Questions For The GM

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Re: Questions For The GM

Post by Permeus (tabran) on Thu Feb 14, 2013 7:23 pm

so part as a test and part so its visible ill do the dice roll here for my gold

CWR

Edit: cool it worked so thats 22X10=220 gold


Last edited by permeus on Thu Feb 14, 2013 7:26 pm; edited 1 time in total
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Re: Questions For The GM

Post by Admin on Thu Feb 14, 2013 7:23 pm

The member 'permeus' has done the following action : Forum Dice Roller

'D6' : 2, 6, 4, 3, 6, 1
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Re: Questions For The GM

Post by Rory on Thu Feb 14, 2013 7:45 pm

Thirteen characters is a pretty large number. Will individuals be joining up and parting across the main and sub plots too keep party(s) small?
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Re: Questions For The GM

Post by Zeiss on Thu Feb 14, 2013 7:46 pm

Hey Archengeia.

I want to buy an armor. If I take a leather armor from D&D which costs 10gp and modify the material to chittick, it will cost me 50gp, right?

And what will be its bonuses in that case?
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Re: Questions For The GM

Post by Essoje on Thu Feb 14, 2013 7:50 pm

Document Reference, close to the bottom.

I'll run run a check to my gear. You guys should do the same, because I think I saw a few characters in steel gear, they might want to check if they can buy those at all.
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Re: Questions For The GM

Post by Archengeia on Thu Feb 14, 2013 7:52 pm

Rory Vallon wrote:Thirteen characters is a pretty large number. Will individuals be joining up and parting across the main and sub plots too keep party(s) small?
There's something I need to talk with everyone about regarding this, going to post a new thread.

Zeiss wrote:Hey Archengeia.

I want to buy an armor. If I take a leather armor from D&D which costs 10gp and modify the material to chittick, it will cost me 50gp, right?

And what will be its bonuses in that case?
Correct on the pricing. The bonus is a Materials bonus, which is separate from the other categories of bonuses and as such stacks fully (for example if you had a magical chittick leather armor of +1, that'd be +2 for chittick and +1 for magical). And to answer the base question: +2 AC for chittick hide.

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Re: Questions For The GM

Post by Kolson on Fri Feb 15, 2013 11:55 pm

@Archengeia: I need to roll my Weaving checks for crafting equipment. How do you want to handle that?
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Re: Questions For The GM

Post by Archengeia on Sat Feb 16, 2013 12:46 am

Kolson Wesrae wrote:@Archengeia: I need to roll my Weaving checks for crafting equipment. How do you want to handle that?

Good question, and I'm going to answer this in general for any future intentions to Weave. The basic way this goes is this; you tell me what you want to Weave, and I tell you if it's possible (first), how likely it is (second), and how much CXP it's going to cost roughly (third). Now, CXP costs can be reduced by a good Weaving roll. But here's the big rule for me; once you've done the go-ahead and done the roll, for all intents and purposes your character has now made the item, so no going back from that point. The roll will be very gradient, which will determine whether or not it works at all, how well it works, how much CXP it cost (if any), any BONUS abilities you gain, charges it has for uses, that sort of thing.

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Re: Questions For The GM

Post by Kolson on Sat Feb 16, 2013 2:03 am

Sounds good to me. Just to see how things shake out I'll list off some items.

1. Steel Masterwork Chain Shirt.
2. A Silver Club +1
3. A Bag of Holding
4. A dapper umbrella that causes a small, localized rain storm to form around the person or object it's pointed at a certain number of times per day.
5. A Red Mage hat that protects the wearer from the effects of natural weather.
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Re: Questions For The GM

Post by Archengeia on Sat Feb 16, 2013 2:25 am

Kolson Wesrae wrote:Sounds good to me. Just to see how things shake out I'll list off some items.

1. Steel Masterwork Chain Shirt.
2. A Silver Club +1
3. A Bag of Holding
4. A dapper umbrella that causes a small, localized rain storm to form around the person or object it's pointed at a certain number of times per day.
5. A Red Mage hat that protects the wearer from the effects of natural weather.

1: Possible, pricey, and will cost an average of 3 CXP.
2: Ditto.
3: Actually I have a habit of giving out bags of holding at char creation to skip the management of minor inventory.
4: Possible, though I'd like to know how large of a rain storm you are thinking? That will determine the other variables.
5: Also possible, though I'd like you to define its protection. Are we talking water/cold/snow/heat proof? Or thunderstorm proof? How severe are we talking.

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Re: Questions For The GM

Post by Kolson on Sat Feb 16, 2013 2:59 am

I'm liking where this is going.

4. Enough to put a small cloud or three, each about the size of a cocker spaniel, above one medium person or person-sized object.

5. I was thinking moderate rain, heat up to 120 degrees F, and cold down to 20 degrees F. I'm mostly looking to remove the weather inconveniences a traveling merchant is likely to run into, without removing the interesting narrative potential of extreme weather. If that is too low or high, a rough estimate of doable would be appreciated.

Edit: Any chance the hat can always find its way back to Kolson, somehow?
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Re: Questions For The GM

Post by Archengeia on Sat Feb 16, 2013 3:22 am

Kolson Wesrae wrote:I'm liking where this is going.

4. Enough to put a small cloud or three, each about the size of a cocker spaniel, above one medium person or person-sized object.

5. I was thinking moderate rain, heat up to 120 degrees F, and cold down to 20 degrees F. I'm mostly looking to remove the weather inconveniences a traveling merchant is likely to run into, without removing the interesting narrative potential of extreme weather. If that is too low or high, a rough estimate of doable would be appreciated.

