OOC Discussion
+4
K
Zeiss
Archengeia
Essoje
8 posters
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Re: OOC Discussion
It certainly sounds interesting. Do i still get to play the character i mentioned?
K- Posts : 3138
Join date : 2013-02-12
Character sheet
Elemental Affinity: Air
Class: Monk
Race: Human
Re: OOC Discussion
It sounds great, yeah. I'm quite interested in it (and would have the actual time for it from this weekend on, so great timing), and wouldn't mind it being D&D... except it could be a great time to introduce everyone to the awesomeness that is Pathfinder aka D&D 3.75 at this point.
I don't have much to add to his, maybe that I'd expect, in such a chaotic and seemly malleable setting, a few people to try and attempt to take claim to their own piece of land in order to further their own agenda, and both try to do it by force or playing the 'game' (which I'd expect being even more over the top).
I don't have much to add to his, maybe that I'd expect, in such a chaotic and seemly malleable setting, a few people to try and attempt to take claim to their own piece of land in order to further their own agenda, and both try to do it by force or playing the 'game' (which I'd expect being even more over the top).
Essoje- Posts : 1136
Join date : 2013-02-11
Age : 41
Character sheet
Elemental Affinity: Air
Class: Fighter 6/ Dragoon 1/ Green Aberrant 1
Race: Fairy(?)
Re: OOC Discussion
Just a random thought that zoomed through my brain. Rather than making it a dream realm they're fighting over, why not make there be no cohesive dream realm right now? Either it isn't anymore, or it isn't yet, and the major factions are 'fighting' (loosely defined) to craft it how THEY think it should be. Which would add several possibilities.
Archengeia- Posts : 4083
Join date : 2013-02-13
Character sheet
Elemental Affinity: Nothingness
Class: GM
Race: Nobody
Re: OOC Discussion
I would like to make suggestions, but I suck when it comes to near-meta levels of narration. Not that I don't get it, but simply because it's not my strong suit.
Zeiss- Posts : 4316
Join date : 2013-02-12
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Class:
Race:
Re: OOC Discussion
Gwydo wrote:Sounds awesome.
Since I'm running a World of Darkness game, the dreams and horror aspect brings to mind something Cthulhu-esque.
Also, happy (belated) birthday!
Thank you.
K wrote:It certainly sounds interesting. Do i still get to play the character i mentioned?
We may have to adapt it a little bit but I don't see why not. That said I'd still like to run that other game idea I told you about someday so if you only want to use your character once you'll need to decide which game to use him in.
Essoje wrote:It sounds great, yeah. I'm quite interested in it (and would have the actual time for it from this weekend on, so great timing), and wouldn't mind it being D&D... except it could be a great time to introduce everyone to the awesomeness that is Pathfinder aka D&D 3.75 at this point.
I don't have much to add to his, maybe that I'd expect, in such a chaotic and seemly malleable setting, a few people to try and attempt to take claim to their own piece of land in order to further their own agenda, and both try to do it by force or playing the 'game' (which I'd expect being even more over the top).
I was thinking of using 5th but Pathfinder would definitely work and it's free. Can't beat that.
@Rory, Gwydo, and Arch Thank you. You guys have given me great ideas and I promise I'll do my best to use them.
Before we go any further lets start with the basics. If any of this sounds like too much then this isn't the game for you.
- 9 Things Every Player Should Know About the Place of Unreason:
1. Voivodja Works on Fairy Tale Logic.
Inanimate objects and animals can and will talk. Objects with tags saying things like "Eat Me" and "Drink Me" will be found. Children live in wells. The Heart Queen conducts all matters of diplomacy over croquet. The laws of time and space are suggestions at best. As a consequence directions to anywhere read more like recipes.
2. Voivodja is the remains of the Once Palace, a nation-spanning castle of great height and infinite depth.
Long ago, the king of the time dreamed of a great palace, a perfect home for himself and his people. The surface towers were four or five storied towers with garden roofs and terraces connected by bridges while beneath the earth layer upon layer of subbasement was more decadent than the last.
