Welcome back home
+2
K
Zeiss
6 posters
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Re: Welcome back home
We've been deciding things together for a while now. I don't want to screw anyone over by doing whatever the crap i want without regard for other people's input, just because my character can right now.
K- Posts : 3138
Join date : 2013-02-12
Character sheet
Elemental Affinity: Air
Class: Monk
Race: Human
Re: Welcome back home
Yeah, take from the guy that almost got the party killed by doing something dangerous on his own, K is doing a great job.
Essoje- Posts : 1136
Join date : 2013-02-11
Age : 41
Character sheet
Elemental Affinity: Air
Class: Fighter 6/ Dragoon 1/ Green Aberrant 1
Race: Fairy(?)
Re: Welcome back home
This warehouse is in the warehouse district. The district is not under guard, the warehouse is. When you're given "North leads to an exit, South leads to an exit, and 'continue' just continues", you pick one of the exits, obviously one of those is closer. Trust the narrative, do not pick 'west'.
Rory- Posts : 4063
Join date : 2013-02-12
Age : 33
Location : Iowa, US
Character sheet
Elemental Affinity: Earth
Class: Barbarian Pugilist(5/3)
Race: Human
Re: Welcome back home
I was trying to ignore that last part (meta and all), but that's that, then.
K- Posts : 3138
Join date : 2013-02-12
Character sheet
Elemental Affinity: Air
Class: Monk
Race: Human
Re: Welcome back home
So, we can help them flee, set them up for capture, or ignore them. I think we should help them flee.
Rory- Posts : 4063
Join date : 2013-02-12
Age : 33
Location : Iowa, US
Character sheet
Elemental Affinity: Earth
Class: Barbarian Pugilist(5/3)
Race: Human
Re: Welcome back home
*confused*
Help them flee? They didn't commit any crimes and the soldiers are surely smart enough to not waste time on them. I'm not even sure what we can do except telling them to run.
Help them flee? They didn't commit any crimes and the soldiers are surely smart enough to not waste time on them. I'm not even sure what we can do except telling them to run.
Zeiss- Posts : 4316
Join date : 2013-02-12
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Re: Welcome back home
As i understand it, they're already running. The only way we could help them flee is if i pick one up and carry him/her.
Unless i'm misreading the situation.
Unless i'm misreading the situation.
K- Posts : 3138
Join date : 2013-02-12
Character sheet
Elemental Affinity: Air
Class: Monk
Race: Human
Re: Welcome back home
Well you see, human stigma, our fault for being down here, and so forth. 'Smart' has nothing to do with it.
Rory- Posts : 4063
Join date : 2013-02-12
Age : 33
Location : Iowa, US
Character sheet
Elemental Affinity: Earth
Class: Barbarian Pugilist(5/3)
Race: Human
Re: Welcome back home
I still don't know what you mean by helping them flee.
Zeiss- Posts : 4316
Join date : 2013-02-12
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Re: Welcome back home
I guess I don't either, considering we're both fleeing from the same thing.
Rory- Posts : 4063
Join date : 2013-02-12
Age : 33
Location : Iowa, US
Character sheet
Elemental Affinity: Earth
Class: Barbarian Pugilist(5/3)
Race: Human
Re: Welcome back home
*laughing*
Okay. So let's keep running.
Okay. So let's keep running.
Zeiss- Posts : 4316
Join date : 2013-02-12
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Re: Welcome back home
Well, i was gonna post "keeps running", but it's kinda weird. There's not really much i can think of doing there other than turn somewhere i shouldn't, but i know where the exit is, and if squatters are nearby, i'm guessing it's not guarded.
K- Posts : 3138
Join date : 2013-02-12
Character sheet
Elemental Affinity: Air
Class: Monk
Race: Human
Re: Welcome back home
Well, like you said, there's not much else to do.
EDIT: You could ask them if the way ahead is clear.
EDIT: You could ask them if the way ahead is clear.
