Prefab Character Sheets Ready

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Prefab Character Sheets Ready

Post by Archengeia on Fri Nov 29, 2013 6:43 pm

What the subject title says.  There might be a couple errors here or there, please let me know if you spot any, otherwise they are all available here:

https://drive.google.com/?pli=1&authuser=0#folders/0Bz-lEDSl7cA2cGNwV2dSdnVtVEk

I know people prefer their own character sheet formats and whatnot so feel free to do whatever with your own copies.

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Re: Prefab Character Sheets Ready

Post by Snarg of Wildpaw on Fri Nov 29, 2013 7:12 pm

Got 'em. I'll create copies for myself primarily so I can mark which talents I've chosen.
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Re: Prefab Character Sheets Ready

Post by Rory on Fri Nov 29, 2013 11:13 pm

"No need to stand on ceremony here, Mr. Wayne." Here's links to my sheets with the talents I've chosen.

Gnome Assassin
Very much Assassin's Creed, you'll find, but without the creed, and focus on bringing down one target as quickly as possible. I don't have any experience playing as a Gnome, any pointers?

Human Fire Mage
All about dealing the most damage to the most enemies. And burning people. While not evil or the worst of Humanity, definitely one of the not-so-best.

Pandaren Demonologist
Yes. I went there. Gonna be a bumpy ride.


Last edited by Rory on Tue Dec 03, 2013 9:39 pm; edited 1 time in total
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Re: Prefab Character Sheets Ready

Post by Essoje on Fri Nov 29, 2013 11:23 pm

I've done choosing the talents for my characters, and hope I can break the system somehow with those choices.
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Re: Prefab Character Sheets Ready

Post by Archengeia on Fri Nov 29, 2013 11:40 pm

@Rory: Lookin' good.  Couple nitpicks.

On the Fire Mage, Ice Floes is a Free action.
Also Fire Mage, Ring of Frost is not an Interrupt ability.

On the Warlock, Sacrificial Pact is 1/c (with action type of Swift)
Also Lock, Grimoire of Sacrifice is a Full action.

I like the choices for Warlock.  Very uh... horrifying.   As for playing a Gnome... just think high INT, low WIS.  Very enthusiastic, even when evil.  Hard to explain really.

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Re: Prefab Character Sheets Ready

Post by Essoje on Sat Nov 30, 2013 12:46 am

I just noticed that I should be linking these...
Undead Retribution Paladin
Blood Elf Marksman Hunter
Goblin Holy Priest
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Re: Prefab Character Sheets Ready

Post by Rory on Sat Nov 30, 2013 1:04 am

lol, thank you. I can scarcely believe you put that talent in there. In fact, when reading "Healthstone", I've realized that if Warlocks love what they do, they have to be evil because. I just hope I can roll high enough on Charisma to convince someone to end their own life(which might be pretty high to begin with), otherwise...

Speaking of, will this be quick enough to complete before the "offering" gets away, or are there going to be any opposed rolls if I do this outside of combat? I'm just thinking if I start off saying

"Hi, would you like to become part of a fatal ritual to provide an hour long boost my offensive magic power, for which you will ultimately give your life, on one great endeavor in which I will likely be facing strong opposition? ...No? Well I'm sorry to tell you this, but I'm afraid you have no choice..."

then they might try to run or stop me if I fail to convince them. Alternative: is it possible to sacrifice a summoned creature if the creature in question is smart enough to be deemed sentient? Second, is there no other creature I can summon except my pet, and if so, can it respawn or be resummoned?
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Re: Prefab Character Sheets Ready

Post by Archengeia on Sat Nov 30, 2013 2:17 am

Here's the catch with Sacrificial Pact.  If they're willing, the magics will just function fully and easily.  If they're NOT... you have to successfully kill them.  That's all there really is to it.  The 'ritual' to draw the energy from their death is the Swift action (hence a willing target then instantly dies) but you can do the Swift action then attempt to kill someone to activate the full effect, but the ritual will not last too long (I'd say no longer then an hour).

Also the only demon you can summon is your pet and, of course, either an Abyssal or Terrorguard as per your ultimate ability at level 13.  However since the pact with the demon that is your pet is more a roleplaying thing than a mechanics one when it comes down to it, cancelling that pact or making a new one is feasible, if costly in all cases.

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Re: Prefab Character Sheets Ready

Post by Archengeia on Sat Nov 30, 2013 2:36 am

@Javan: If you want to fill in, your talents are...

Holy Priest, in order from top to bottom: Swift, Standard, Standard, Free, N/A, Standard

Marksman Hunter in order, top to bottom: N/A, Standard, N/A, Swift, Free, Full

Ret paladin, top to bottom: N/A, Standard, Standard, N/A, N/a, Standard

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Re: Prefab Character Sheets Ready

Post by Gwydo on Sat Nov 30, 2013 4:19 pm

Blood Elf Holy Paladin:
One last Talent to decide on. Need to decide between Selfless Healer or Sacred Shield.
Selfless Healer: Any damage the Paladin deals also heals a nearby random target for 10% of that damage dealt. Any healing the Paladin deals also heals a nearby random target for 10% of the healing dealt.
The problem with this is that "random target" includes enemies...

Sacred Shield: Places a 4d10*L Shield on a target. This Shield also prevents the target from being interrupted.
No idea how much damage the average enemy hit will be doing, but this shield would be between 52pts up to a max of 520pts...

So is the shield better or is the healing (with a chance of healing a random enemy)?


Troll Elemental Shaman:
Fixed, updated and (re)done.


Tauren Arms Warrior:
Need help deciding on my last talent. Either Staggering Shout or Piercing Howl. Any recommendations?