Now the surface is a ruin. The towers rot and crumble, sometimes exposing the tunnels below. The once ordered gardens now cover the hole affair.
3. Life is meaningless in Voivodja.
The bad guys won folks. There is literally nothing keeping their capricious vampire horseshit in check besides peer pressure, social embarrassment, and screwy space/time physics. They are soulless and cruel monsters and their arts, customs, and laws reflect that. I'd go into it a bit more but shock value is king in this nightmare Wonderland.
4. Voivodja, such as it is, is divided into two lands ruled by two vampire houses:
Land: Northern Voivodja
Ruler: Elizabeth Bathyscape, The Heart Queen, The Decapitating Queen, The Queen in the Card Castle.
Married To: Nádasdy, the Heart King.
The Heart Queen rules from the Castle Cachtiche and is obsessed with croquet and loves baking.
Land: Southern Voivodja
Ruler: Vlad Vortigen, The Red King, The Impaler, The Looking Glass King, Vampire Lord of Southern Voivodja.
Married To: Single but with a massive harem. The three most important members of the harem are called the three Red Brides and their names are Tizala, Ildanna, and Ildna.
The Red King rules from Castle Poenari and he is an arrogant schemer of great cunning. He is most proud of his long beautiful beard, which he keeps in a silk bag when riding into battle on his warpig Slanina (Romanian for "Bacon").
5. The two sides fight what's called The Slow War for control of Voivodja. Because of the way time works in the Place of Unreason no one knows how long they have been fighting. It could be anywhere from 3 minutes to 800 years to forever. The only way to determine the length of the war is to slay the Jabberwock, which is said to be as old as the war itself. This presents problems of its own though...
The war itself is fought with spies, covert actions, and small unit skirmishes though this wasn't always so. The one major open conflict of the war has yet to be resolved as the bulk of both armies are currently frozen in a time fluctuation on what is now known as the Frozen Field. If ever freed from their predicament, the eventual winner of this battle would likely win the war.
6. What remains of the human and demihuman population of Voivodja mostly lives atop the remains of the Once Palace, in secret forest villages in the middle of wild and overgrown gardens.
The villages are protected by secret magical rituals. Their knowledge of vampirism is so great that they can reverse the effects of it so long as it is within 42 hours of infection (when the character, now vampire, goes crazy with blood lust, loses its soul, Â and leaves the game as a playable character). The ritual itself is convoluted and silly but it does work.
7. Voivodja is actually divided into two inverted lands: The vampire-ruled War Side, where the game takes place, and the peaceful and good Quiet Side.
The Quiet Side is peopled by what are called Quiet Twins, perfect copies of every living or once living character in Voivodja. Quiet Twins of native Voivodjans are noticeably opposite to their War Side counterparts. When spotted by you, your Quiet Twin will do their very best to copy your actions exactly, as that is the polite thing to do. You can travel there through any looking glass and when you do you merge with your Quiet Twin for the duration of your stay (This works both ways). Staying too long while awake will cause you to go mad (Your character is driven insane and removed from the game). The length of time you can remain on the Quiet Side in seconds is equal to your Wisdom score times 10.
Vampires don't have Quiet Twins. In fact, the jackasses use them as their primary source of food now that they've all but hunted and persecuted the mortal populations of their lands to extinction. If your Quiet Twin is murdered you don't die and if you are killed your Quiet Twin continues to exist. However, if your Quiet Twin is dead you no longer have a reflection. Since Divine magic doesn't work on the Quiet Side (since the gods can't see you there), nothing short of a wish spell will return your Quiet Twin to life and restore your reflection.
8. The vampires are not above hiring powerful outlanders and mercenaries to help them with their shit.
If you want actual money and basic magic items this is one of the best ways to get it short of killing the vampires and taking their stuff.
