Third Adventure 01: The City of Al-Ferin
+10
K
Caladrius
Ashakel
Permeus (tabran)
Rory
Kolson
Snarg of Wildpaw
Z
Zeiss
Archengeia
14 posters
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Re: Third Adventure 01: The City of Al-Ferin
They needed fire arrows. They found ten of these in the market. And ten flasks of oil. For a total of 1200 gold pieces. Snarg and Araiguna divided the arrows between themselves. Kolson kept the flasks, at least until the mine.
It was time to go.
It was time to go.
Last edited by Zeiss on Thu Mar 07, 2013 12:04 am; edited 1 time in total
Zeiss- Posts : 4316
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Re: Third Adventure 01: The City of Al-Ferin
After much debate and discussion the party decides to head eastwards out of the city in the direction of the abandoned mine. The sun is just past high noon by the time you arrive, after a relatively short but sweltering trip through a cloudless desert day.
The mine itself is built into a rocky hillside crag that spans a decent chunk of the area, north to south. The mine has clearly been heavily restructured, as the entrance has marble and iron trappings forming a very large door, easily 30' tall, which is currently open. There are no noticeable sounds coming from within.
The mine itself is built into a rocky hillside crag that spans a decent chunk of the area, north to south. The mine has clearly been heavily restructured, as the entrance has marble and iron trappings forming a very large door, easily 30' tall, which is currently open. There are no noticeable sounds coming from within.
Archengeia- Posts : 4083
Join date : 2013-02-13
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Elemental Affinity: Nothingness
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Re: Third Adventure 01: The City of Al-Ferin
Snarg pauses as they approach the entrance. "So, er, ya havin' any thoughts 'bout gettin' his range without killin' us?" he says, peeking in through the door.
Snarg of Wildpaw- Posts : 1890
Join date : 2013-02-12
Age : 36
Location : Marietta, GA
Character sheet
Elemental Affinity: Fire
Class: Barbarian / Ranger / Bloodhound / Geomancer
Race: Gnoll
Re: Third Adventure 01: The City of Al-Ferin
Snarg & Araiguna:
Both of you are aware of several sets of tracks, barely visible in the wind-blasted crag. Near as you can tell it is at least 5 individuals, one of which was clearly a Lugian, and one which was clearly a Moarsman. You cannot make out the rest.
Both of you are aware of several sets of tracks, barely visible in the wind-blasted crag. Near as you can tell it is at least 5 individuals, one of which was clearly a Lugian, and one which was clearly a Moarsman. You cannot make out the rest.
Archengeia- Posts : 4083
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Re: Third Adventure 01: The City of Al-Ferin
"There may be traps. Set by the other adventurers who came here. Let me check."
- Spoiler:
- Find traps roll.
Zeiss- Posts : 4316
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Re: Third Adventure 01: The City of Al-Ferin
"Eh, there was one ... two ... three ... four ... five of 'em here. Lugian and Moarsman best as I'm seein." Snarg says, examining some spots on the ground.
Snarg of Wildpaw- Posts : 1890
Join date : 2013-02-12
Age : 36
Location : Marietta, GA
Character sheet
Elemental Affinity: Fire
Class: Barbarian / Ranger / Bloodhound / Geomancer
Race: Gnoll
Re: Third Adventure 01: The City of Al-Ferin
"Whelp, after you, Big Guy," says Kolson to Gwydo. You know, the Paladin with lots of armor and a big, thick shield.
Kolson- Posts : 2790
Join date : 2013-02-12
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Location : California
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Elemental Affinity: Dark
Class: Red Mage
Race: Elf
Re: Third Adventure 01: The City of Al-Ferin
"They be goin' in but not goin' out. Look out for 'em." Snarg says, standing up from his crouch.
Snarg of Wildpaw- Posts : 1890
Join date : 2013-02-12
Age : 36
Location : Marietta, GA
Character sheet
Elemental Affinity: Fire
Class: Barbarian / Ranger / Bloodhound / Geomancer
Race: Gnoll
Re: Third Adventure 01: The City of Al-Ferin
Gwydo charges in, roaring a brilliant battle cry, only to find a fairly large and empty room. There are three doors leading out of it; one north, one east, and one south. The north one is glowing, the east one is shut, and the south one is currently open. He calls back, "The room looks empty guys!"
