Stoic practice isn't being upheld properly, so will he, in opposition, point at the recent events and say, "this is the result of the practices and the gripping fear your Stoic principles have taught, on the culture at large."
Diplomacy
(Where an individual is on the social ladder(s) determines whether he's speaking openly and as if it is fact, or more restrained in the manner of "here is my opinion, take it or leave it, we can agree to disagree of course.")

Below the radar
Konrad uses his free time to clandestinely work as a forger-for-hire, starting with that smuggler contact - likely to need, or know people who need, the expertise of a forger. And Konrad will take his sweet time with these things, and he makes it clear to clients that he takes as much time as he needs to ensure that the forgery is immaculate*. What he's not telling them is that he needs to try extra hard stay under the radar because he's a member of a mercenary organization that looks down on what he's doing, and he doesn't want them to try and use that knowledge to blackmail him. He will disguise himself when meeting clients (and I will pay money to assemble a convincing incognito outfit), and refer to himself as the "Doorman" as his handle. (Deception, Disguise, Diplomacy, Forgery)
This is not something he tells the rest of the party.
* - I require the client to bring me an authentic sample of the document or its text, especially with signature. I'm good, but I'm not in the business of making miracles.

Rumor and Gossip
He will also play detective - bribing for information, if necessary - to gather information on his personal goal. Names of POI's, locations of these people, and their "assets". Perhaps the others have noticed during the 3-month period, so he will explain that he is looking up some old friends, good friends! Perhaps one day he will introduce them when he goes to visit!
Gather Info, Diplomacy, Deception (to conceal my ill intentions from would be stool pidgeons who might alert people who don't take too kindly to my ill intentions)

Paramour
He also attempts to meet a new "sleeping partner" in both Walkerfree and Heartmade. He attempts to coax romantic feelings out of each of them, telling them each conflicting stories about himself and playing the mystery card. (Diplomacy, Deception)

Breeze is under my protection. Spread the word.
The few times fools and bandits rush in and provoke them to attack, Konrad's aim is to seriously injure (or kill in the case of bandits and thugs), and makes a point to tell his name to those who surrender. (Possible Intimidation)

Unscrupulous individuals are easy to deal with in a direct manner. But officials? Those types require..."maneuvering." He may or may not have had something to do with getting the more restrained political types (save for that one who called guards on them, so few manners to try something like that so swiftly!) to leave the fairy alone. After all, what are friends for?
(just a possible hook for personal involvement during the interlude, if DM will allow me to take a little credit for fending off officials behind the scenes, perhaps the other party members if they want to say thery were involved too.)

Writing traps
At some point, Konrad takes notice of Steve leaving letters around, and starts to make a game of it, letting him know he'd found a letter and left it untouched, so that Steve may improve his "traps" when it wouldn't be out of their way or straining on their free time.

"What's the point of a card game where you always lose money? Pay-to-win, feh. There must be a reward at the end! Risks to circumvent or exploit! And penalty drinks! Oh...those can be a reward as well." I do not know for the life of me what came over me at that festival..."
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Re: Interlude

Post by Kolson on Fri Aug 19, 2016 4:27 pm

Lol. Steve will start hiding the "traps" in Konrad's checks, books, and laundry pockets. He'll recruit third parties to help with these pranks where he can, using his natural charm to convince them to do it for free.
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Re: Interlude

Post by Zeiss on Sat Aug 20, 2016 12:15 am

Mihai

Breeze find it real difficult to be deceptive when it comes down to playing a game.

"I'm just having so much fun, I sometimes forget that I have to lie!"

She does slowly learn how to keep a straight face. Her eyebrows still twitch a lot.

Steve


Yen will send letters to Steve to tell him how much she loves the poems he wrote for her, even though she doesn't understand all of them. Her writing is quite simple, but Steve manages to understand what she is trying to tell Steve; she finds the training to be difficult, and despite Velstar's support, she feels overwhelmed by this new life. She asks him if he has any good advice for her, since he was in her shoes a few years ago.

Konrad

On jobs

Unless the rest of the party objects, the clients will consider Konrad the "face" of the group, if not the outright leader. Fedler makes it clear by her demeanor that she doesn't care for this, but will otherwise keep any doubt she has to herself if Steve and Mihai do not object.

The hunter on the bear contract facepalms at the idea of setting the forest on fire. "We're trying to safeguard the ecosystem, not burn it to the ground."