9. Everyone is bonkers barring the occasional exceptions.
Kolson- Posts : 2790
Join date : 2013-02-12
Age : 44
Location : California
Character sheet
Elemental Affinity: Dark
Class: Red Mage
Race: Elf
Re: OOC Discussion
Two quick comments in the spoilery section.
Kolson Wezrae wrote:
- 9 Things Every Player Should Know About the Place of Unreason:
2. Voivodja is the remains of the Once Palace, a nation-spanning castle of great height and infinite depth.
Did you ever read/watch Gormenghast?
9. Everyone is bonkers barring the occasional exceptions.
I literally laughed out loud when I read #9.
Gwydo- Posts : 525
Join date : 2013-02-12
Age : 46
Location : Oregon
Character sheet
Elemental Affinity: Life
Class: Paladin
Race: Lugian
Re: OOC Discussion
- Gwydo:
- I watched the old miniseries back when it first aired on PBS. I'm glad to see someone else made the connection between the Once Palace and Gormenghast.
Kolson- Posts : 2790
Join date : 2013-02-12
Age : 44
Location : California
Character sheet
Elemental Affinity: Dark
Class: Red Mage
Race: Elf
Re: OOC Discussion
Well, now I'm a free-man and totally in. I hope this becomes a thing because it's hard to find a pathfinder class and archetype that won't satisfy you, so I'm hoping people are going after some of the more interesting types of classes for this.
Also, I finally got to play on my vintage laptop...
Also, I finally got to play on my vintage laptop...
- Album and Video aka TL;WR visual version of the following:
Here's a small photo gallery of the Grey Brick, because it deserves a name. https://imgur.com/a/PfWLO
Also, just to demonstrate it working and also to show the seriously distracting motion blur I made a <1min video of me playing Stunts. Notice the yellow road stripes, they show this effect the most.
- Wall of Text aka Ravings of a Hardware Madman About His New Toy:
After some extensive testing, I discovered it actually reads burnt CDs, going against what many people wrote about it on the internet, which is good. Also, the battery is somehow holding an incredible amount of charge even tho it's a 18 years-old piece of equipment, which makes me wonder if I should remove and store it and only use it when I really need it or just keep it on, as I'm unsure which one would make it work for longer.
I'm also going to swap the hard disk for a CompactFlash card installed on a CF-to-IDE adapter, and luckily for me the hard disk is located under the keyboard which can be removed with relative ease, allowing me to store the hard disk in case I decide to sell the laptop at a later date. This should allow for fast and quiet access to the files and faster boot times (maybe?).
Also, the LCD monitor is working although you can tell it's old when off and all but it gives it more character than anything. That said, the monitor when doing its job has some serious motion blur from bad response time, so fast-paced games work better on a separate monitor. Luckily the 4:3 monitor I use as my second monitor for my PC rig has VGA cable support and looks amazing compared to the laptop's monitor, so it's a non-issue at the moment.
On the software side of things, it originally came with Windows 95, but along the laptop's life someone decided to 'upgrade' it to Windows 98, which made it slooooow. That said, I think I need Windows 98 to have access to the PCMCIA card that I bought for like 3 dollars which will allow me to have wi-fi access to my network.
So yeah, since I'm going to install that CompactFlash card as the hard disk, I'm considering making it a multiboot of DOS 6.22 (for compatibility with DOS games that need FAT16), DOS 7.1 (great because of its FAT32 compatibility), Windows 95 (midway compatibility), Windows 98 (mainly wifi access for file-transfer, probably an image copy of the currently-working Win98 already installed) and either Japanese Windows 95 or Japanese windows 98 (access to many many many japanese Win9x games that break without it). Considering how big the CompactFlash card is going to be reasonably big compared to my needs, it should be doable with a good multiboot loader.
Finally, I've got a few games on the laptop while testing the burnt CD reading capabilities: Stunts, Doom 1 & 2, Dangerous Dave 2 & 3, Red Baron, Sorcerian, Warcraft and... two other games I don't remember from the top of my head right now. Sadly Warcraft doesn't work because it doesn't like the touchpad for some reason, even tho it works natively for everything else. Go figure.
