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Character creation

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Post by Zeiss Wed Dec 16, 2015 9:29 pm

Here is where everything related to character creation must be posted. I'll be there to help if you need more input on my part.
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Post by Kolson Wed Dec 16, 2015 9:37 pm

Well to get things rolling I was thinking of making a Cursed black mage from the Free Feathers named Steve. Being Cursed is the result of some childhood trauma that manifests as a wild magic type effect where a random outcome could happen instead of the spell I cast. While that sounds fun to me, the rest of you also have to play with that character so I'm hoping you guys don't have a problem with an ally who might occasionally and randomly hinder our efforts with his condition.
Kolson
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Elemental Affinity: Dark
Class: Red Mage
Race: Elf

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Post by Rory Thu Dec 17, 2015 1:15 am

I hope that means your abilities/stats compensate for that. How do you want to handle rolling for ability scores?
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Elemental Affinity: Earth
Class: Barbarian Pugilist(5/3)
Race: Human

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Post by Zeiss Thu Dec 17, 2015 1:35 am

He gets the Power Investure feat free of charge basically, but he will have to wait a few levels before he can use it since he has to learn how to keep his magic under control. The feat was created by Arch.

Power Investure:

He will get it sooner than what the rules say, but I will decide when.

As for ability scores, I like the "Distribute these: 13/14/15/16/17/18" method, but you can roll for it if you prefer. For one ability score, you roll 5d6, you keep the three highest results and you add them up. 1s are changed to 6s.

You repeat five times.
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Post by Rory Thu Dec 17, 2015 4:17 am

My character is going to be a Blessed Red Mage, and my affinity will be the Spacial element. I assume same level progression but swapping White spells with Yellow?

I'm going to start with Scan and Fire.
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Class: Barbarian Pugilist(5/3)
Race: Human

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Post by Zeiss Thu Dec 17, 2015 4:23 am

Yeah, I don't mind if you choose Black and Yellow magic. I have no restriction about that in my setting.
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Post by Rory Thu Dec 17, 2015 7:05 am

I went Ironman for my rolls. FYI, I decided on my class after the fact.

+3 16 Strength
+1 12 Dexterity
+2 15 Constitution
+4 18 Intelligence
+3 16 Wisdom
+2 14 Charisma

What are you doing for languages?
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Post by Archengeia Thu Dec 17, 2015 10:41 am

So... not that I currently have time for this, but I'd like to tentatively put out the idea of playing an ex-con Rogue who is currently serving 'time' in the Coins.
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Post by Zeiss Thu Dec 17, 2015 3:32 pm

@Rory  Languages. Yeah, sorry. Each nation speaks a specific language.

The Free Feathers: Imperial
The Lofell Republic: Lofellian
The Emerald Kingdom: Chromium
The Lorinth Kingdom: Harmonie
Myr: Wytrwaly

Other languages

Found in the Enclave: Mishmash (which is an amalgam of all the nations' languages).
Used by the practicing Stoics: Stoikotita (originated from a culture which disappeared because of the Flood; it isn't used much anymore).

Imperial is the common language in the Archipelago and almost everyone speaks it. Your characters certainly do. You also gain an additional language for where your character was raised, and you can choose another language for each INT modifier you have.

@Archengeia  Sure. You would only need to make sure your character was convicted for a minor crime (theft, fraud, smuggling) or give me a good reason why he was sent to the Coins for anything more serious, such as a contact who owed you a favor decided to "lower" your sentence, or maybe one of your colleagues used your savings to bribe certain officials, etc.

As an aside for mages, here's another idea as to why they might have joined the Coins: to pay for their tuition fees. Not everyone comes from a wealthy family, and the Coins have partnered up with several Academies just for this purpose: they pay for everything you need, and you work for them for X amount of time until your debt is cleared. The most common contract is three years, unless the Coins also paid for your board and lodging; in this case, it would raise to 5 years.

The mage mercenaries often use the loot they gain from their missions to reduce their time.
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Post by Kolson Thu Dec 17, 2015 6:13 pm

Out of those languages which are the most popular/useful? Like did any of them dominate trade or what?

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Post by K Thu Dec 17, 2015 7:02 pm

I DON'T want to play a good guy this time, but i know that when it comes down to it i won't be able to play my character as a jerk.

Sigh...
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Post by Archengeia Thu Dec 17, 2015 8:07 pm

@Zeiss: I'm torn now. My original concept was...
For Zeiss Only:

But now I'm not sure.
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Post by Kolson Thu Dec 17, 2015 9:10 pm

K wrote:I DON'T want to play a good guy this time, but i know that when it comes down to it  i won't be able to play my character as a jerk.

Sigh...

You not play a good guy? Is that even possible???

In all seriousness though why not try a neutral guy for once? Focus on personal goals and helping out your family. It's okay to care about your community but a neutral character isn't going to ask themselves the big questions like "Is this right for the most people?" (good) or "How can I twist this to my advantage?" (evil).
Kolson
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Class: Red Mage
Race: Elf

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Post by Zeiss Thu Dec 17, 2015 10:05 pm

@K Just like Kolson said, you can try to play a neutral character instead with a personal goal such as: I need to get enough gold to do [good deed] for my family back home. If I have to become a mercenary, so be it. The important part being your character do something for what they care about, and not a noble ideal.

