Treasure and Loot
+9
Snarg of Wildpaw
Hanuel and Dara(Toilarin)
Ashakel
Araiguna
Rory
Kolson
Permeus (tabran)
Zeiss
Gwydo
13 posters
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Re: Treasure and Loot
714 gp.
Zeiss- Posts : 4316
Join date : 2013-02-12
Character sheet
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Re: Treasure and Loot
thank you what with us nealy dieing (and by us i mean every one but me, i didnt fight the golem i was just playing keepaway with a overly friendly blob of water) and then the whole order thing i kind of skimmed over it
Permeus (tabran)- Posts : 1027
Join date : 2013-02-12
Character sheet
Elemental Affinity: Water
Class: Yellow Mage / Rogue
Race: Lycanthrope
Re: Treasure and Loot
Who needs gold anyways, ptah.
Archengeia- Posts : 4083
Join date : 2013-02-13
Character sheet
Elemental Affinity: Nothingness
Class: GM
Race: Nobody
Re: Treasure and Loot
its ok for you, your the GM if you want gold you can just make it pop into existence
Permeus (tabran)- Posts : 1027
Join date : 2013-02-12
Character sheet
Elemental Affinity: Water
Class: Yellow Mage / Rogue
Race: Lycanthrope
Re: Treasure and Loot
We're trying to determine if the group approves of giving up 10% of their individual share of the treasure to go to the group fund.
Please respond to this survey:
10% Wealth Fund
Please respond to this survey:
10% Wealth Fund
Gwydo- Posts : 525
Join date : 2013-02-12
Age : 46
Location : Oregon
Character sheet
Elemental Affinity: Life
Class: Paladin
Race: Lugian
Re: Treasure and Loot
Only had 6 responses so far. Any one else want to voice their opinion?Gwydo wrote:We're trying to determine if the group approves of giving up 10% of their individual share of the treasure to go to the group fund.
Please respond to this survey:
10% Wealth Fund
Click here to vote on the 10% Wealth Fund
Gwydo- Posts : 525
Join date : 2013-02-12
Age : 46
Location : Oregon
Character sheet
Elemental Affinity: Life
Class: Paladin
Race: Lugian
Re: Treasure and Loot
The number of people checking in regularly has dwindled significantly so the GM is going to step in and say that whatever the current vote in counts.
Archengeia- Posts : 4083
Join date : 2013-02-13
Character sheet
Elemental Affinity: Nothingness
Class: GM
Race: Nobody
Re: Treasure and Loot
In that case we have a resounding Yes.
From now on, before individuals get their shares, we (Zeiss or myself) will take 10% of the total treasure value and add it to the group's fund. Primarily for healing and other emergencies. Once we build it up we can look at other extraneous purchases.
(Airship anyone? )
From now on, before individuals get their shares, we (Zeiss or myself) will take 10% of the total treasure value and add it to the group's fund. Primarily for healing and other emergencies. Once we build it up we can look at other extraneous purchases.
(Airship anyone? )
Gwydo- Posts : 525
Join date : 2013-02-12
Age : 46
Location : Oregon
Character sheet
Elemental Affinity: Life
Class: Paladin
Race: Lugian
Re: Treasure and Loot
We could start investing in a bank guys.
Open many of them and we would all be associates.
Open many of them and we would all be associates.
Zeiss- Posts : 4316
Join date : 2013-02-12
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Re: Treasure and Loot
(Suddenly reminded of Assassin's Creed...)
Gwydo- Posts : 525
Join date : 2013-02-12
Age : 46
Location : Oregon
Character sheet
Elemental Affinity: Life
Class: Paladin
Race: Lugian
Re: Treasure and Loot
https://docs.google.com/forms/d/1gWr2Wx481yuSEVYx-UPzNCIfmWAv6fzB4xgj0sJiSZA/viewform
Here is the link to the latest loot distribution form. Usual rules.
Axehelm: Gives a magical bonus to AC of 2, and a seperate Dodge bonus to AC of 3.
Orb of Firerend: Increases all fire damage done while wielding by 1d12.
Allegiance Collar: Increases Leadership Score by 1 per CHA modifier.
024 Robe: This robe constantly cycles between the 8 elements. Every 3 turns, it will randomly choose an element that the wielder will absorb damage from instead of be injured. The wielder has no control over what element is chosen, nor can they slow down the cycle.
Pearl: Once crushed this will, one-time only, summon a weapon of some sort. That weapon will last one hour before disappearing back where it came from.
Princely Partizan: A fine spear of +4 Material damage bonus, of some kind of alien material and make you cannot identify. It appears to have a spell effect built into it on striking, but you cannot identify it.