Ahem... Uh... So yeah, having fun!
Essoje- Posts : 1136
Join date : 2013-02-11
Age : 41
Character sheet
Elemental Affinity: Air
Class: Fighter 6/ Dragoon 1/ Green Aberrant 1
Race: Fairy(?)
Re: OOC Discussion
Oh, I'll make it a thing all right. I just need some time to work on it though. The book is a great toolbox but it isn't a complete Module so it needs some work before I can run it. In the mean time I want to finish up the battle in the Star Wars game first before starting this because K, Rory, and Zeiss have waited forever for me to feel like playing it again and I hate leaving things undone. If solid progress is made, I think we could finish it up in 3-4 sessions. 5 tops. Just need to get the party back together...
Kolson- Posts : 2790
Join date : 2013-02-12
Age : 44
Location : California
Character sheet
Elemental Affinity: Dark
Class: Red Mage
Race: Elf
Re: OOC Discussion
"Wizards of quality don't smoke meth, Trishtog. Now get the hell out of here!" -A Wizard of Quality
Kolson- Posts : 2790
Join date : 2013-02-12
Age : 44
Location : California
Character sheet
Elemental Affinity: Dark
Class: Red Mage
Race: Elf
Re: OOC Discussion
What did I just watch and why is my faith in humanity suddenly restored?!
I'll let you know that I very worked hard to become apathetic to the world around me! D:
Oh wait... that's SexualLobster stuff. Ok, nevermind.
I'll let you know that I very worked hard to become apathetic to the world around me! D:
Oh wait... that's SexualLobster stuff. Ok, nevermind.
Last edited by Essoje on Wed Apr 20, 2016 4:09 pm; edited 1 time in total
Essoje- Posts : 1136
Join date : 2013-02-11
Age : 41
Character sheet
Elemental Affinity: Air
Class: Fighter 6/ Dragoon 1/ Green Aberrant 1
Race: Fairy(?)
Re: OOC Discussion
O_o
What the.... What the Hell??
Sometimes I wonder about you guys. I really do.
What the.... What the Hell??
Sometimes I wonder about you guys. I really do.
Gwydo- Posts : 525
Join date : 2013-02-12
Age : 46
Location : Oregon
Character sheet
Elemental Affinity: Life
Class: Paladin
Race: Lugian
Re: OOC Discussion
I like how Trishtog never connects the fact that meth usage can lead to strokes. Also, I feel like its the modern internet version of those anti-drug PSAs they did back in the 80s and 90s.
Kolson- Posts : 2790
Join date : 2013-02-12
Age : 44
Location : California
Character sheet
Elemental Affinity: Dark
Class: Red Mage
Race: Elf
Re: OOC Discussion
I never understood why they thought the "fried egg metaphor" was a good idea, since people can take it many ways. I always loved how Jontron questions it too.
Essoje- Posts : 1136
Join date : 2013-02-11
Age : 41
Character sheet
Elemental Affinity: Air
Class: Fighter 6/ Dragoon 1/ Green Aberrant 1
Race: Fairy(?)
Re: OOC Discussion
I'm beginning to wonder, if the bad guys win, what do you live for after that in the land of Voivodja? What can be considered achievable goals in the realm of possibility for the player? What do the peoples' everyday lives look like? When you find yourself there, are you there forever, or is leaving a plausible goal?
Coming back to the points you made about the Place of Unreason, I hear what you're saying, I see what it's supposed to be, but it's the silliness that drives me away from the basics of what a campaign there is like. Vampires being soulless and evil: revival of a traditional view of the monster(and even superstition), the good old "one of them" fear mentality and I can dig that. Madness: makes for a scary place where your only refuge outside of the Once Palace are PCs or NPCs who join you. Quiet Side: wouldn't necessarily call that mad or silly, just different, and a little intriguing. Objects that are supposed to be inanimate can talk: that has a D&D equivalent, living weapons and intelligent items and such. Red King and Heart Queen: they're mad and they're super serious, if you wanna live through whatever meeting with them you find yourself in, you play along out of sheer dread if nothing else.
