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Dake, Korra, and Ominae

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Dake, Korra, and Ominae - Page 4 Empty Re: Dake, Korra, and Ominae

Post by K Wed Jun 03, 2015 7:18 am

Fascinating.
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Dake, Korra, and Ominae - Page 4 Empty Re: Dake, Korra, and Ominae

Post by Kolson Fri Jun 05, 2015 1:38 am

Dake, Korra, and Ominae - Page 4 Quite_zpsrbegwjhx
Quite

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"For all intents and purposes, yes. Please, come here." When Ominae complies, 86 places his hands on either side of the Lorrdian's head. "Picture the place and time in your head, the more details the better. How it looked. The smell of the streets. The sounds of the people that lived there at that time. Good, good."

For the next few minutes the landscape in Ominae's head takes form, becoming a spitting image of the complicated maze-like alleys of Devon 4. It is true in every detail--from the urchin's roads across the rooftops to the complicated exhaust ducts laced throughout the city. Even the air speeders whiz by overhead and the hustle and bustle of Market Street can be heard to the northeast.

"I've managed a good 2 miles and a portion of the sewer system below. Don't worry about the smell; I left out the filth." Surveying his handy work, the droid smiles in satisfaction. "This was an excellent choice. You and I are forming this landscape and as such we are its custodians. That gives us an advantage when manipulating it, but also carries the drawback of forcing us to mentally defend it."

Meanwhile, Korra and Dake work on making equipment for themselves.

Dake's jet pack takes a minute, and gives him a fly speed of 6 squares. It has enough fuel for 10 hours of continuous flight, or about 4 encounters, whichever comes first. If you do run out of fuel for some reason, it will take a full-round action to refill the tank.

Dake, you have one minute of time left to work with. You can summon additional equipment, like grenades or a few more guns, or if you have some other idea let me know. Maybe improving your pistol with some upgrades?

Korra spends her time also making a jet pack, thinking the additional mobility would be a good idea. She then takes a seat and begins meditating over her bag. Whatever she is doing, it's obviously filling up with something.

OOC:
Kolson
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Post by Zeiss Fri Jun 05, 2015 7:41 pm

Knowing that he has more than enough guns and grenades (mostly looted from the Temple), Dake decides to summon a shield instead in preparation for the upcoming fight.
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Dake, Korra, and Ominae - Page 4 Empty Re: Dake, Korra, and Ominae

Post by Kolson Fri Jun 05, 2015 9:42 pm

Zeiss spends his remaining time making himself a personal energy shield, like the kind people use to have in legends of old. Luckily for him intimate knowledge of lost technology isn't a requirement for the Dream and he ends up making himself an SR 10 shield. It's attached to a band around your upper forearm.

It has 5 charges and can be activated once per encounter as a swift action. While the shield is active you take a -2 penalty to attack rolls and the following skills: Athletics, Acrobatics, Endurance, Initiative, and Stealth.

I'll make a new post moving us along, hopefully tonight.
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Dake, Korra, and Ominae - Page 4 Empty Re: Dake, Korra, and Ominae

Post by Zeiss Sat Jun 06, 2015 12:43 am

After summoning his shield, Dake approaches Korra while taking out of his bag a pair of smoke filtering googles. Without any warning, he puts it on her head. He examines her face, and then says:

"That's lovely on you."

He turns his back on her, draws his heavy blaster pistol with one hand and picks a smoke grenade with the other one.

"Now, to find a spot on high ground from which I can shoot the bad guys."
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Post by K Sat Jun 06, 2015 7:55 am

"Before that, we need something better than these to keep in touch."

Action:
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Post by Kolson Sat Jun 06, 2015 8:45 am

OOC:
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Post by K Sat Jun 06, 2015 9:23 am

ooc:
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Dake, Korra, and Ominae - Page 4 Empty Re: Dake, Korra, and Ominae

Post by Kolson Sat Jun 06, 2015 6:53 pm

OOC:
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Dake, Korra, and Ominae - Page 4 Empty Re: Dake, Korra, and Ominae

Post by K Sat Jun 06, 2015 7:12 pm

ooc:
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Post by Zeiss Sat Jun 06, 2015 7:14 pm

Dake finds a spot on high ground with some cover to hide behind and a few escape routes.