Politics - Stoic vs Myrzen

Since Konrad seems to be taking a diplomatic approach to this conversation, he sees more often than not people attempting to have a discussion about this subject instead of an argument. However, there are a select few who go on a rant about how Stoicism is the right ideology and that anyone who opposes that idea is the true problem. Konrad will then point out that this kind of behavior goes against the very tenets of Stoicism, which quickly shuts them up. The irony isn't lost on the observers; the person who opposes the principles of Stoicism is actually calmer than the person who's all for it.

Below the radar

Since Konrad has to move around the island so much, it is difficult for him to make some money on the side as Doorman. However, Madam Wrinkle (that's the codename of the woman Konrad has met in Highspring) will agree to give him the address of two other contacts, in Littlepen and Walkerfree respectively, who will give him a few forgery jobs. She will, of course, do the same, but there are a few conditions; first, you take the jobs from your "handler" (meaning Madam Wrinkle or her contacts), and second, there's a share of the profits that will always go to their organization. You're operating on their turf after all, and they're taking care of all the "paperwork", so you only have the forgery to worry about. If Konrad accepts, he will make 30 gp during this three-months period.

More lucrative jobs might be sent his way once he's proven himself to be reliable.

Rumor and Gossip

Konrad stumbles upon a merchant of spices who reveals to him that he never heard of someone named "Kira Paddle" (the leader of the people you're looking for), but he has met an individual who fits her description; she was missing two of her left fingers, just like Konrad remembers it. Charming woman, even if she did seem a little rough. She offered him a very good deal on these supplies, one he couldn't pass up. He has no idea what her next destination was, only that it was somewhere south.

He learns nothing else, despite his best efforts.

Paramour

No much luck in Heartmade, since it's a small village, and Konrad's facial scar tends to make most people wary of him, if not outright disinterested. Walkerfree is a different story, as his quick thinking during his argument with the pro-stoicism ranter catches the eye of a small woman who, as he passes by her, nonchalantly comments on his oratory skills and the mistakes he made. While she is quite pleasing to look at, especially for a woman in her late-thirties or early-forties, she's nowhere near the beauties Konrad has managed to fool around with in the past. But the confidence that radiates from her would intimidate many younger and more insecure women, which is probably why she thinks nothing of Konrad's rough appearance.

Does Konrad pursue? And if so, how?

Breeze is under my protection. Spread the word.

The only people that attacked the party during this three-months period are the bandits that ambushed the coastline caravan, in which Fedler kills two of them. There is no survivor.

The unscrupulous individuals are easily brushed off by raising your voice, or even pushing them around a little. Once that happens, they quickly flee.

As for the officials who are intent on interrogating the little fairy, they usually order the group to stay under the guard of the police while they go verify this "contract" she signed. The group is always allowed to roam around, but with a police escort behind them. When the official returns, which never takes that long, they tell the party (with a confused look on their face) that their superior gave the order to leave them alone. If Konrad attempts to warn the officials in advance to leave the party alone, they'll just brush him off as an eccentric ("Fairies? Right. Go away."). However, If Konrad does that, no official will even attempt to question Breeze. It becomes quite clear that someone else is restraining the minor officials or guards from any rash action against the party.

Writing traps

Breeze will be more than happy to help Steve with those pranks. Fedler is slightly annoyed by this display of childishness, but does nothing to stop it, since it makes her less likely to be a target. Steve will manage to convince a few kids to help him out from time to time, like the merchants from the coastline caravan.
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Re: Interlude

Post by Kolson on Sat Aug 20, 2016 1:43 am

Steve will write back to Yen telling her he might have an idea to help her out but that he needs to work it out with Velstar first.

He'll then write to Velstar with the following idea:

Idea:
There is a certain tower within the quarantine zone that, when looking from the top, offers a spectacular view of the sea and the surrounding area. If Yen could go there and make a happy memory, it may serve as a suitable anchor for teaching her discipline. A happy place if you will. She'd need to get it cleared of course but in the mean time, Steve would see about writing a poem for Vel to read up there, to reinforce the experience. He'll end with some version of trust me this will work.

He'll immediately recruit Breeze to help out with the poem.
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Re: Interlude

Post by K on Sat Aug 20, 2016 1:13 pm

Unless the rest of the party objects, the clients will consider Konrad the "face" of the group, if not the outright leader. Fedler makes it clear by her demeanor that she doesn't care for this, but will otherwise keep any doubt she has to herself if Steve and Mihai do not object.