Here is the link to the latest loot distribution form. Usual rules.
Axehelm: Gives a magical bonus to AC of 2, and a seperate Dodge bonus to AC of 3.
Orb of Firerend: Increases all fire damage done while wielding by 1d12.
Allegiance Collar: Increases Leadership Score by 1 per CHA modifier.
024 Robe: This robe constantly cycles between the 8 elements. Every 3 turns, it will randomly choose an element that the wielder will absorb damage from instead of be injured. The wielder has no control over what element is chosen, nor can they slow down the cycle.
Pearl: Once crushed this will, one-time only, summon a weapon of some sort. That weapon will last one hour before disappearing back where it came from.
Princely Partizan: A fine spear of +4 Material damage bonus, of some kind of alien material and make you cannot identify. It appears to have a spell effect built into it on striking, but you cannot identify it.
Archengeia- Posts : 4083
Join date : 2013-02-13
Character sheet
Elemental Affinity: Nothingness
Class: GM
Race: Nobody
Re: Treasure and Loot
Results are in.
Axehelm: Snarg
Orb: Kolson
Collar: Tabran
Robe: Hanuel
Pearl: Zeiss
Spear: Ashakel
Please note these in your character sheets and equip as needed.
Axehelm: Snarg
Orb: Kolson
Collar: Tabran
Robe: Hanuel
Pearl: Zeiss
Spear: Ashakel
Please note these in your character sheets and equip as needed.
Archengeia- Posts : 4083
Join date : 2013-02-13
Character sheet
Elemental Affinity: Nothingness
Class: GM
Race: Nobody
Re: Treasure and Loot
Just to keep track of what we found at the airships docks :
Silver Dagger
Magical Ring
Magical Necklace
Boots are magical
2000 gold.
I already took 200 gp and put it in the group fund, so 1800gp left. We will wait later for giving the rest of the stuff. We need to appraise them too.
Silver Dagger
Magical Ring
Magical Necklace
Boots are magical
2000 gold.
I already took 200 gp and put it in the group fund, so 1800gp left. We will wait later for giving the rest of the stuff. We need to appraise them too.
Zeiss- Posts : 4316
Join date : 2013-02-12
Character sheet
Elemental Affinity:
Class:
Race:
Re: Treasure and Loot
By the way, there are 552gp in the group fund right now.
Zeiss- Posts : 4316
Join date : 2013-02-12
Character sheet
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Class:
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Re: Treasure and Loot
The dead elf's loot appraise roll :
Silver Dagger has no special qualities
The Ring is a Ring of Jump +12
Necklace is a 1/day Esuna 8 Necklace, Self-Only
Boots are Boots of Relaxation; Makes the wearer capable of extended feats of action (running, swimming, etc.) without exhaustion or penalties, but lowers your AC by 5 while you are wearing them.
Silver Dagger has no special qualities
The Ring is a Ring of Jump +12
Necklace is a 1/day Esuna 8 Necklace, Self-Only
Boots are Boots of Relaxation; Makes the wearer capable of extended feats of action (running, swimming, etc.) without exhaustion or penalties, but lowers your AC by 5 while you are wearing them.
Zeiss- Posts : 4316
Join date : 2013-02-12
Character sheet
Elemental Affinity:
Class:
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Re: Treasure and Loot
Been a while since I've done this, eh? The following doesn't require appraisal...
2 Treated Healing Kits, 10 uses
1 Treated Healing Kit, 8 uses
1 Treated Healing Kit, 2 uses
2 8 hour Endurance Potions
1 15 Charge Mana Stone
...whereas the following I need to know who's Appraising (and your skill):
One suit of really nice Granite armor, clearly fitted for a Dwarf but could probably be refitted if worthwhile enough.
One Granite longsword.
One Granite greatsword.
Two Granite hookblades
One necklace
One bracelet
Two rings
Two robes
One helm
One belt
One pair of boots
One pair of gloves
One cloak
One piece of Red Materia.
Two pieces of Yellow Materia.
Edit: Forgot a couple things.
2 Treated Healing Kits, 10 uses
1 Treated Healing Kit, 8 uses
1 Treated Healing Kit, 2 uses
2 8 hour Endurance Potions
1 15 Charge Mana Stone
...whereas the following I need to know who's Appraising (and your skill):
One suit of really nice Granite armor, clearly fitted for a Dwarf but could probably be refitted if worthwhile enough.
One Granite longsword.
One Granite greatsword.
Two Granite hookblades
One necklace
One bracelet
Two rings
Two robes
One helm
One belt
One pair of boots
One pair of gloves
One cloak
One piece of Red Materia.
Two pieces of Yellow Materia.