Archengeia- Posts : 4083
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Re: Third Adventure 01: The City of Al-Ferin
Snarg peaks in cautiously and follows Gwydo at a distance with his bow drawn; eyes darting back and forth to every crevice. He briefly pauses to look down at the floor.
- Spoiler:
- Tracks leading to the south door I imagine? Any sign of going to the other doors?
Snarg of Wildpaw- Posts : 1890
Join date : 2013-02-12
Age : 36
Location : Marietta, GA
Character sheet
Elemental Affinity: Fire
Class: Barbarian / Ranger / Bloodhound / Geomancer
Race: Gnoll
Re: Third Adventure 01: The City of Al-Ferin
Rangers:
The tracks taper off within a few feet, you have no idea where they went.
The tracks taper off within a few feet, you have no idea where they went.
Archengeia- Posts : 4083
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Re: Third Adventure 01: The City of Al-Ferin
"Coming!"
Kolson enters the room, even though he should go last since he is the squishy wizard now.
Kolson enters the room, even though he should go last since he is the squishy wizard now.
Kolson- Posts : 2790
Join date : 2013-02-12
Age : 44
Location : California
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Elemental Affinity: Dark
Class: Red Mage
Race: Elf
Re: Third Adventure 01: The City of Al-Ferin
"At least he's happy to risk his life..."
Zeiss entered the room and looked around. He had to check if it was safe.
Zeiss entered the room and looked around. He had to check if it was safe.
- Spoiler:
- All the usual rolls. If it isn't already done of course.
Zeiss- Posts : 4316
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Re: Third Adventure 01: The City of Al-Ferin
Sethos runs in, his energy much increased since he gained use for his pipe again, he heads to the north door and looks at it closely, avoiding any touch because he's not an idiot.
- Spoiler:
- Awareness/find out things check please.
Sethos- Posts : 387
Join date : 2013-02-12
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Elemental Affinity: Water
Class: White Mage
Race: Burun
Re: Third Adventure 01: The City of Al-Ferin
The North door has been magically sealed, and quite powerfully so. It's hard to even get a read on what might lie beyond.
The East door is currently locked and trapped.
The South open door leads towards a long hallway which turns a bend, beyond which you obviously cannot see, peering through the door. There are long, thin bins of water along this hallway which are glowing, providing all the light for the hallway.
The East door is currently locked and trapped.
The South open door leads towards a long hallway which turns a bend, beyond which you obviously cannot see, peering through the door. There are long, thin bins of water along this hallway which are glowing, providing all the light for the hallway.
Archengeia- Posts : 4083
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Re: Third Adventure 01: The City of Al-Ferin
Snarg snorts as he examines the floor, blowing up a bit of dust. "I ain't seein' 'em movin' past here." he stands back up and looks around the ceiling, walls, and floor where the tracks stop.
Snarg of Wildpaw- Posts : 1890
Join date : 2013-02-12
Age : 36
Location : Marietta, GA
Character sheet
Elemental Affinity: Fire
Class: Barbarian / Ranger / Bloodhound / Geomancer
Race: Gnoll
Re: Third Adventure 01: The City of Al-Ferin
The east door was trapped and locked. It was his job to take care of it.
- Spoiler:
- Disable device roll and open the east door, slooooowly. With stealth roll please.
Zeiss- Posts : 4316
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Re: Third Adventure 01: The City of Al-Ferin
*kezrin walks into the room holding her head, still clearly nursing her hang over, she can be heard muttering to herself occasionally, you aren't certain what she's saying but it sounds like she's reciting a book of some kind. She walks over to the north door and examines it without touching it.*
- Spoiler:
- knowledge arcana +9
Last edited by Kezrinthka (Xahn) on Thu Mar 07, 2013 12:43 am; edited 1 time in total
Z- Posts : 892
Join date : 2013-02-13
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Elemental Affinity: Fire
Class: Black Mage
Race: Unknown
Re: Third Adventure 01: The City of Al-Ferin
Kolson joins Kez at the door, carefully examing it without touching it.
- Spoiler:
- Spellcraft +8 to learn about it's construction and how one may take it apart.
Kolson- Posts : 2790
Join date : 2013-02-12
Age : 44
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Elemental Affinity: Dark
Class: Red Mage
Race: Elf
Re: Third Adventure 01: The City of Al-Ferin
Sethos pokes the north door with his pipe, he squints a little as the edge comes to a halt against the doors hard front.