Mihai doesn't care, so long as nobody agrees to actually start setting forest fires.
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Re: Interlude

Post by Kolson on Sat Aug 20, 2016 5:38 pm

Agreed with K.
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Re: Interlude

Post by Rory on Sun Aug 21, 2016 2:55 am

I am the de facto leader, then! *Triumphant pose* Sort of.

"Relax, I'm just playing with you. No fire, but we can still use smoke."
Possible solution: The party sets up torches, which burn a substance prone to smoking, at key choke points to direct the oblivious bear into their trap, and have a local yellow mage cast Sleep on the animal, and then cast Float so that they may easily entrap it without having to maneuver its ungainly weight at the risk of waking it.

Writing traps
Konrad sighs, having to make a habit of ritually removing the bawdy poems from his possessions, simply leaving them where he tosses them. "If this sort of thing becomes a running joke with you two, I'm going to start pulling 'pranks' of my own." He keeps a few of the really good ones, though.

Konrad's name-dropping
Kondrad's first name basis and calling attention to himself is something he does with the riffraff and violent types. He does not look for any attention on the state level from elected officials, or try to intimidate town guards. Imagine me acting something on the lines of Sean Renard vs Wesen, from NBC's Grimm.

[That scene with Leo Taymor: "You have no 'list'. There is only my list, in my canton, under my conditions."]

Stoic 1, Myrzen 2**

Paramour
Although there is a ceiling limit on the age number for Konrad, this lady can keep up with the younger generation and was probably just as spry at their age. She knows herself better than all of them combined, and her years of accumulated understanding have only made her more gorgeous. He's not going to pull any superficial charms, such as the linguistic tricks.
"Thanks. I don't really go on the hunt for philosophical discussion." He pulls out one of the prank poems Steve slipped into his trousers. (So this will depend on how well Steve rolled for these poems and my Diplomacy, if he rolled at all. If not, just Diplomacy on my part.)  "I love to write, though, since it's easier to pen down one's thoughts more eloquently than it is to speak them out loud. I'd like to get a critique on this one, if you've got the time?"

Forgery jobs
Although he finds it unappealing to take orders from an organization, Konrad has no serious ambition on this front, and he graciously agrees. He does want his persona to gain an impressed reputation for his ability, so he does his very best, taking his time with his work for more than one reason.

Follow the spice
Stocking up on seasoning, eh? South, from Heartmade, means the Enclave or Lorinth. Perhaps he might be able to get the adjunct more attention from the Coins to earn the option of going somewhere else - allowing them to choose a preference(particularly a southerly one), if they've been extra good. But not right now. It's likely that he's been spotted, and if he starts moving in their direction, they'll be onto him faster than a dog in heat. He'll have to go elsewhere, continue to learn everything he can about them.


**Konrad fixed the score tally! What a rascal!


Last edited by Rory on Sun Aug 21, 2016 7:06 am; edited 1 time in total
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Re: Interlude

Post by K on Sun Aug 21, 2016 5:56 am

On the Bear thing, Mihai steps forward and speaks up, addressing the Hunter.

"As i understand it, we're to support you in doing this. Do you have a way to take it down alive, or are we going to improvise?"
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Re: Interlude

Post by Kolson on Sun Aug 21, 2016 7:41 am

Rory wrote:Paramour
Although there is a ceiling limit on the age number for Konrad, this lady can keep up with the younger generation and was probably just as spry at their age. She knows herself better than all of them combined, and her years of accumulated understanding have only made her more gorgeous. He's not going to pull any superficial charms, such as the linguistic tricks.
"Thanks. I don't really go on the hunt for philosophical discussion." He pulls out one of the prank poems Steve slipped into his trousers. (So this will depend on how well Steve rolled for these poems and my Diplomacy, if he rolled at all. If not, just Diplomacy on my part.)  "I love to write, though, since it's easier to pen down one's thoughts more eloquently than it is to speak them out loud. I'd like to get a critique on this one, if you've got the time?"

<Kolson rolls around on the floor laughing for like 10 minutes> I don't know how "good" they are but they are plenty dirty and stupid. Hopefully you got one of the better ones.
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Re: Interlude

Post by Rory on Sun Aug 21, 2016 11:44 am

(Don't worry, that's the angle I'm going for)
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