Edit: Forgot a couple things.
Archengeia- Posts : 4083
Join date : 2013-02-13
Character sheet
Elemental Affinity: Nothingness
Class: GM
Race: Nobody
Re: Treasure and Loot
Well I'm definitely claiming the longsword, I earned that. Zeiss, how 'bout a hookblade? Eh?
I think we'll all have to roll for at least one piece of materia, everybody wants that. I'd like to roll for a Yellow, I'll turn down the Red if it's all the same, cuz I remember what Red means.
I would like to check out that helmet though, I'm getting tired of this facemask because I almost never imagine myself wearing it. Please be Light armor.
I think we'll all have to roll for at least one piece of materia, everybody wants that. I'd like to roll for a Yellow, I'll turn down the Red if it's all the same, cuz I remember what Red means.
I would like to check out that helmet though, I'm getting tired of this facemask because I almost never imagine myself wearing it. Please be Light armor.
Rory- Posts : 4063
Join date : 2013-02-12
Age : 33
Location : Iowa, US
Character sheet
Elemental Affinity: Earth
Class: Barbarian Pugilist(5/3)
Race: Human
Re: Treasure and Loot
I believe appraise is Kolson, Zeiss, and possibly Rakarg's realm. I'm pretty sure they are at least in the double digits.
Also, since we're on the topic of looting and reclaiming stuff, I will recover my (currently sundered) bronze greatsword. I will also offer to toss the scout's granite longsword in to the pile of loot in exchange for the greatsword that is there.
Also, since we're on the topic of looting and reclaiming stuff, I will recover my (currently sundered) bronze greatsword. I will also offer to toss the scout's granite longsword in to the pile of loot in exchange for the greatsword that is there.
Snarg of Wildpaw- Posts : 1890
Join date : 2013-02-12
Age : 36
Location : Marietta, GA
Character sheet
Elemental Affinity: Fire
Class: Barbarian / Ranger / Bloodhound / Geomancer
Race: Gnoll
Re: Treasure and Loot
I'd be interested in the jewelry if it does anything.
I'll take any/all of the healing kits.
I'll take any/all of the healing kits.
Gwydo- Posts : 525
Join date : 2013-02-12
Age : 46
Location : Oregon
Character sheet
Elemental Affinity: Life
Class: Paladin
Race: Lugian
Re: Treasure and Loot
You greedy BASTARDGwydo wrote:I'd be interested in the jewelry if it does anything.
I'll take any/all of the healing kits.
Something tells me the Granite armor isn't Light. Or medium. I'll bet we could have our buddies in Holtburg refit that for you Gwydo. But, since you're into the jewelry, we could just have Javan wear it, it'd probably fit him.
Javan, were you looking to be a heavy armor Dragoon, or not-so-heavy?
Rory- Posts : 4063
Join date : 2013-02-12
Age : 33
Location : Iowa, US
Character sheet
Elemental Affinity: Earth
Class: Barbarian Pugilist(5/3)
Race: Human
Re: Treasure and Loot
Here I am trying to be nice and allowing the rest of the group to claim the arms and armour, since I am already hard enough to hit, and I'm being accused of being greedy???? Ouch Rory. Ouch.
Seriously though, the people with the healing skill should have the healing kits to provide a bonus to their healing, right?
As for the granite armour, I was assuming it would be too much work/cost to re-size to me. If nobody else wants it/can use it, I'd be happy to take it.
Once we determine if any of the clothing/jewelry has any magical abilities, we can argue about them too, but until then, I have no use for any of it.
Seriously though, the people with the healing skill should have the healing kits to provide a bonus to their healing, right?
As for the granite armour, I was assuming it would be too much work/cost to re-size to me. If nobody else wants it/can use it, I'd be happy to take it.
Once we determine if any of the clothing/jewelry has any magical abilities, we can argue about them too, but until then, I have no use for any of it.
Gwydo- Posts : 525
Join date : 2013-02-12
Age : 46
Location : Oregon
Character sheet
Elemental Affinity: Life
Class: Paladin
Race: Lugian
Re: Treasure and Loot
My appraise is +10. Going to look at everything. I would also like to have the mana stone. A piece of equipment Z gave me as a souvenir lets me transform my appearance, but it's out of charge. Can I have it? Pretty please? Without rolls I mean.
And I don't even know if I am proficient with hookblades. What I really want, and need, is a ranged weapon : a BOW. I just can't atttack in melee anymore. Snarg got hit once with an attack that would have killed me. And my Air power would be more useful too.
And did I get a level Arch? That would be really sweet. And impossible I guess...