Zeiss- Posts : 4316
Join date : 2013-02-12
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Re: Welcome back home
If squatters are in the Veil it's because someone let them in.
Archengeia- Posts : 4083
Join date : 2013-02-13
Character sheet
Elemental Affinity: Nothingness
Class: GM
Race: Nobody
Re: Welcome back home
Oh....
Well, crap. That changes the math, and i was so set on running straight ahead, too.
Like, one would think the military guys who had this adverse reaction to our murderous presence wouldn't have just let a few squatters walk by, right?
Either way, guys, wanna follow them? They might know a better escape route - they seem savvy enough.
Well, crap. That changes the math, and i was so set on running straight ahead, too.
Like, one would think the military guys who had this adverse reaction to our murderous presence wouldn't have just let a few squatters walk by, right?
Either way, guys, wanna follow them? They might know a better escape route - they seem savvy enough.
K- Posts : 3138
Join date : 2013-02-12
Character sheet
Elemental Affinity: Air
Class: Monk
Race: Human
Re: Welcome back home
It's either that or going back towards the soldiers.
Zeiss- Posts : 4316
Join date : 2013-02-12
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Re: Welcome back home
Well, not necessarily, as these paths split a bunch of times. Still, going by Arch's post, i kinda doubt a fake sewer grate in a back alley will be very heavily guarded, so i think i'll just keep going.
(how eloquently can one post "Character keeps going, i wonder.")
(how eloquently can one post "Character keeps going, i wonder.")
K- Posts : 3138
Join date : 2013-02-12
Character sheet
Elemental Affinity: Air
Class: Monk
Race: Human
Re: Welcome back home
Nooo! My peeples!
Rory- Posts : 4063
Join date : 2013-02-12
Age : 33
Location : Iowa, US
Character sheet
Elemental Affinity: Earth
Class: Barbarian Pugilist(5/3)
Race: Human
Re: Welcome back home
How's that feel to be arrested for a crime you didn't commit!? Humans, I'm talking to you! How's that feel!? You don't like that huh? Huh!? Well, boo-hew! Taste some of that injustice I've been bathing in for the last two months!
*walks away in a shower of butterflies*
*walks away in a shower of butterflies*
Zeiss- Posts : 4316
Join date : 2013-02-12
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Re: Welcome back home
As opposed to getting away with a crime you did commit, like we're doing right now?
K- Posts : 3138
Join date : 2013-02-12
Character sheet
Elemental Affinity: Air
Class: Monk
Race: Human
Re: Welcome back home
You were supposed to make a funny comment to add to the comedic value of our posts. Now it's ruined. Like a sad little puppy. *sniffle sniffle*
Zeiss- Posts : 4316
Join date : 2013-02-12
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Re: Welcome back home
I say we make for the docks. Give them no indication whatsoever what direction our home base is, at least until we're sure we're not being followed.
I imagine we can be lost in these streets, if we want to.
I imagine we can be lost in these streets, if we want to.
K- Posts : 3138
Join date : 2013-02-12
Character sheet
Elemental Affinity: Air
Class: Monk
Race: Human
Re: Welcome back home
You guys okay with that plan?
Zeiss- Posts : 4316
Join date : 2013-02-12
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Re: Welcome back home
Getting out through the docks and returning to the Den through your entrance?
Sure. Anything to get them as far off our trail as elfly possible. I just hope they don't come knocking on our door before long - or storming through for that matter. The Alluvian military certainly doesn't lack for options on forensic analysis, i'm guessing. I mean, one good Scan and... yeah.
Sure. Anything to get them as far off our trail as elfly possible. I just hope they don't come knocking on our door before long - or storming through for that matter. The Alluvian military certainly doesn't lack for options on forensic analysis, i'm guessing. I mean, one good Scan and... yeah.
Last edited by K on Wed Mar 25, 2015 5:01 pm; edited 1 time in total
K- Posts : 3138
Join date : 2013-02-12
Character sheet
Elemental Affinity: Air
Class: Monk
Race: Human
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