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OOC Discussion

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Gwydo
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Post by Gwydo Tue Dec 31, 2013 2:01 pm

I want to play a Tusker....
Or a mite bard.... (because I hate bards but we've yet to have one in the party.)
Or an Ogre fighter.
Decisions decisions....
Gwydo
Gwydo

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Elemental Affinity: Life
Class: Paladin
Race: Lugian

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Post by Archengeia Tue Dec 31, 2013 3:02 pm

Interesting choices.  A Mosswart in Aluvia would certainly be an interesting tale as to how and why they got there.

A Tumerok... well not to spoil anything but there's actually two species that call themselves Tumerok.  I will of course assume you mean the harbingers of doom that everyone rightly fears.  I have absolutely no idea... at all... how that'd be possible to play one, but it'd be interesting to see a backstory and justification.

A Tusker would actually be more feasible than you'd think, at least NOW with the barrier removed from Aphus Lassel.  Before though?  Hm.
As for a Mite... Mites are one of my pet races, one of the ones I spent a lot of time working on.  I detailed them pretty well in the background video I did, but it'd be interesting to see someone try to play one.  Properly, I mean. 
As for an Ogre?  I like Ogres, what can I say.  Always had a soft spot for 'em as a playable.
Archengeia
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Post by Zeiss Tue Dec 31, 2013 3:14 pm

How to play a Tumerok? Easy. I get myself a magical disguise like what Z has and I'm good to go. Going to explore the rest of the continent to study/spy on the other species OR maybe the rest of the Tumeroks exiled me because of reason X (like being a mage, if the Tumeroks frown upon such things).

And I  had already guessed there were two species among the Tumeroks. The Eleven did tell us the Supremacy were ruling over the rest of the Tumeroks if my memory serves.
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Post by Rory Tue Dec 31, 2013 3:58 pm

I just get excited about creating and playing new characters, I'm not gonna replace Rory, yeesh.

I don't think a Tumerok would work, because the 4 nations hate them and fear them to such an extent that adventuring would just be a huge hassle for the adventuring Tumerok. I was under the impression that if anybody even saw one, they would either assault them, raise a panic, arrest them, kill them, or all of the above. They'd be all like, "Crap what do you guys want now!?" and someone else would say, "Can you even talk to them!?"

And then you're destroying the fear and the hate behind them in a way they weren't meant to be: by being one. You could hold an interview with the world, and then the world would understand. It can't understand, don't you see? They can't understand, they can't know, they must remain unknowing, the Tumerok the Unknown, the fear and the hate at the back of their mind, biting at the heels of their spine.

Sorry. I really enjoyed that. But I guess if there are reasons for Tumeroks to leave the Dryreach Zone, maybe?? But it sounds so unprecedented. And you'd have to keep it a secret, else the rest of the party would bring the hammer down on you. In four simple words, "shit will get real".
Rory
Rory

Posts : 4063
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Character sheet
Elemental Affinity: Earth
Class: Barbarian Pugilist(5/3)
Race: Human

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Post by Zeiss Tue Dec 31, 2013 4:09 pm

Well... as I said... I would have a disguise.

You know when Z looked like a young teenage girl? That was the disguise. My Tumerok would just be hidden behind an elven face. And if I was to play one, it would be after our current party had met some Tumeroks.

But that's just hypothetical. Very Happy
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Post by Archengeia Tue Dec 31, 2013 4:27 pm

The real problem is I literally cannot conceive of a reason for a Tumerok to be an adventurer.  The disguise isn't the problem (well, it IS a problem but not a huge one) but the motivations, justification, and backstory?  I can't surmount that one.
Archengeia
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Post by Zeiss Tue Dec 31, 2013 4:31 pm

Give me all the spoilery background on the Tumeroks and I shall make it work! *evil laugh*

...On a serious note, if the GM cannot find a way for a Tumerok to leave his zone, I don't think I could neither. Sad
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Post by Rory Tue Dec 31, 2013 6:08 pm

I have the origin done. I just need three names. You got a name generator, Arch, or would you rather just pick them out yourself? I need a male and two female.
Rory
Rory

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Post by Snarg of Wildpaw Tue Dec 31, 2013 6:15 pm

My fantasy RNG name generator came up with: Donald, Donald, and Donald.
Snarg of Wildpaw
Snarg of Wildpaw

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Post by Archengeia Tue Dec 31, 2013 6:24 pm

Male Mosswart: Kreeg
Female Mosswart: Drageerga, Grughia
Mosswart Clans: Feeder, Keeper, Mirewitch, Mucker, Trapper, Mudlurk
Archengeia
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Post by Rory Tue Dec 31, 2013 6:54 pm

Done: Here's my character sheet:
Kreeg of Mucker

And the origin...ah screw it, everyone can see that too!
Origin of Kreeg
Rory
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Post by Gwydo Tue Dec 31, 2013 7:08 pm

Snarg of Wildpaw wrote:My fantasy RNG name generator came up with: Donald, Donald, and Donald.
"... and my other brother Darryl."
Gwydo
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Post by Rory Wed Jan 01, 2014 4:54 am

So, CXP. I need to know how much I start with and a level-up formula, go! Unless there is no formula and GM decides how much you get on level-up when you have indeed been weaving during the level previous.