Not every game has to take itself deadly serious, but for me there is a limit to the wacky elements that I will endure. A game in Wonderland as-is? Not my flavor. If you want to stick with the detail of silliness of A Red and Pleasant Land, That is your prerogative.
This is all coming from what you revealed about the ritual for curing vampirism, so I imagined that the same flavor applies to almost everything else. If I were to propose a variant setting of this to you, it probably wouldn't look the same coming through me, it wouldn't come out looking the same if you catch my meaning.
Coming back to the points you made about the Place of Unreason, I hear what you're saying, I see what it's supposed to be, but it's the silliness that drives me away from the basics of what a campaign there is like. Vampires being soulless and evil: revival of a traditional view of the monster(and even superstition), the good old "one of them" fear mentality and I can dig that. Madness: makes for a scary place where your only refuge outside of the Once Palace are PCs or NPCs who join you. Quiet Side: wouldn't necessarily call that mad or silly, just different, and a little intriguing. Objects that are supposed to be inanimate can talk: that has a D&D equivalent, living weapons and intelligent items and such. Red King and Heart Queen: they're mad and they're super serious, if you wanna live through whatever meeting with them you find yourself in, you play along out of sheer dread if nothing else.
Not every game has to take itself deadly serious, but for me there is a limit to the wacky elements that I will endure. A game in Wonderland as-is? Not my flavor. If you want to stick with the detail of silliness of A Red and Pleasant Land, That is your prerogative.
This is all coming from what you revealed about the ritual for curing vampirism, so I imagined that the same flavor applies to almost everything else. If I were to propose a variant setting of this to you, it probably wouldn't look the same coming through me, it wouldn't come out looking the same if you catch my meaning.
Rory- Posts : 4063
Join date : 2013-02-12
Age : 33
Location : Iowa, US
Character sheet
Elemental Affinity: Earth
Class: Barbarian Pugilist(5/3)
Race: Human
Re: OOC Discussion
Totally agree Rory. Unless you're playing some kind of Looney Toons game where a Disney style Alice in Wonderland would be appropriate, this kind of setting really needs to be darker. Something like the classic D&D Ravenloft, Valve's Half-Life or even Cthulhu-esque.
Of course, that's just my
Of course, that's just my
- opinion:
- Opinions are like assholes. Everybody has one, and they all stink.
Gwydo- Posts : 525
Join date : 2013-02-12
Age : 46
Location : Oregon
Character sheet
Elemental Affinity: Life
Class: Paladin
Race: Lugian
Re: OOC Discussion
Lighter note: I gotta say, I've just watched the best episode of Table Flip I've seen in a long time. Barry and Suzy play a game of Bang! with guests ProJared, Jirard the Completionist, and some guys I've never heard of, Nate and Criken. Nate is in character for most of the game and I gotta say, I really loved the cut of his jib.
First video embedded so you know I'm not playing you and to save space on the page
Bang! Part 2
First video embedded so you know I'm not playing you and to save space on the page
Bang! Part 2
Rory- Posts : 4063
Join date : 2013-02-12
Age : 33
Location : Iowa, US
Character sheet
Elemental Affinity: Earth
Class: Barbarian Pugilist(5/3)
Race: Human
Re: OOC Discussion
Saw it earlier today, adored the ending. The rage at the end was so genuine too, it was priceless.
Oh, and I'm really confused with at least Gwydo's point, because this setting as it is described is dark as hell, at least a whole half of it. We have classic vampires led by freaking Vlad The Impaler with Dracula abilities as one of the two major factions. I fail to see how a Toon character would work better in this setting.