Sethos- Posts : 387
Join date : 2013-02-12
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Elemental Affinity: Water
Class: White Mage
Race: Burun
Re: Third Adventure 01: The City of Al-Ferin
Mages Examining The North Door:
It's clear the door itself is actually solidified magic. It has been reinforced a bare minimum of 50 times, with enough magical potency to resist something of intense magical strength like, say, a Golem. It is tied to a specific individual's soul and as such cannot by any normal means be undone except by overpowering it or having that soul present.
Zeiss:
As you are fiddling with the wire on the trap it suddenly snaps shut and the door begins glowing hot. Zeiss instinctively leaps backwards, barely dodging an abrupt column of flame that erupts where he was standing previously. After about 10 solid seconds of flame it dies down and you hear an audible 'click' of the trap resetting.
It's clear the door itself is actually solidified magic. It has been reinforced a bare minimum of 50 times, with enough magical potency to resist something of intense magical strength like, say, a Golem. It is tied to a specific individual's soul and as such cannot by any normal means be undone except by overpowering it or having that soul present.
Zeiss:
As you are fiddling with the wire on the trap it suddenly snaps shut and the door begins glowing hot. Zeiss instinctively leaps backwards, barely dodging an abrupt column of flame that erupts where he was standing previously. After about 10 solid seconds of flame it dies down and you hear an audible 'click' of the trap resetting.
Archengeia- Posts : 4083
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Race: Nobody
Re: Third Adventure 01: The City of Al-Ferin
Sethos:
The very second your pipe touches the door you feel yourself being drained into the door. You remove the contact immediately, but in the process have lost 1 Mana.
The very second your pipe touches the door you feel yourself being drained into the door. You remove the contact immediately, but in the process have lost 1 Mana.
Archengeia- Posts : 4083
Join date : 2013-02-13
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Elemental Affinity: Nothingness
Class: GM
Race: Nobody
Re: Third Adventure 01: The City of Al-Ferin
"Ay, what ya gettin' in to?" Snarg says, an amused tone in his voice, "I think we be wantin' to usin' it on the golem - not ya."
Snarg of Wildpaw- Posts : 1890
Join date : 2013-02-12
Age : 36
Location : Marietta, GA
Character sheet
Elemental Affinity: Fire
Class: Barbarian / Ranger / Bloodhound / Geomancer
Race: Gnoll
Re: Third Adventure 01: The City of Al-Ferin
*turning at the yelp from Zeiss she sees a tall column of flame, she stands mesmerized like the rest of the group watching it until it dies down. She then turns to the rest of the group*
"*ahem* I do not believe we shall be traveling through that door, and this one is not only sealed it is made of solid magic and is tied to a person's soul. It is extremely strong and I do not believe anyone in our group has enough brute strength to open it. I vote we do not waste our energies and go through the south door."
"*ahem* I do not believe we shall be traveling through that door, and this one is not only sealed it is made of solid magic and is tied to a person's soul. It is extremely strong and I do not believe anyone in our group has enough brute strength to open it. I vote we do not waste our energies and go through the south door."
Z- Posts : 892
Join date : 2013-02-13
Character sheet
Elemental Affinity: Fire
Class: Black Mage
Race: Unknown
Re: Third Adventure 01: The City of Al-Ferin
Sethos coughs and splutters as he drops his pipe, his hands now on his knees and his eyes red, he looks up with an audible weakness in his voice.
"Nobody touch this door" He coughs again "It's a bad door" Then Zeiss' trap goes off as Sethos is reaching down for his pipe, he looks up at the sound and falls back at the shock of the flames, he stares at them until they die and then packs his pipe.
"Nobody touch this door" He coughs again "It's a bad door" Then Zeiss' trap goes off as Sethos is reaching down for his pipe, he looks up at the sound and falls back at the shock of the flames, he stares at them until they die and then packs his pipe.
Sethos- Posts : 387
Join date : 2013-02-12
Character sheet
Elemental Affinity: Water
Class: White Mage
Race: Burun
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Similar topics
» First Adventure 08: Adventure's End
» 1st adventure: the Fey one
» Second Adventure 01: Through The Desert
» Second Adventure 03: Abomination
» Fifth Adventure 01: Trapped
» 1st adventure: the Fey one
» Second Adventure 01: Through The Desert
» Second Adventure 03: Abomination
» Fifth Adventure 01: Trapped
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