Also, when using CXP, does it have to be for a usable item, or can it just be CXP spent towards creating/forming something practical from the land? Eg, perhaps a bridge formed from pure weaving skill? Also Kolson once made a warning sign that indicated an armordillo nest, did that qualify?

Also, my character attended a weaving school. Roll for GP cost! Still waiting on answers to questions from this and previous post: Exotic weapon proficiency(I want a bastard sword), and perks of being part of the Aluvian military and on active duty.
Rory
Rory

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Post by Kolson Wed Jan 01, 2014 6:19 am

@Rory Using a bastard sword as a two-handed weapon makes it count for martial prof. If you want to use it one-handed you have to take the feat Exotic Weapon Proficiency and choose bastard sword as your weapon.

It's typically written on the character sheet as Exotic Weapon Proficiency (bastard sword), with any additional weapons learned noted as Exotic Weapon Proficiency (bastard sword, ninjato, spiked chain, etc.).

@Arch I'll be a dwarf Fighter. I realized the other day that it's been just over 10 years since I played one in a non-video game and they are my most favorite race ever. We are going to make this happen my friend.

Also, any suggestions on clan names would be most appreciated.
Kolson
Kolson

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Elemental Affinity: Dark
Class: Red Mage
Race: Elf

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Post by Caladrius Wed Jan 01, 2014 1:26 pm

So I guess if my character was killed or MIA then I need to reboot? Ironically it might be a good thing.
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Post by Rory Wed Jan 01, 2014 5:19 pm

Thank you. Without the proficiency, does the character take the regular penalties even when using it two-handed? Or does the normal +1 BAB count if wielded with two hands by a character w/martial and w/o exotic?

Actually it doesn't matter cuz I kinda need it anyway, so I'm just going to select Bastard Sword proficiency as my starting Fighter Bonus Feat.


Last edited by Rory on Wed Jan 01, 2014 7:30 pm; edited 1 time in total
Rory
Rory

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Post by Essoje Wed Jan 01, 2014 6:36 pm

Moogle yellow mage. That's what needs to happen.

On another note, my pc is down. I'll probably not be able to participate with just my table, but we will see.
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Post by Kolson Wed Jan 01, 2014 11:42 pm

Rory wrote:Thank you. Without the proficiency, does the character take the regular penalties even when using it two-handed? Or does the normal +1 BAB count if wielded with two hands by a character w/martial and w/o exotic?

So long as your character is proficient with all martial weapons, which you are being a Fighter, you can use a bastard sword two-handed without penalty.

All the feat gets you is the ability to use it one-handed without penalty.
Kolson
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Class: Red Mage
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Post by Archengeia Wed Jan 01, 2014 11:49 pm

Oh and Dwarf Clan names: Anvilmar, Hammersmith, Songblade, Firebeard, Thundermar, Shadowforge, Stormpike
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Post by Essoje Sat Jan 04, 2014 12:54 pm

I live again. 'Just' lost my geforce gt650 and half my PC's ram... orz
... the money I was saving for a new monitor... ;_;

Anyways, it seems I'll be around monday after all. Yay, I guess.
Essoje
Essoje

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Elemental Affinity: Air
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Race: Fairy(?)

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Post by Archengeia Sat Jan 04, 2014 1:03 pm

*much sympathy*  Had almost the exact same situation happen to me 2 years ago with a harddrive I lost.
Archengeia
Archengeia

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Post by Gwydo Sat Jan 04, 2014 4:32 pm

That sucks. And right after Christmas too. Bummer.
Gwydo
Gwydo

Posts : 525
Join date : 2013-02-12
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Character sheet
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Class: Paladin
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Post by Rory Sat Jan 04, 2014 5:56 pm

Since we've been in the habit of embedding videos lately, this occasion deserves something special:



Note: Metalocalypse is a 9/10th comedy series and 1/10th serious occult soap epic. Grains of salt all around.
Rory
Rory

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Class: Barbarian Pugilist(5/3)
Race: Human

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Post by Snarg of Wildpaw Sat Jan 04, 2014 8:01 pm

Update from the Saturday game: we've just spent the past several hours trying to figure out how to get a spinosaurus into a rope trick.
Snarg of Wildpaw
Snarg of Wildpaw

Posts : 1890
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Character sheet
Elemental Affinity: Fire
Class: Barbarian / Ranger / Bloodhound / Geomancer
Race: Gnoll

http://thethirdgames.com

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Post by Snarg of Wildpaw Sat Jan 04, 2014 8:07 pm

Okay, the spinosaurus is now invisible, enraged, odorless, and flying. I'm not really sure what's going on anymore, but I'm just casting a ritual down a hole.
Snarg of Wildpaw
Snarg of Wildpaw

Posts : 1890
Join date : 2013-02-12
Age : 36
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Character sheet
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Class: Barbarian / Ranger / Bloodhound / Geomancer
Race: Gnoll

http://thethirdgames.com

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