But I digress. Before we put try to pick on the setting, let's first wait for the GM to actually make the damn thing first, as that book is more of a 'do-it-yourself suggestion manual' than an actual setting book: It gives you the tools and a good idea on where to start, as well as detailed information if you want to replicate stuff, but it's the GM that has to craft the final product.
Hmm... Hey Rory, what are your actual limits for the wacky elements in a setting? It's a great bit of information that Kolson could use to change it so you could play too.
Oh, and I'm really confused with at least Gwydo's point, because this setting as it is described is dark as hell, at least a whole half of it. We have classic vampires led by freaking Vlad The Impaler with Dracula abilities as one of the two major factions. I fail to see how a Toon character would work better in this setting.
But I digress. Before we put try to pick on the setting, let's first wait for the GM to actually make the damn thing first, as that book is more of a 'do-it-yourself suggestion manual' than an actual setting book: It gives you the tools and a good idea on where to start, as well as detailed information if you want to replicate stuff, but it's the GM that has to craft the final product.
Hmm... Hey Rory, what are your actual limits for the wacky elements in a setting? It's a great bit of information that Kolson could use to change it so you could play too.
Essoje- Posts : 1136
Join date : 2013-02-11
Age : 41
Character sheet
Elemental Affinity: Air
Class: Fighter 6/ Dragoon 1/ Green Aberrant 1
Race: Fairy(?)
Re: OOC Discussion
Uh, I don't know. It's not something I've tried to analyze before. As it relates to what I've been told about the setting in A Red and Pleasant Land, I feel like I've done as well as I can to get as close as I can describing that limit. Convoluted I don't mind, but the downright silly, no. Not necessarily that people can't be silly, players and npcs are going to act silly if they want, cuz they're not sour dour dough bread all the time! Or if they just don't know any better.
Rory- Posts : 4063
Join date : 2013-02-12
Age : 33
Location : Iowa, US
Character sheet
Elemental Affinity: Earth
Class: Barbarian Pugilist(5/3)
Race: Human
Re: OOC Discussion
I really don't know what to tell you Rory. The silliness of the setting is there to reinforce the banal and often contradictory nature of life in Voivodja. It isn't a place you are supposed to want to live in that's why I'm framing it as a Domain of Dread like Ravenloft.
I foresee the beginning being about survival in a strange and hostile land as the players get their bearings and try to find some allies and better equipment. More like the Saint's Row of tabletop really except the whacky elements are supposed to make you uncomfortable and challenge you in ways you normally wouldn't be.
For example the Heart Queen's castle exists in more than three dimensions and could potentially alter your personal gravity forever if you enter the wrong door (or right door if you are using it to overcome a puzzle).
If that doesn't sound interesting to you then there isn't much I can do about it because it isn't A Red and Pleasant Land anymore and that's what I want to run.
Also I think the place is dark enough as is. They make bloody sculptures using barbed wire and naked half-turned people for Christ's sake! Did I mention how much I personally hate vampires?
I foresee the beginning being about survival in a strange and hostile land as the players get their bearings and try to find some allies and better equipment. More like the Saint's Row of tabletop really except the whacky elements are supposed to make you uncomfortable and challenge you in ways you normally wouldn't be.
For example the Heart Queen's castle exists in more than three dimensions and could potentially alter your personal gravity forever if you enter the wrong door (or right door if you are using it to overcome a puzzle).
If that doesn't sound interesting to you then there isn't much I can do about it because it isn't A Red and Pleasant Land anymore and that's what I want to run.
Also I think the place is dark enough as is. They make bloody sculptures using barbed wire and naked half-turned people for Christ's sake! Did I mention how much I personally hate vampires?
Kolson- Posts : 2790
Join date : 2013-02-12
Age : 44
Location : California
Character sheet
Elemental Affinity: Dark
Class: Red Mage
Race: Elf
Re: OOC Discussion
Essoje wrote:
Oh, and I'm really confused with at least Gwydo's point, because this setting as it is described is dark as hell, at least a whole half of it. We have classic vampires led by freaking Vlad The Impaler with Dracula abilities as one of the two major factions. I fail to see how a Toon character would work better in this setting.
