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Treasure and Loot

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Snarg of Wildpaw
Hanuel and Dara(Toilarin)
Ashakel
Araiguna
Rory
Kolson
Permeus (tabran)
Zeiss
Gwydo
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Post by Gwydo Tue Nov 19, 2013 11:31 pm

So I'll say greed on the following.
boots of strength
ring of favour
gloves of DR
Gwydo
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Post by Essoje Tue Nov 19, 2013 11:39 pm

I'm needing the gratine armor and the belt of leadership.
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Post by Archengeia Wed Nov 20, 2013 12:18 am

Archengeia
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Post by Zeiss Wed Nov 20, 2013 2:49 am

I was going to make a claim for the Pearless charm, arguing that I could do a lot more for the Exchange in one day, but I agree that Rory should take it. I don't even think we should roll for it.

The robe of ninja: do they give + 1 DEX or do they limit it?

What is Deathblow?

What's the dot these hookblades are leaving? What do they look like? What are they for?

Now, I'll take the dark amber ring because no one else will take it. Unless someone objects?

And am I even trained for hookblades as a rogue?


Last edited by Zeiss on Wed Nov 20, 2013 10:48 am; edited 2 times in total
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Post by Rory Wed Nov 20, 2013 3:42 am

http://www.cavesofnarshe.com/ff7/w_item.php?item=Deathblow

That's the original Final Fantasy 7 effect. Blessing and a curse. If it's basically the same, I'm not sure I want it. How does Deathblow function in this setting? And what does the number mean?
Rory
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Post by K Wed Nov 20, 2013 7:45 am

I'm gonna abstain, for in-character reasons.
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Post by Zeiss Wed Nov 20, 2013 10:49 am

Okay, I looked at the d20 website for the hookblade proficiency. Didn't find it. Did some googling and found out that it's an exotic weapon. But I'm not sure... -_-

We need Arch's help.

EDIT : there, voted anyway.
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Post by Essoje Wed Nov 20, 2013 11:31 am

Rory is right, and I've asked Arch already about it. Roll higher (not higher or equal) than 16 and it's double damage. Roll a critical and it doubles the critical damage (which already might have a x3 multiplier, which is insane).
Essoje
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Post by Zeiss Wed Nov 20, 2013 11:35 am

Essoje wrote:Rory is right, and I've asked Arch already about it. Roll higher (not higher or equal) than 16 and it's double damage. Roll a critical and it doubles the critical damage (which already might have a x3 multiplier, which is insane).
Huh? -_-

Anyway, I voted Need on that materia. I have to make as much damage as I can to kill my opponents before they kill me. If I learn that I can use the hookblades (who else than me would have voted for that anyway?), then I could do a LOT of damage. I have sneak attacks too.


Last edited by Zeiss on Wed Nov 20, 2013 12:09 pm; edited 1 time in total
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Post by Gwydo Wed Nov 20, 2013 11:45 am

Ouch.
Just imagining a crit'ed death blow sneak attack.
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Post by Zeiss Wed Nov 20, 2013 12:09 pm

A "crit'ed death blow sneak attack" made with hookblades that can deal double damage under certain conditions. Razz
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Post by Essoje Wed Nov 20, 2013 12:19 pm

I meant higher (not higher and equal). That means 17, 18 and 19 are a deathblow. Anything else misses.
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Post by K Wed Nov 20, 2013 12:21 pm

Not the greatest odds if there's nothing to mitigate it, for sure.
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Post by Essoje Wed Nov 20, 2013 12:39 pm

Speaking of odds, deathblow 16 has a 15% chance of hitting ANYTHING at double damage including criticals. If we are expecting to fight someone with astronomically high AC like Gwydo, it might be worth having someone with the deathblow materia equipped, so I vote someone that can deal lots of damage to keep it, just not slot it until we need it.

Oh, but not Javan tho, his jump rolls are against touch AC and there's no reason not to just jump most of the time now.