For Arch only:


Last edited by Zeiss of Dreamkeeper on Fri Dec 18, 2015 1:01 am; edited 1 time in total
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Post by Essoje Fri Dec 18, 2015 12:14 am

Zeiss, if you don't mind me trying out the game, I'd like to participate in it after all. It sounds interesting in all honesty, so I'm just going to ignore dice rolls exist. Just don't tell me the rolls, only the results and I should be able to close my eyes and imagine I'm on my safe place.
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Class: Fighter 6/ Dragoon 1/ Green Aberrant 1
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Post by Zeiss Fri Dec 18, 2015 12:52 am

Sure thing Javan. *makes a magical hand wave which erases every dice in the world*
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Post by Essoje Fri Dec 18, 2015 1:26 am

The character I'd like to play would be a hunter of cursed known as Manus 'Meatshield' (mechanically a blessed paladin). Meatshield has 2 successful hunts of renegade under his belt with his old crew and was the talk of last month when he linked himself to his last prey (using Puppy Love) and proceeded to break his own right arm with his shield when they proved too nimble for his group to hit with swords and arrows. The cursed fainted from the pain alone and was captured right afterwards.

Thing is, his old crew bailed out on him after the job was done, rumors saying they saw Meatshield laughing as he broke his own arm and that image will haunt them at night for the rest of their lives. Mages say he's clean of madness tho. This next job will be the first he's getting after weeks of infamy, and nobody having seen his face ever didn't help his case one bit.

For Zeiss' eyes only:
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Post by Rory Fri Dec 18, 2015 1:50 am

Awesome, we did in fact need a fighter and a healer. I've always felt that there's a need for diversity in party classes to be able to handle all or most situations and tactics. Thanks for being our two-in-one.

With my Intelligence, I can take every language and leave just one. Are you sure there aren't more?
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Class: Barbarian Pugilist(5/3)
Race: Human

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Post by Zeiss Fri Dec 18, 2015 2:32 am

*Reads Javan's backstory. Starts laughing.*

Well, I didn't think of that when I designed the daily power Puppy love. Nice.

@Javan This seems more than doable. Just have to iron out a few details your character would know.

  • Since the Cursed are raised in an Academy, more often than not against their will, many feel they're prisoners who are waiting for their wardens to put them on probation. It's similar to the Circles in Dragon Age, but the Academies might let the Cursed roam around the Archipelago a little if they are found to be trustworthy. Most of those who try to escape usually wait until they control their magic well enough, so they don't go mad.
  • Your first party was initially hired to corner a cursed mage so she would exhaust her spells on you.  The "wardens" could then capture her safely without having to report any casualty that mattered, if there were to be any. You were literally a meatshield. But, you actually managed to do the job without the mages' help, so from this point on, the leaders of the Academy decided to let you handle such matters, with only one mage sent to supervise your work. They always preferred to get the cursed mages back alive though, unless it was impossible to do, so keep that in mind.

For Javan only:

@Rory There aren't. Two reasons: 1) I don't have much use for more languages in this setting and 2) the in-lore reason, there's not enough people in the Archipelago to have more of them.

It's okay though, since you're playing a well-educated mage.
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Post by Archengeia Fri Dec 18, 2015 2:51 am

Zeiss only, again:

Also in general I'm utterly ambivalent as to what class I play, really. I can make anything work with my personality / backstory so... whatever's needed.
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Post by Zeiss Fri Dec 18, 2015 3:14 am

Arch only:

So far we have a black mage, a red mage (black and yellow magic) and a paladin (white magic). You guys would ideally need another fighter, but Javan's character could be enough since Rory is playing a red mage. A rogue or a green mage could make a nice complement to the party.

I'm just making a few suggestions. With what I have in place, I think you guys would be alright with only one melee character, if you're careful.
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Post by Zeiss Fri Dec 18, 2015 3:37 am

By the way, if we ever get far enough beyond this adventure... it could be useful for one of you to know something about sailing. One day.

Just saying. *coughs in Arch's direction* ship *cough cough*
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Post by Rory Fri Dec 18, 2015 4:15 am

My character is ready and has 5 in Profession(Sailor), 2 ranks. He also took a rank in Toughness to put him on par with a Fighter. I will do up a full post all about him shortly, and PM some private stuff to you. Actually, he still needs a name.
Rory
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Post by Kolson Fri Dec 18, 2015 4:22 am

What are we doing for starting equipment? Do you have anything specific in mind?
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Post by Zeiss Fri Dec 18, 2015 11:17 pm

@Rory and everyone else  Your character's name will change depending on who named them. Sorry for not bringing this up to your attention until now. Each language in the Archipelago is based on a real life one; so you can base yourself on that. Feel free to create your own name though, as long as it fits in lore.If you want my help on this matter, feel free to ask.

Free Feathers = English
Lofell = French
Emerald = Latin
Lorinth = German
Myr = Polish
Enclave = a mix of everything

@Kolson I'll wait until all of you send me your respective background story and your character sheet before I give you the money you'll use to buy your equipment. I prefer to do all the math at the same time. I can tell you we're going to use the tables on d20srd.
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