OOC:
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Dake, Korra, and Ominae - Page 4 Empty Re: Dake, Korra, and Ominae

Post by K Sat Jun 06, 2015 7:18 pm

ooc:
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Post by Zeiss Sat Jun 06, 2015 7:22 pm

OOC:
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Post by K Sat Jun 06, 2015 7:44 pm

ooc:
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Post by Kolson Mon Jun 08, 2015 6:45 am

"Oh, thank you," says Korra, blushing a little.

To the west a great horn sounds, all in one note. It is soon joined by many others and continues on for a good 10 seconds. When it stops it continues to echo down the alley ways. Overhead, a wing of fighters roars by, shooting into the speeder traffic overhead and disappearing behind the buildings to the south. Debris from destroyed speeders rains down from above, while a flaming vehicle crashes into a two-story building just to the west of you.

Fighters:

"Out of time," says 86, "Do we fight or do we move?"

"Yeah, what's the plan?" asks Korra, joining everyone else.

Besides the roofs overhead, and the east and west directions of the alley itself, there are 3 doors and 1 manhole.

Roofs above:

East:

West:


Door A:

Door B:

Door C:

Manhole:
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Post by K Mon Jun 08, 2015 8:00 am

OOC:
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Post by Zeiss Mon Jun 08, 2015 9:16 pm

OOC:

Dake looks up in the air and examines the building in front of him.

"I'll try to look for the enemy from up there. Find myself some cover and one or two escape routes in case they come for me. We can join up in the building itself if necessary."
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Post by K Mon Jun 08, 2015 11:10 pm

Ominae heads for Door A.

"I'd be wary of these rooftops. The way those fighters are sweeping, one good pass and they get our position if they spot you up there." - he reasons - "If you really want the high ground, i'd try one of the upper floors. Much harder to spot with a roof over your head, and i think you'll like the second floor. This old gun nut used to have quite the arsenal up there, and we need the cover anyway, while we summon up some essentials, starting with making these communicators as airtight as can be."
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Dake, Korra, and Ominae - Page 4 Empty Re: Dake, Korra, and Ominae

Post by Kolson Tue Jun 09, 2015 12:05 am

OOC:

"I'm staying as well," says Old Ria from her meditative state. "I'll draw them in Dake. You give me cover. Run when I do."

"Okay, so where are we going?" asks Korra.
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Post by Zeiss Tue Jun 09, 2015 1:31 am

Dake turns towards the young padawan.

"Don't worry kid. It's not my first big battle. Just make sure they don't get their hands on the young Ria."

He quickly checks on Korra, who appears overwhelmed by the whole situation.

"Better to listen to Granny. Stick with me for now, we'll make sure to cover her from the rooftops while our young padawan finishes his summoning."

After a short pause, he adds:

"You'll be okay."

OOC:
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Post by Kolson Tue Jun 09, 2015 1:42 am

OOC:
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Post by K Tue Jun 09, 2015 6:25 am

OOC:

To Korra - "Korra, the more people i have with me to help with this summoning thing, the quicker we'll be on on our feet. Besides, more people on the roof will just make for a bigger target to spot."

To Dake - "Your call, but the second floor is just on the way to the roof. You might find it worth your while to swing by."

To 86 - "Have the people of this place been recreated as well?"
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Post by Zeiss Tue Jun 09, 2015 9:02 pm

Dake nods to Ominae, then activates his jetpack to get  on the roof.
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Post by Kolson Tue Jun 09, 2015 10:46 pm

OOC:

"No, I didn't have time to recreate the local population," answers 86, "That would have taken an hour or two."

"Come on then, let's go!" Korra grabs Ominae by the arm and runs to the tenement door, opening it and motioning for the others to follow. Young Ria runs after her and 86 is right behind. Before entering the building Korra calls out, "Good luck Dake! Good luck Granny!"

Taking the lead Ominae spends the next minute and a half getting his team to Onito's apartment as Young Ria doesn't move as quickly as the adults.

The door itself is locked. What would you like to do?

------------------------------------------------------------
Dake uses his jet pack to blast himself to the top of the building. After landing on the roof (no pilot check required thanks to his talent), he finds that the heating and air system will make for some descent cover. Hunkering down, he spends the next 30 seconds upgrading his com.

Zeiss:
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Post by Zeiss Tue Jun 09, 2015 11:02 pm

Dake takes the remaining time to upgrade his heavy blaster pistol to make it easier to shoot from afar. Once this is done, he will wait for the enemy.
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