And I don't even know if I am proficient with hookblades. What I really want, and need, is a ranged weapon : a BOW. I just can't atttack in melee anymore. Snarg got hit once with an attack that would have killed me. And my Air power would be more useful too.
And did I get a level Arch? That would be really sweet. And impossible I guess...
Zeiss- Posts : 4316
Join date : 2013-02-12
Character sheet
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Class:
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Re: Treasure and Loot
@Rory: Heavy armor is the way to go for a dragoon, so yeah, I'd like to take the armor if it's a full plate.
And that reminds me I should look into getting myself a shield soonish as well.
Anyways, let's wait for the appraisal results first.
And that reminds me I should look into getting myself a shield soonish as well.
Anyways, let's wait for the appraisal results first.
Essoje- Posts : 1136
Join date : 2013-02-11
Age : 41
Character sheet
Elemental Affinity: Air
Class: Fighter 6/ Dragoon 1/ Green Aberrant 1
Race: Fairy(?)
Re: Treasure and Loot
MAN this took a while.
Peerless Drudge Charm: Wearer does not require more than one hour of sleep a day, but cannot function without that hour.
Society Bracelet of Exploration: +5' Movement, +2 Awareness
Dark Amber Ring: -8 all damage, +2 to Acrobatics, Deftness, Stealth, Deception
Ring of Favor: +4 AC, stacking
Relic Granite Armor: +8 AC, +1 Max DEX Bonus, +4 Material Bonus, 20% chance to heal for damage taken during a turn 1/day
2 Robes of the Ninja: 1DEX, + 1 To-Hit
Granite Longsword: 1d8 +4 Material
Piercing Granite Greatsword: 2d6 +1, +4 Material, 5% chance on hit to deal more damage
Jagged Granite Hookblade of the Assassin: 3d4, +4 Material. Does double damage to targets at full health. Successful attacks leave a dot.
Jagged Granite Hookblade of Wounding: 3d4, +4 Material. Does double damage to targets below half health. Successful attacks leave a dot
Blackened Helm: Adds 30 health
Belt of Bereft Leadership: Automatically grants Leadership feat and a Leadership score of 10.
Boots of Strength: +4 STR
Glove of Reduction: +2 Low DR
Dwarven Mantle of Leadership: Gives an aura to all nearby allies within a huge radius, improving all rolls by +1.
Red Materia of +2 Initiative.
Yellow Materia of Counter 30%
Yellow Materia of Deathblow 16
Peerless Drudge Charm: Wearer does not require more than one hour of sleep a day, but cannot function without that hour.
Society Bracelet of Exploration: +5' Movement, +2 Awareness
Dark Amber Ring: -8 all damage, +2 to Acrobatics, Deftness, Stealth, Deception
Ring of Favor: +4 AC, stacking
Relic Granite Armor: +8 AC, +1 Max DEX Bonus, +4 Material Bonus, 20% chance to heal for damage taken during a turn 1/day
2 Robes of the Ninja: 1DEX, + 1 To-Hit
Granite Longsword: 1d8 +4 Material
Piercing Granite Greatsword: 2d6 +1, +4 Material, 5% chance on hit to deal more damage
Jagged Granite Hookblade of the Assassin: 3d4, +4 Material. Does double damage to targets at full health. Successful attacks leave a dot.
Jagged Granite Hookblade of Wounding: 3d4, +4 Material. Does double damage to targets below half health. Successful attacks leave a dot
Blackened Helm: Adds 30 health
Belt of Bereft Leadership: Automatically grants Leadership feat and a Leadership score of 10.
Boots of Strength: +4 STR
Glove of Reduction: +2 Low DR
Dwarven Mantle of Leadership: Gives an aura to all nearby allies within a huge radius, improving all rolls by +1.
Red Materia of +2 Initiative.
Yellow Materia of Counter 30%
Yellow Materia of Deathblow 16
Last edited by Archengeia on Wed Nov 20, 2013 12:13 am; edited 1 time in total
Archengeia- Posts : 4083
Join date : 2013-02-13
Character sheet
Elemental Affinity: Nothingness
Class: GM
Race: Nobody
Re: Treasure and Loot
Ooh! Ooh! I'll make a claim for the Blackened Helm and the Deathblow Materia. I call the Granite Longsword.
I will definitely also take the Peerless Charm. Poor Thog.
I will definitely also take the Peerless Charm. Poor Thog.
Last edited by Rory on Tue Nov 19, 2013 11:34 pm; edited 1 time in total
Rory- Posts : 4063
Join date : 2013-02-12
Age : 33
Location : Iowa, US
Character sheet
Elemental Affinity: Earth
Class: Barbarian Pugilist(5/3)
Race: Human
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