Feats Thread

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Re: Feats Thread

Post by Caladrius on Sun Feb 17, 2013 3:52 am

Ok then I thinks it makes the most sense to go with the Silent spell. This was the highest on my pick list because in the back of my mind, I could see someone falling in combat, then my character goes over to them placing his hand on them and silently casts Returned Life, and the Fallen PC gets up and asked what happened, and my character nonchalantly, say “oh you just had the wind knocked out of you” and returns to the battle

On the Normal feat, how about Natural Skill [You gain 1 extra skill point per level (and 4x skill points at first level).] If so how would this effect my PC starting points? I got 32, would this be bumped up to 48?
[4x4]*4 -> [4x8}*4 ???
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Re: Feats Thread

Post by Archengeia on Sun Feb 17, 2013 5:01 am

Caladrius wrote:Ok then I thinks it makes the most sense to go with the Silent spell. This was the highest on my pick list because in the back of my mind, I could see someone falling in combat, then my character goes over to them placing his hand on them and silently casts Returned Life, and the Fallen PC gets up and asked what happened, and my character nonchalantly, say “oh you just had the wind knocked out of you” and returns to the battle

On the Normal feat, how about Natural Skill [You gain 1 extra skill point per level (and 4x skill points at first level).] If so how would this effect my PC starting points? I got 32, would this be bumped up to 48?
[4x4]*4 -> [4x8}*4 ???

Sorry for the delay, had to look up that feat (it wasn't on the Feat list, in fact it's a homebrew). I'm going to interpret that as not 4 TIMES but 4 additional at start, with one additional per level. Thus you start with 36 instead and can gain 5 + INT Modifier skills per level (instead of 4). If that's acceptable, both are approved.

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Re: Feats Thread

Post by Caladrius on Sun Feb 17, 2013 6:20 am

Well the if you want me to keep within the Forgotten Realms, the closest one is.

http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Nymph~s_Kiss

Fey creatures regard you as though you were fey. You gain a +2 circumstance bonus on all Charisma-related checks and a +l bonus on all saving throws against spells and spell-like abilities. Starting with the level when you take this feat, you gain 1 extra skill point per level.

I can recon my back story, I did plant a tree after all Laughing and that was before finding this skill
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Re: Feats Thread

Post by Archengeia on Sun Feb 17, 2013 6:25 am

Caladrius wrote:Well the if you want me to keep within the Forgotten Realms, the closest one is.

http://www.realmshelps.net/cgi-bin/featbox.pl?feat=Nymph~s_Kiss

Fey creatures regard you as though you were fey. You gain a +2 circumstance bonus on all Charisma-related checks and a +l bonus on all saving throws against spells and spell-like abilities. Starting with the level when you take this feat, you gain 1 extra skill point per level.

I can recon my back story, I did plant a tree after all Laughing and that was before finding this skill

It doesn't have to be FR specific, I just wasn't willing to give you a bagrillion skills to start is all. I'm still okay with the modified version I listed if you'd prefer.

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Re: Feats Thread

Post by Caladrius on Sun Feb 17, 2013 6:33 am

Hey your house your rules, If you are ok with it, I guess its ok.

Natural Skill* Start with +4 additional skill points and gain 5 + INT Modifier skills per level (instead of 4)

And Silent Spell
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Re: Feats Thread

Post by Archengeia on Sun Feb 17, 2013 6:34 am

Caladrius wrote:Hey your house your rules, If you are ok with it, I guess its ok.

Natural Skill* Start with +4 additional skill points and gain 5 + INT Modifier skills per level (instead of 4)

And Silent Spell

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Re: Feats Thread

Post by Caladrius on Sun Feb 17, 2013 6:40 am

Good thing I rolled that 20 on the awareness check, I might have missed that Approved, after all I did barely see that Tyrannosaurus Rex hovering over my head in the other thread. Laughing
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Re: Feats Thread

Post by Archengeia on Sun Feb 17, 2013 6:42 am

Caladrius wrote:Good thing I rolled that 20 on the awareness check, I might have missed that Approved, after all I did barely see that Tyrannosaurus Rex hovering over my head in the other thread. Laughing
Unfortunately a 20 is not enough to see the fact that the T-Rex is still there. Roll to lose a limb...

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Re: Feats Thread

Post by Sethos on Sun Feb 17, 2013 11:20 am

Caladrius wrote:Ok then I thinks it makes the most sense to go with the Silent spell. This was the highest on my pick list because in the back of my mind, I could see someone falling in combat, then my character goes over to them placing his hand on them and silently casts Returned Life, and the Fallen PC gets up and asked what happened, and my character nonchalantly, say “oh you just had the wind knocked out of you” and returns to the battle

On the Normal feat, how about Natural Skill [You gain 1 extra skill point per level (and 4x skill points at first level).] If so how would this effect my PC starting points? I got 32, would this be bumped up to 48?
[4x4]*4 -> [4x8}*4 ???