Last edited by Essoje on Wed Nov 20, 2013 7:58 pm; edited 1 time in total
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Post by Snarg of Wildpaw Wed Nov 20, 2013 2:20 pm

Whelp, no matter what, I'd encourage people to go with what they think seems neat and interesting to use. I think a lot of the effect materia would be fun just because you could describe the effect. 20% to do double damage is no slouch either. That's improved critical on several types of steroids.
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Post by Archengeia Wed Nov 20, 2013 2:21 pm

The robe of ninja: do they give + 1 DEX or do they limit it?

    The robe grants 1 DEX
.

    What is Deathblow?

    Already basically discussed by other players.

What's the dot these hookblades are leaving? What do they look like? What are they for?

    Variable dot based on situation.  They look like http://1.bp.blogspot.com/_9iMIweN5ntc/SfCS4PomlsI/AAAAAAAAAaw/QyJMB3SlcoE/s1600/Uruk-Hai%2BSword%2B800x600.jpg.  They are for hurting people.

    And am I even trained for hookblades as a rogue?

    Yes.  Anyone who can use martial weapons can use one.
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Post by Zeiss Wed Nov 20, 2013 6:35 pm

Oh! So that's a "dot".

Thank you for the other answers too. Didn't have any luck with Google.
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Post by Gwydo Wed Nov 20, 2013 7:16 pm

Archengeia wrote:
They are for hurting people.
LOLOLOLOLOL
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Post by K Wed Nov 20, 2013 8:58 pm

Arch wrote:They are for hurting people.
"So are these hands..."   - some emo monk from highschool
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Post by Archengeia Wed Nov 20, 2013 11:59 pm

DOT: Damage Over Time.
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Post by Rory Thu Nov 21, 2013 12:01 am

Oh. Not what I imagined when I saw the word "hookblade". Not what I imagined when I saw "jagged" after that. Good talk!
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Post by Archengeia Thu Nov 21, 2013 12:15 am

Peerless Drudge Charm: Wearer does not require more than one hour of sleep a day, but cannot function without that hour.
Rory

Society Bracelet of Exploration: +5' Movement, +2 Awareness
Snarg

Dark Amber Ring: -8 all damage, +2 to Acrobatics, Deftness, Stealth, Deception
Zeiss

Ring of Favor: +4 AC, stacking
Gwydo

Relic Granite Armor: +8 AC, +1 Max DEX Bonus, +4 Material Bonus, 20% chance to heal for damage taken during a turn 1/day
Javan

2 Robes of the Ninja: 1DEX, + 1 To-Hit
Zeiss or Party Loot

Granite Longsword: 1d8 +4 Material
Rory

Piercing Granite Greatsword: 2d6 +1, +4 Material, 5% chance on hit to deal more damage
Snarg

Jagged Granite Hookblade of the Assassin: 3d4, +4 Material. Does double damage to targets at full health.  Successful attacks leave a dot.
Zeiss

Jagged Granite Hookblade of Wounding: 3d4, +4 Material. Does double damage to targets below half health.  Successful attacks leave a dot
Zeiss

Blackened Helm: Adds 30 health
Rory

Belt of Bereft Leadership: Automatically grants Leadership feat and a Leadership score of 10.
Kolson

Boots of Strength: +4 STR
Snarg

Glove of Reduction: +2 Low DR
Gwydo

Dwarven Mantle of Leadership: Gives an aura to all nearby allies within a huge radius, improving all rolls by +1.
Kolson

Red Materia of +2 Initiative.
Kolson

Yellow Materia of Counter 30%
Gwydo

Yellow Materia of Deathblow 16
Zeiss
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Post by Rory Thu Nov 21, 2013 1:31 am

I imagine the reduced sleep requirement is the same as it was for being a Salarian, aka hp recovery still requires a full rest?
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Post by Archengeia Thu Nov 21, 2013 1:33 am

@Rory: Yes.  Also if you skip that 1 hour you automatically fail fatigue rolls.
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Post by Kolson Thu Nov 21, 2013 2:05 am

I might borrow that from you occasionally, Rory. Imagine how much Weaving Kolson could get done if he didn't have to sleep as much!

Also don't forget to mark down that you have the Kolson's Amulet of Mighty Fists (+2 damage) that I made for you. Never know when you might want to change them out.

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