Staggering Shout: The Warrior roars to all enemies within 30’, requiring a Fortitude save DC 10+L to avoid being Rooted for 3 rounds.  The Roots effect can be broken by damage taken.

Piercing Howl: The Warrior howls horribly, requiring a Fortitude save DC 10+L.  This causes all enemies within 30’ to be Slowed for 3 rounds.

If anyone is interested, I edited my sheets to include formulas for easy updating. All I need to do is update the info under the Gear and everything else should auto update. Feel free to take a look and copy if you're interested.


Last edited by Gwydo on Sun Dec 01, 2013 11:49 am; edited 5 times in total (Reason for editing : Arms Warrior Fixed, just waiting on the Last Talent)
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Re: Prefab Character Sheets Ready

Post by Rory on Sat Nov 30, 2013 7:12 pm

Whenever you reach a level that allows you to pick a talent, you can only pick from the three talents available at that level.

At level 2 of Arms Warrior, you may pick between Juggernaut, Double Time, or Warbinger. At every other talent level thereafter(4, 6, 8,), the two talents from level 2 you did not choose are no longer available, as are the level 4 talents when you reach level 6, and so on.
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Re: Prefab Character Sheets Ready

Post by Gwydo on Sat Nov 30, 2013 7:20 pm

Ooooo. Laughing Well then.
Back to the proverbial drawing board.
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Re: Prefab Character Sheets Ready

Post by Gwydo on Sun Dec 01, 2013 3:53 pm

Earlier post has been updated, but still needing to decide on one last talent for both the Warrior and the Paladin.
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Re: Prefab Character Sheets Ready

Post by Rory on Sun Dec 01, 2013 5:39 pm

Arms
It seems like your character is going for debuffing enemies to allow allies time to recuperate, especially given that you chose Vigilance, Warbinger(which would complement Vigilance), Stormbolt, and Shockwave. Even if you managed to stop an AoO on a moving ally from being in proximity, the enemy who lost their AoO might still attack that person directly next turn. The root effect simply roots the enemy, they can still attack if they want, and situations in which it is right next to the person(s) you're trying to protect are not uncommon(in fact higher given that you're a melee class and the passive effect of Vigilance is AoE), so Piercing Howl would be my choice.

Holy
Well, you have this ability called "Beacon of Light", which heals any target for no mana whenever you cast healing on anyone else. Question is, how long does that last? Until the end of combat? Not likely, considering that you can cast it twice with Unbreakable Spirit. Maybe just for one turn, or .5*L turns? Okay, I'm done thinking too hard about this. Take Sacred Shield.
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Re: Prefab Character Sheets Ready

Post by Archengeia on Sun Dec 01, 2013 8:09 pm

No advice here on talents, that'd defeat the point.  But for the action type column so far...

Paladin: Free, Standard, (no talent atm), N/A, N/A, Standard

Shaman: Interrupt, N/A, N/A, N/A, Free, Standard

Warrior: Free, N/A, (no talent), Standard, N/A, Standard

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Re: Prefab Character Sheets Ready

Post by Archengeia on Sun Dec 01, 2013 10:06 pm

Still missing copies of Kolson's (probably busy) and Snarg's (definitely busy).  Hup hup you two!

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Re: Prefab Character Sheets Ready

Post by Gwydo on Sun Dec 01, 2013 11:24 pm

Archengeia wrote:No advice here on talents, that'd defeat the point.  But for the action type column so far...

Paladin: Free, Standard, (no talent atm), N/A, N/A, Standard

Shaman: Interrupt, N/A, N/A, N/A, Free, Standard

Warrior: Free, N/A, (no talent), Standard, N/A, Standard
Thanks. I'll update those tomorrow morning.
You sure you don't want to give a WoW newb any advice? Smile
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Re: Prefab Character Sheets Ready

Post by Archengeia on Sun Dec 01, 2013 11:51 pm

If it's hard to pick between the talents because they look equally interesting/useful, I've done my job properly.

If it's hard to pick between the talents because they look equally pathetic, I have failed miserably.

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Re: Prefab Character Sheets Ready

Post by Snarg of Wildpaw on Mon Dec 02, 2013 12:17 am

Just got back to the apartment. I'll pick out the talents as soon as the cat stops being all up ons.
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Re: Prefab Character Sheets Ready

Post by Snarg of Wildpaw on Mon Dec 02, 2013 12:47 am

And here they are:

Protection Paladin: LINK
Enhancement Shaman: LINK
Restoration Druid: LINK

LINK
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Re: Prefab Character Sheets Ready

Post by Archengeia on Mon Dec 02, 2013 12:50 am

Hozen power?  Really?

Also, Bulwark Totem (all Totems actually) are Full round actions.

Otherwise, looks good.

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Re: Prefab Character Sheets Ready

Post by Snarg of Wildpaw on Mon Dec 02, 2013 1:06 am

Okay, I'll change those to full round actions.

I actually don't know what you mean about Hozen power?
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Re: Prefab Character Sheets Ready

Post by Archengeia on Mon Dec 02, 2013 1:09 am

Don't act innocent.

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Re: Prefab Character Sheets Ready

Post by Snarg of Wildpaw on Mon Dec 02, 2013 1:12 am

Oh, I see it now in the Shaman sheet. Hah, believe it or not, but I actually didn't do that on purpose, although I wish I did since that's funny. That was completely a Freudian slip or whatever you call it. Too tired to try and be a goof right now.
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Re: Prefab Character Sheets Ready

Post by Rory on Mon Dec 02, 2013 1:13 am

I had a question about the Bladestorm ability. How would it be different if the warrior was unarmed? I mean a warrior wielding a sword or a warhammer might be able to pull off the reach, but unarmed, I don't see the reach happening, and without a weapon the move would just be silly and exposing.
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Re: Prefab Character Sheets Ready

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