I appreciate the Saving Private Ryan reference XD
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Re: Feats Thread

Post by K on Fri Feb 22, 2013 10:26 pm

After learning of the existence of my other two slots, that i left unoccupied, i'd like to take Dodge and Improved Grapple into them. Is that alright?
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Re: Feats Thread

Post by Sethos on Fri Feb 22, 2013 10:27 pm

Higaide wrote:After learning of the existence of my other two slots, that i left unoccupied, i'd like to take Dodge and Improved Grapple into them. Is that alright?

You'll need them with all the ravines you're going to get thrown down XD
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Re: Feats Thread

Post by K on Fri Feb 22, 2013 11:09 pm

Sethos wrote:
Higaide wrote:After learning of the existence of my other two slots, that i left unoccupied, i'd like to take Dodge and Improved Grapple into them. Is that alright?

You'll need them with all the ravines you're going to get thrown down XD

FLUNG down
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Re: Feats Thread

Post by Archengeia on Fri Feb 22, 2013 11:24 pm

Higaide wrote:After learning of the existence of my other two slots, that i left unoccupied, i'd like to take Dodge and Improved Grapple into them. Is that alright?

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Re: Feats Thread

Post by K on Tue Feb 26, 2013 9:45 pm

I would like to take Combat Reflexes as my lv2 bonus feat, please.
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Re: Feats Thread

Post by Archengeia on Tue Feb 26, 2013 9:47 pm

Higaide wrote:I would like to take Combat Reflexes as my lv2 bonus feat, please.


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Re: Feats Thread

Post by Hanuel and Dara(Toilarin) on Sat Mar 09, 2013 6:09 am

Point Blank shot for my lvl3 feat
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Re: Feats Thread

Post by Archengeia on Sat Mar 09, 2013 6:17 am

Hanuel and Dara wrote:Point Blank shot for my lvl3 feat


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Re: Feats Thread

Post by K on Mon Mar 11, 2013 9:06 pm

"Ok, so i seem to get Still Mind at Lv3. I'd also like to get Monkey Beats the Gong as my Lv3 feat, please."
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Re: Feats Thread

Post by Archengeia on Mon Mar 11, 2013 9:23 pm

Higaide wrote:"Ok, so i seem to get Still Mind at Lv3. I'd also like to get Monkey Beats the Gong as my Lv3 feat, please."

Do me a favor and remind me of that Still Mind thing. There is no enchantment school in my setting but spells and effects of a like type will be affected.

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Re: Feats Thread

Post by Kolson on Tue Mar 12, 2013 12:34 am

Retraining out of my shield feat to Skill Focus (Weaving).
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Re: Feats Thread

Post by Archengeia on Tue Mar 12, 2013 1:25 am

Kolson Wezrae wrote:Retraining out of my shield feat to Skill Focus (Weaving).

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Re: Feats Thread

Post by Gwydo on Wed Mar 13, 2013 11:39 am

For my Cure and Lay on Hands:
Battle Blessing

You can cast most of your paladin spells faster than normal. If the spell normally requires a standard action, you can cast it as a swift action. If it normally requires a full round to cast, you can cast it as a standard action. Spells with longer or shorter casting times are not affected by this feat.
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Re: Feats Thread

Post by Archengeia on Wed Mar 13, 2013 7:00 pm

Gwydo wrote:For my Cure and Lay on Hands:
Battle Blessing

You can cast most of your paladin spells faster than normal. If the spell normally requires a standard action, you can cast it as a swift action. If it normally requires a full round to cast, you can cast it as a standard action. Spells with longer or shorter casting times are not affected by this feat.

With the proviso that you still cannot cast more than one spell per round, done.

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Re: Feats Thread

Post by Permeus (tabran) on Wed Mar 20, 2013 9:04 pm

for the new feat [Power Investure] in order to be taken it says that a spellcraft of 11 or the ability to cast med spells is needed.

dose that mean 11 ranks in spellcraft or just a total score?

also can it be taken in place of a Metamagic Feat?
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Re: Feats Thread

Post by Archengeia on Wed Mar 20, 2013 9:27 pm

Tabran Cole wrote:for the new feat [Power Investure] in order to be taken it says that a spellcraft of 11 or the ability to cast med spells is needed.

dose that mean 11 ranks in spellcraft or just a total score?

also can it be taken in place of a Metamagic Feat?

11 ranks, and yes it can be taken as a Metamagic.

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