Edit: Any chance the hat can always find its way back to Kolson, somehow?

I'm going to say that's possible and feasible on point 4 and 5 both. As for the hat returning, that'll depend on the roll. So at this point it's up to you to roll 'em... now in case I didn't make this clear, the sword and armor will be costly to the point where, if you roll poorly, that'll eat up all your starting CXP, and remember my rule; once you roll 'em, the item is made, no going back. To share a philosophy Flux has been using, what he'll often do is roll one item at a time in some order of priority, and depending on how well he does determine if he wants to make more. So if you want to, say, roll them bones on the armor or weapon and see if you have anything left to work with, I'm okay with that.

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Re: Questions For The GM

Post by Kolson on Sat Feb 16, 2013 3:42 am

Alright, the entirely reasonable Flux method it is.

I'll roll for the Silver Sword +1 first.

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Re: Questions For The GM

Post by Hanuel and Dara(Toilarin) on Sat Feb 16, 2013 3:43 am

Would it be cool if I could weave my fur cloak to give a stealth/survival bonus? I want it to be something like a hunting cloak that Hanuel can use to sneak up on prey unnoticed.
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Re: Questions For The GM

Post by Archengeia on Sat Feb 16, 2013 3:50 am

Kolson Wesrae wrote:Alright, the entirely reasonable Flux method it is.

I'll roll for the Silver Sword +1 first.
Not the best roll but that puts you at 21, not too shabby. I'm going to say you succeed, but no additional bonuses and it costs... 2 CXP total. Unless you've done anything I don't know about that leaves you with 2 CXP remaining.

Hanuel and Dara wrote:Would it be cool if I could weave my fur cloak to give a stealth/survival bonus? I want it to be something like a hunting cloak that Hanuel can use to sneak up on prey unnoticed.
Yes it would, possible and relatively easy depending on how high a skill you want. Same general rules I just quoted for Kolson if you want to roll it.

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Re: Questions For The GM

Post by Hanuel and Dara(Toilarin) on Sat Feb 16, 2013 3:54 am

I'm thinking a bonus around 3 - 5? Just want to get a feel of how reasonable that would be. I'd say the survival bonus is the more important feature, with a lesser stealth bonus
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Re: Questions For The GM

Post by Archengeia on Sat Feb 16, 2013 4:02 am

Hanuel and Dara wrote:I'm thinking a bonus around 3 - 5? Just want to get a feel of how reasonable that would be. I'd say the survival bonus is the more important feature, with a lesser stealth bonus

It'll depend on your roll as to how high both bonuses are but I'm going to allow a minimum of 1 to each even if you roll poorly. CXP cost will probably only be about 1 for this.

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Re: Questions For The GM

Post by Hanuel and Dara(Toilarin) on Sat Feb 16, 2013 4:03 am

Alrighty, let's give us a roll then
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Re: Questions For The GM

Post by Archengeia on Sat Feb 16, 2013 4:03 am

The member 'Hanuel and Dara' has done the following action : Forum Dice Roller

'D20' : 9

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Re: Questions For The GM

Post by Archengeia on Sat Feb 16, 2013 4:05 am

Hanuel and Dara wrote:Alrighty, let's give us a roll then

A 16 is not great but not terrible. I'm going to still require 1 CXP cost, but you will get +3 Survival and +2 Stealth out of that. (assuming I'm not spontaneously misremembering you wanting priority on Survival).

Unrelated: Why the heck is my account suddenly the dice bot...

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Re: Questions For The GM

Post by Hanuel and Dara(Toilarin) on Sat Feb 16, 2013 4:05 am

Well, 16 isn't terrible. Any chance I can boost the result with an action point? XD
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Re: Questions For The GM

Post by Caladrius on Sat Feb 16, 2013 4:07 am

Question on Aspects, I am trying to compile a master list of charter with embedded links for you, and I noticed that Hanuel has Dara as an Aspects I am just wondering about this? Do only Fairies have Aspects or am I missing something?
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Re: Questions For The GM

Post by Hanuel and Dara(Toilarin) on Sat Feb 16, 2013 4:07 am

Caladrius wrote:Question on Aspects, I am trying to compile a master list of charter with embedded links for you, and I noticed that Hanuel has Dara as an Aspects I am just wondering about this? Do only Fairies have Aspects or am I missing something?
Hanuel's a green mage. Aspects are summons.
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Re: Questions For The GM

Post by Archengeia on Sat Feb 16, 2013 4:09 am

Hanuel and Dara wrote:Well, 16 isn't terrible. Any chance I can boost the result with an action point? XD

Yes you can but as usual be aware that action point is going to stay gone so you'll basically be starting with 4.

Caladrius wrote:Question on Aspects, I am trying to compile a master list of charter with embedded links for you, and I noticed that Hanuel has Dara as an Aspects I am just wondering about this? Do only Fairies have Aspects or am I missing something?

Hanuel is a Green Mage. Green Mages summon Aspects. Thus they keep track of their Aspect as a separate character sheet.

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Re: Questions For The GM

Post by Kolson on Sat Feb 16, 2013 4:10 am

Archengeia wrote:
Not the best roll but that puts you at 21, not too shabby. I'm going to say you succeed, but no additional bonuses and it costs... 2 CXP total. Unless you've done anything I don't know about that leaves you with 2 CXP remaining.

Nope, no side shenanigans. Yet. Very Happy

Let's try that hat next. I'm really liking the idea of it.

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Re: Questions For The GM

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