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OOC Thread for Dungeoneering

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Post by Archengeia Sun Jan 15, 2017 10:43 am

So, I'll summarize (I know, it's me, heh.) I had a thought about you guys being able to do your own rolls a while ago, since I trust you at this point, but then I realized that wouldn't actually speed things up a bit. But then I got to thinking, since Javan doesn't actually 'roll' anymore, that provides a form of bottleneck... but what if I let all three of you do the Javan Rolls?

Not that I'd force it upon you or anything, but I'm curious what you'd think of the idea.
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Post by Essoje Sun Jan 15, 2017 1:08 pm

From the guy that's currently using the system, personally I like it.

And even tho I may not have true agency on what I'm doing half of the time because that's the amount of times Arch asked me for a roll without context, it's still more interesting to deal with the unknown with the 'cards' you've been dealt with than rolling a dice. At least for me.
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Post by Rory Sun Jan 15, 2017 4:57 pm

Archengeia wrote:since Javan doesn't actually 'roll' anymore, that provides a form of bottleneck... but what if I let all three of you do the Javan Rolls?

Not that I'd force it upon you or anything, but I'm curious what you'd think of the idea.
All three of us? You've lost me here.
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Post by Essoje Sun Jan 15, 2017 5:08 pm

Not rolling for my character, but using the same system.

It's basically like having a card deck with numbers from 1 to 20, and using that when you are asked a roll. Once you play all your cards, you get a new deck. I prefer that over rolling dice personally.
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Post by Rory Sun Jan 15, 2017 8:30 pm

That is going too far. With the cards, you will "roll" at times knowing that the result is almost a guaranteed failure depending on the ability and the card chosen. I wouldn't mind testing it in a different game though.
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Post by Essoje Sun Jan 15, 2017 8:44 pm

Actually, that's the whole point behind it. Mathematically speaking, going through a 1 to 20 deck then getting a new deck for ten thousand rolls and rolling dice for ten thousand rolls should show a similar distribution. Accepting that you are going to fail and fail badly is part of the game, dice or not. The only thing that changes is who's responsible for it: you, or RNG.

Personally, I prefer the responsibility for a failure falling into my shoulders, either as a calculated move or because I ran out of higher numbers to use. Can't get better at RNG after all, but I can at this.

That said, that's my thing. You do yours.
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Post by Rory Mon Jan 16, 2017 7:53 am

I could try it, but I won't switch over in a current campaign. We have a system that works, let's please stick to it.
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Post by K Mon Jan 16, 2017 8:19 am

I agree with Rory on this. I'm usually a skill based player, so i don't like depending on dice at all, but knowingly rolling a 1 is something i'm not willing to do.

That being said, you guys are the ones who are going to keep running this campaign, so maybe i shouldn't step into this discussion too much.
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Post by Essoje Mon Jan 16, 2017 10:38 am

Alright, so Rory is sticking with the dice and I am sticking to the 'Javan roll', gotcha.
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Post by Archengeia Mon Jan 16, 2017 11:36 am

Alright, just thought I'd toss the idea at you guys.
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Post by Rory Tue Jan 17, 2017 11:27 am

uh...I think I may have misjudged my location in relation to others in the street.
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Post by Rory Fri Jan 20, 2017 4:58 pm

Well guys, we got a dozen guards waiting for us on one side, and possibly a dozen waiting for us on the other side, some of them black magic casters. In the words of Matthew Mercer, but for impending failure rather than finishing blows, how do you want to do this?

I wanna charge our pursuers in Rage and make full attacks wherever possible. I was kinda hoping I had a potion of Bull's Strength to guzzle down before doing that, but alas.
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Post by K Fri Jan 20, 2017 5:04 pm

It IS a pickle, won't say otherwise. But i don't think there's anything for it but to fight it out by now.

If you can grapple, Rory, do what i do and grab one and bash them into another. Start with the mage types, they're usually lighter. Armored foes normally have a bigger grapple check.
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Post by Rory Fri Jan 20, 2017 5:10 pm

We might be too far away, but sure. How much damage does that do anyway?
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Post by K Fri Jan 20, 2017 5:19 pm

I guess depends on the foe, but it's always had good result for me so far. Only problem is if the grapple check doesn't succeed, you just wasted yourself a turn, so it's always a risk. But if you make it, you're effectively taking care of two enemies in one turn.
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Post by Essoje Fri Jan 20, 2017 6:23 pm

Javan should be able to Emergency Summon his Life Facet (meaning this facet can't be summoned for a whole week, and this is possibly the strongest facet Javan has access to right now).
Here's a list of the spells Javan should be able to use besides his usual Jump. Can only cast them 4 times per day but can do each turn as a move action using a class feature, so we need to choose wisely.

Life Facet:

Haze is probably huge in this fight, as we could cast it on one of the entrances and possibly stop the mages from bombarding unless they get close or make the DC check by dumb luck. This would allow us some breathing room to deal with the other entrance.
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Post by Rory Fri Jan 20, 2017 11:58 pm

Each one 4 times per day, or can only pick from the list 4 times a day? It's unfortunate that you don't have any 2H swords.

You make a good point with Haze. We'll do that and deal with the guys who were following us, and save the judo throw for the mages.
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Post by K Sat Jan 21, 2017 1:15 am

I'm good with that, but we should engage the guys who are coming at us from the alley first, since the ones at the entrance are just there to keep us from escaping for now. Rory and Higaide can hand the beat down while Javan readies to Haze the guards at the entrance if they move in. Should help keep us from having to face too many of them at once.

Also, though i was the one who suggested grabbing at the mages first, keep in mind they may well be on the back row, covered by the melee fighters. It's a 10' wide street, afterall.
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Post by Essoje Sat Jan 21, 2017 9:58 am

4 mana per day, each spell costs 1 mana no matter what.

The problem with dealing with the alley guys first is Haze. Javan can deal damage to others with no problem while Haze is in effect but Higs and Rory will have to make DC checks to do the same. If we target an area with Haze it should be where the casters after all, they deal the most bang per buck while being away. So we are left with a situation where only Javan can properly function as a damage dealer if we decide to rush the alleyway.
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Post by K Sat Jan 21, 2017 11:18 am

how about we switch roles, then? Higaide and Rory rush the ones at the entrance, Javan at he alleyway.
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Post by Essoje Sat Jan 21, 2017 2:44 pm

Let's hope we are correct on the assumption that the mages are coming from only one of the entrances then.
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Post by Rory Sat Jan 21, 2017 10:35 pm

I believe we are? The mages being in one group and not in the other was my distinction between them. As long as we're clear on that and fogging the mages, I'm ready to proceed with tackling some guards.
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Post by Rory Sun Jan 22, 2017 8:47 pm

Rory wrote:"You got it."

[I think we have a consensus. Rolling initiative, if it's not too early.]

Rory carried out 1 launched of one D20 :
20
OH MY GOD YES! Laughing pale

Sorry, uh, that was supposed to be the "1" I just rolled.

Also, once you've rolled, no editing, or the result changes. Commit!
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Post by Essoje Sun Jan 22, 2017 10:42 pm

lol

I'm glad I don't have to deal with that. Editing is an important part for my daily life, ESL and all.
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Post by Rory Tue Jan 24, 2017 8:36 pm

So I very nearly did something stupid, but thankfully it's not my turn yet. Javan, we've got a mage on each end. Apparently the tail is a mage. Haze the archers, and we'll charge the other side (I think that's the way we came, too). Higaide can move and do his judo throw if he wants.
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