Rory was saying that the "Alice in Wonderland" setting was too "silly". I was responding with an agreement of a "silly" setting would not be appropriate for a group of... D&D style adventurers, whereas a silly setting would be fun for Loony Toons characters. (Marvin the Martian meets the Queen of Hearts...)
The description that Kolson has given of this setting is NOT the "silly" Wonderland, however (I think) Rory was complaining about some of the lighthearted aspects Kolson mentioned that are present to alleviate some of the oppressive darkness.
Gwydo- Posts : 525
Join date : 2013-02-12
Age : 46
Location : Oregon
Character sheet
Elemental Affinity: Life
Class: Paladin
Race: Lugian
Re: OOC Discussion
Alright, gotcha. Well, from day 1 Kolson has been described to me something akin to this:
Edit: Except for the classic vampires. Classic vampires are no joke.
Edit: Except for the classic vampires. Classic vampires are no joke.
Essoje- Posts : 1136
Join date : 2013-02-11
Age : 41
Character sheet
Elemental Affinity: Air
Class: Fighter 6/ Dragoon 1/ Green Aberrant 1
Race: Fairy(?)
Re: OOC Discussion
I was actually describing the whimsical Heart vampires that time, with their "fun" attempts at being artists at the forefront of artistic innovation. The Red vampires push uniformity and rigidity as strength couching their caste system in terms of chess pieces. This is much different than those loose and carefree Heart vampires, who couch their caste system in terms of playing cards. Damn those Bohemian hippies and their bucking of good and proper governmental traditions!
Kolson- Posts : 2790
Join date : 2013-02-12
Age : 44
Location : California
Character sheet
Elemental Affinity: Dark
Class: Red Mage
Race: Elf
Re: OOC Discussion
Well I suppose with the whole land gone to heck in a hand basket, madness-stricken people would try to come up with the unimaginable and unconventional to lighten the load of living under their equally insane tyrants. For me, it's silliness in the people versus silliness in how the world works, the science(or lack) behind their laws and how they interact with the physical world.
I prefer silliness in the inhabitants, as long as there is some explanation or a source that drove them to it, even if it's not readily apparent and they just seem quirky. Maybe you think you know what it is, but you're wrong, and you never hit close but you can go on thinking that you're right or that it's a brilliant explanation because in turn, you're going just a little insane trying to rationalize the behavior of a person or group who lives in Voivodja.
I prefer silliness in the inhabitants, as long as there is some explanation or a source that drove them to it, even if it's not readily apparent and they just seem quirky. Maybe you think you know what it is, but you're wrong, and you never hit close but you can go on thinking that you're right or that it's a brilliant explanation because in turn, you're going just a little insane trying to rationalize the behavior of a person or group who lives in Voivodja.
Rory- Posts : 4063
Join date : 2013-02-12
Age : 33
Location : Iowa, US
Character sheet
Elemental Affinity: Earth
Class: Barbarian Pugilist(5/3)
Race: Human
Re: OOC Discussion
I just watched a behind the scenes sneak peek at The Killing Joke, a Batman comic story I didn't know about that is apparently both famous and infamous, for being an inspiration for future iterations of the Joker and for being a shocking read. What they seem to be saying is that they are emulating the visual style of the comic to a tee, and playing completely straight and by-the-book contentwise, with a tentative R rating - probably in advance before running it by the people in charge of rating visual media, saying that they'll take a PG-13 if they can, but they'll stick with an R if that's how it has to be.
The Killing Joke will be playing this summer.
The Killing Joke will be playing this summer.
Rory- Posts : 4063
Join date : 2013-02-12
Age : 33
Location : Iowa, US
Character sheet
Elemental Affinity: Earth
Class: Barbarian Pugilist(5/3)
Race: Human
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